-
Posts
2514 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by MTeague
-
Clarifying. I meant that Incarnate Difficulty, if selected, swap out / otherwise buff up truly weak groups, because I can't take "incarnate difficulty" with a straight face and not laugh if it's used to face the weakest possible opponents. I would absolutely leave council / council missions 100% untouched for all existing modes of play.
-
Is there any way to make teams less boring?
MTeague replied to RogueWolf's topic in General Discussion
Full disclosure: I'm on lunchbreak at work, and because I'm at work, I'm kind of pessimistic / glass is half empty. But really? How long do you expect "new endgame content" would bring your friends back for? Blizzard spends a year and a half to two years on new expansions and new raiding sets in warcraft. People always hit the new level cap in a week, and finish the new raid sets in two weeks at most. Not everyone of course. Casual players never came close to it before they added a scaled-down "LFR" system to queue for Pug Raids. But the diehard "gimme endgame" players focus on the new raid / hardmodes like a starving squirrel who just found an open bag of peanuts. I never saw it be all that long before they were bored again. And in the case of WoW, that was with a full for-profit AAA gaming studio cranking out content. I cannot see any possible way that Homecoming Devs can possibly provide enough Incarnate Focused Content to keep people who are burnt out on what we already have happy. I'm thinking a few new story arcs / trials would entertain your friends for a few weeks. Perhaps two months. Tops. I would like to see the Devs focus on giving AE more tools because really I think crowdsourcing content to mission creators is the only realistic path forward for large-scale new content to be generated. And I'd like to see selected missions curated by the devs and turned into a "real" outside-of-AE actual implemented mission ("developer's choice" ones), for those missions that they thought had a really good story and interesting layout and good enemies that fit the game lore. -
Is there any way to make teams less boring?
MTeague replied to RogueWolf's topic in General Discussion
This. "endgame" for me, is rolling more alts, and exploring the story of each new alt as they level up, deciding how they fit into the rest of my squad, etc. Although it's also true, that, at some point, every game has a shelf life, and at some point, the day may come when I'm simply done. And that's not really the end of the world, either. -
Richness, sense, Mistborn, Marvel Comics, the MCU, and CoH
MTeague replied to DougGraves's topic in General Discussion
I mean, we know, beyond any possiblity of doubt whatsoever: It's All A Nemesis Plot. We just haven't found all the connections yet 😀 That said, I think *some* connections make sense. {A,B,C} connected, but not D, and none of those connected to {E,F}. People are going to have their own personal headcanons and backstories that involve misc factions too. So I actually prefer HINTS that some things might be connected vs any kind of PROOF that things are connected. Then people can pick and choose what makes sense for them. Of course, lots of us will pick or choose things anyway, Lore Be Damned... just not Lt Commander Data <ducks> Plus, jeez, with the Amount of Time Travel and Janked History Rewrites via Ouroborous, I mean, good luck to anyone trying to puzzle out Paragon's "real" timeline. The entire universe should have already imploded from massive paradoxes already. And that's before we start involving Alternate Dimension versions of NPC's trying to muscle into this Dimension. (not just Praetoria, but others too). I think it's safe to say even the most determined kitten is going to spend lifetimes on this ball of yarn. -
Incentive to Promote Working as a Team
MTeague replied to JAMMan0000's topic in Suggestions & Feedback
100%. I know lots of people hate typing extra characters, and it's all-too-human to project "well of course this is the right way to play? why would you do it any other way?" expectations onto the rest. But just putting in a few extra characters in the LFG recruitment text can avoid a lot of this. I am a Map-Clearing-Fool. I do not like leaving a single enemy standing. I also do not play for Max Efficient Rewards. So I ignore any any LFM that includes the words "speed", "speedy" or "fast". When I recruit others, I always include the phrase "kill all", and either "+2 w/bosses" or "+3 w/bosses". And if I'm planning to do arcs in uncommon zones, like "First Ward arcs" or "Night Ward Arcs", I type that too. Or if I'm planning to do arcs vs unpopular mobs I say that too. "World Wide Red! Sappers GALORE! (but you can rack up some Zeus)" Really doesn't take much extra time to type. Really helps people pre-filter / know what they're getting into. -
Oh hell ya. I have wanted this visual as a sonic blast choice since my first time defending the Midnight Manor, fighting the harpies at the end.
