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MTeague

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Everything posted by MTeague

  1. I like the idea. Especially if could toggle for the kind of enhancement you're protecting. Maybe I don't give a rat's behind about Training Enhancements, Dual Origins, Single Origins, or even Basic IO's. But I do want to protect my Hami-O's, my set IO's, my ATO's, etc. I do suspect it would be "non-trivial" to make the change though.
  2. Agreed. It's certainly not the only text description that's flat wrong. The "Recharge Intensive Pet" set IO's still say they cannot be slotted in MM henchmen powers, which I believe was true on Live, but is not true on Homecoming. I'm guessing it's a matter of "bigger fish to fry" or "keep forgetting to slam that into the code before next patch".
  3. I'd like to see this happen. /EA could be rough on a brute back when CoV first launched, but with IO's in play to patch up all the gaps? I think a tank could rock it plenty fine, without even having to change the nature of any of the powers at all. My EM/EA is still staying a Brute, though.
  4. I don't think Trick Arrow needs or should get a heal. You're using a frickin' bow and arrow. That doesn't heal, unless you're shooting suppository medical arrows. But several sets don't get a heal, and are fine. Sonic Resonance, Force Fields, Cold Domination, etc. At MOST perhaps you could have a Triage Arrow that sets up a Triage Beacon (from Traps) at the target location. But keep in mind, that's useless for any fast-moving group, becuase no one stays near it for long. If you want to be a healing archer, the Medicine tree is available, and is honestly a better solution for heals you can use even on teams that move, and top off people as needed. I think efforts are far better placed in strengthening some of the early weak arrows. Entangling Arrow - give it a small fire/toxic dot ("caustic"?) and would allow it to set off Oil Slick. Flash Arrow - I agree the To-Hit debuff is not strong enough as is. I would be fine with a base 10% (or more!). Yes, it's an AE power, but Poison and Radiation get better -To Hit powers at comparable levels in their respective trees. If boosting the to-hit much above 10% would be considered too OP, perhaps add a strong -Range effect, so things have to try to get into melee range with you before they can attack. It wouldn't change much for a "Standard" team with tanks and scrappers and MM minions, but it would make a huge quality of life for anyone soloing if they could use Flash arrow and kite for some free hits. Glue Arrow - I'd look at the -Recharge effect. I don't know what it is right now, but it should be right up there with Snow Storm for -Recharge. I don't know that it needs more than that, except perhaps a faster recharge. Mobs try hard to get OUT of the glue, meaning they move slowly and don't attack. This already mitigates a ton of damage / gives your team lots of free hits. Poison Gas arrow - I think entirely reasonable to give it a -Regen comparable to Poison Gas Trap in Traps.
  5. I won't say I don't ever play any other games. there's days I just want to go for world domination and fire up Civilization. There's days the sandbox itch hits me and I fire up one of the older Bethesda titles. But you can count on seeing me on Excelsior 3-4 nights a week, and most every weekend. I don't care who comes and goes. I don't care who obsesses that the population is above or below a certain threshold. for SEVEN YEARS, I would have been perfectly fine and dandy with a SINGLE PLAYER version of CoH, just to have my fix back. So long as Homecoming exists, *cough* <Ahnold voice on> "I'll be back".
  6. I wouldn't refuse it if Instant Healing became a toggle again. But do I think it *needs* it? Not really. Then again, I'm making no effort to tank LARGE spawns with Regen. And I have no interest in doing so. So my expectations may be very different. My regen is a Spines/Regen stalker. Teaming, I let the Tank tank, and I'm in a half-step behind him critting out the wazoo and tossing in instacast Assassin's Strikes everytime that glorious orange circle appears around it. If I catch aggro on a few stray mobs it simply doesn't matter. I can easily out-regen them. When I solo, I run +2 with bosses, and everything falls before me. Ya, a couple of bosses I've gotta pop a few inspirations before the boss, and use my clickies during the fight. But I win, they don't, unless I'm just sloppy. If you want Regen to be tanking soloing +4/x8 well.... can't advise you there. The set was originally designed only for Scrappers, and later Stalkers. Brutes were a much later afterthought. I don't believe it's design intent ever included solo tanking +4/x8
  7. I can't say my most fun team ever included a tank.... but that's because it was an All Defender Task Force (1 Storm, 1 Rad, 1 Dark, 2 Empaths, 1 Trick Arrow, 1 Sonic, 1 FF) flexing our Defendy muscles and showing the awesome power of Defender pewpewpew. OUTSIDE of such highly specialized cases though, yes, I love having an actual Tank on the team.
  8. <blink> okay, after I checked all of the floor styles it never occured to me there would be a separate category for surfaces. that should take care of me. Thank you!
  9. Okay, I have stumbled and fumbled a bit, and managed to upgrade my plot, add three rooms, learn how to adjust floor and ceiling height, and set the cieling to open sky and choose the kind of sky I want. So far, so good, for a complete newbie as base building. I would like to have one room that looks like a public park, etc. As if you'd just walked from a cave out onto a grassy hill. Under "Place Objects" and the category of "Nature", I found Grass Valley, but it looks like it's 24x24 or something and won't place. I also find Grass Transition #1 and #2, but those only make small patches of grass that don't actually even fill their whole cell... they just sink into the cobblestone floor. You get some grassy look, but I'd like a Wall-To-Wall grass/dirt/hill base for this room's floor. How would you go about doing that?
  10. Well, see, after he got into the phone booth with Bill and Ted, they kinda got lost back in time, so Abe added some proverbs to the ol' Torah before Rufus brought them back to their proper time.
  11. Mostly? I just want the opportunity to sign up for an subscription payment of some kind to help sustain the servers and game. You guys aren't making a dime for your efforts right now, and you have real lives and other obligations just like the rest of us. Some ability to support what you do only seems fair, and would feel like we're doing our part to KEEP this incarnation of Paragon City going for the long haul. I'd like to see more well written story arcs. Whether that was done as part of new issues relating to the Battalion, or more stand alone items, does not matter to me in the slightest. The Praetorian arcs are pretty much pure gold in my book. I wouldn't mind an option to prune some of the "busywork" missions on Blueside. (Having the Security Chief sending you on Street Sweeping missions for Council when it's hard to FIND enough Council because the 5th Column have replaced most of them, etc). It can be tedious to chew through 4-5 busywork missions before you realize, OK, this contact simply isn't going to give me a story arc. If there were some way to recover some classic story-driven AE Missions from Live, that would be awesome. I still miss the Moon Base Laser mission. And AE is so very full of farm missions these days. OTOH, I'm not real sure where ownership of those actually stands, so if it's not in the cards, I get it. If they cannot be recovered, maybe I'll fumble around with the editor and try my hand at a tribute mission. Maybe just an option to search AE missions excluding certain words? (ie, a way to filter out anything containing the word "farm")
  12. More than happy to donate. You guys raised my favorite game from the dead! EDIT: and holy crap, 12 minute later, donations are closed. Glad I squeaked in in time.
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