-
Loosely support the idea. If damage / recharge / endurance cost / slotting options are all approximately the same as other MM attacks. I do feel it's worth putting in a plug for Kick/Boxing/Crosspunch and Tankerminding on an MM though. (though that may depend a fair bit on your secondary....)
-
Hm. Well, I was going to say lots of brute secondaries have to wait for taunt auras... but Invulnerability does seem to be an extreme case at 28. Some are 20. A lot are 16. So that part, ya maybe. I can't get behind the rest though. Invulnerability is among the LAST classic sets I would say needs looking at. It's nothing super flashy, but it's like that old reliable pickup truck that just always works and always gets the job done.
-
New Notoriety Option: No Enhancement Set Bonuses
MTeague replied to Blackfeather's topic in Suggestions & Feedback
I love the idea. Now, it's true it may affect some builds more than others.... but I would actually see the main use case for this not being solo, but doing some "oldschool" runs of misc content for giggles. Absolutely, 100%, it would have to be advertised. a) Just basic politeness / common decency b) enlightened self interest. no team leader enjoys when people ragequit in a huff not realizing due to wildly different team expectations. (well, okay, there's always that one guy who takes sadistic pleasure out of it....) Most people just want to put together a team and keep that team for a few hours anyway. If I'm recruiting I want people to know up front what the deal would be. But if we take set bonuses off the table, okay. Maybe your perfect IO build now lacks severe amount of recharge. Maybe your Perma-Dom can't Perma-Dom anymore. Or your may find that you selected so few attacks because your focused on a few *very* hard hitting winners that came back fast enough with set bonus recahrge. And then you're feeling sliightly gimped at first. I get that. Then the /kin on the team Speed Boosts you, and the Rad Emission guy hits you with Accelerated Metabolism. You're back in business, wrecking face, but you're keeping an eye on your buffs and staying in buff range again. Or you lose a ton of End Reduction and your toggles are bleeding your blue bar dry. Until you get Speed Boosted. And the Empath uses Recovery Aura. Or your Defense are now so low you feel like a fragile porcelin vase lying in the middle of the mud on Monster Truck Sunday. Until you get Bubbled by the Force Fielder. And maybe pick up a Fortitude from the Empath. Is this going to be everyone's cup of tea? F**K NO. I'm sure some players would shake their head and wonder why it was enjoyable to have to check in with buffers, to wait for debuffs to be applied, instead fo just being the invincible tankmage. And hey, that's cool. Perfectly Cool and Froody for anyone to say "nope, not interested" and ignore the recruitment, just as I ignore all speedruns and incarnate runs. Why make it a Notoriety Option? To allow people who haven't specifically planned for this, to decide "what the hell, it might be fun" on the spur of the moment, without needing to spend the time to setup an extra build (assuming they have one to spare) and then crafting the plain IO's or buying the requisite SO's to slot in every power, and then having to deal wtih both builds on every respec. This lets people TRY IT, just on a What-The-Bleep, 100% risk free. /signed /endorsed -
Please make spider leg backpack optional for Crab Soldiers
MTeague replied to garvisdol73's topic in Suggestions & Feedback
Even just something where the crab legs folded up / retracted after X seconds of not using attacks that require them could go a long way. Kind of like a bird folding up wings when done flying. -
Is there any way to make teams less boring?
MTeague replied to RogueWolf's topic in General Discussion
i don't really have a solution. I definitely play the game much less now than I did a year ago. some of that is no doubt just the "ZOMG it's baaaaack!" has worn off for me. I still enjoy playing my characters, blue/red/gold. But like... well, one game that had a Giant Impact on me, was the original EverQuest. Especially Vanilla, Kunark, and Velious era. I get massively nostalgic about that era and what the game was like then. 20 years after. But you can never go home again. I've changed. no matter how nostalgic I get for it, I'm not looking for a game with that much built in XP grind, tradeskill grind, that punishing on deaths, etc. The players have changed. Yes, there are private servers out there that maintain old code sets at fixed patch points. So, on paper, the fundamental rules of the game are what they were. But back in the day "twink" was a mortal insult among a lot of players, right up there with "ebay". No one cares anymore, and I can't blame them. People will dual-box. People will accept showers of plat from veteran players, and why not? But it will never have the feel it had back in the day, when Everyone was new, when Everyone was learning it, when Everyone was exploring it and learning, instead of already know all the mechanics worked, already knowing what's "most efficient", already knowing where to find "the best drops", before people had memorized various maps, etc. I think a fair amount of that applies to CoH / Homecoming as well. I'm glad we have City of Heroes back. I do enjoy it. But it will never have some of those early-days feel for me. I have to let that go, and find enjoyment in the i27 world. Or I have to put the game down and fire up something else for an evening. Or I can get wild and crazy and spend a couple hours chatting on the phone with family and RL friends, and planning out what we want to do for a bash once everyone's vaccinated and the right number of weeks have passed. -
What are the petty but real annoyances in CoH?
MTeague replied to DougGraves's topic in General Discussion
War Witch in Croatoa, and Ravenstorm in Striga, too. -
Is there any way to make teams less boring?
MTeague replied to RogueWolf's topic in General Discussion
I would say "devolved" rather than "evolved"... but really that's a preference judgement on my part. The ROFLSTOMP steam roller *is* generally, more efficient, and tends to get most players what they want. So yea. I guess in that sense, it's the fittest adaptation to the environment. I just like it when some degree of team awareness (most of the team being within sight of each other?) is a good idea. So I solo a lot. A lot a lot. And when I do team, I'm doing First Ward, Night Ward, Firebase Zulu, World Wide Red, etc. -
And then there are those of us, who you'd probably say have some Stockholm Syndrome going on, who genuinely prefer Regeneration to Willpower.
-
Is there any way to make teams less boring?
MTeague replied to RogueWolf's topic in General Discussion
Now Fusionette is *definitely* a blaster who took Provoke. -
Is there any way to make teams less boring?
MTeague replied to RogueWolf's topic in General Discussion
I mean, some of the "Good team" "nice job" are basically people just being polite. And hey. There's a lot to be said for civility. Some are people who mean "quick efficent kills and I got my merits in the amount of time I wanted to". But I definitely find teams a lot more fun when there's banter going on in chat. I don't care if it's RP or completely breaking 4th wall. I do tend to solo 50-60% of the time though. I'm one of those people who actually likes reading mission text, even if I could probably recite it from memory. And teams never wait for that. -
Thoughts on the evolution of the Rogue Isles
MTeague replied to Darmian's topic in Suggestions & Feedback
100% all for this. I'm just thinking it might require certain parts of maps be "safe for undercover folks" and certain parts NOT be. Like Kings Row? Lurking around the factories and warehouses and meeting villain contacts discreetly? Awesome. But if you literally walk into the police station or decide to dance in front of Blue Steel or Miss Liberty, they should use you as the Titliest-1 in a round of Hellion Golf. And maybe other in-zone heroes should be allowed to gank you until you flee the zone (or take a hospital ride to a "safe" hidden villain base in the zone). Something to keep it from being Toooo out of bounds and putting SOME limits on what you can do while undercover. -
Thoughts on the evolution of the Rogue Isles
MTeague replied to Darmian's topic in Suggestions & Feedback
Currently, only Co-Op zones, and PvP zones, allow both Heroes (not Vig) and Villains (not Rogues) to exist in the same zone. Which is why I was envisioning a "Red Striga" and a "Blue Striga" that visually look the same but are technically separate instances. That said? I think it would be wonderful if some careful controls were put in place to allow for an entirely new classification of zone, where you can be in the same zone, can't team up, have totally different contacts and totally different story arcs, but yet is not an automatic pvp free-for-all. (I'd be willing to talk turkey on some kind of flagging conditions scheme though) -
I'm not sure I agree with that. I get that you're not talking about hard mez protection. But if you're able to break yourself out of early, you are kind of countering it. Do I get to have a mini-game to avoid taking excessive amounts of smashing / psionic / fire damage? Or a mini-game to avoid end drain or to-hit debuffs? I'll drop the objections after this last post, because I'm afraid it will go round-and-round in a loop. But I find it hard to say why this and not that? I'd rather "no" across the board.