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Everything posted by FupDup
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That name is already used as an exploration badge in Kallisti Wharf, unfortunately.
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Artillery has 25.5% range enhancement in it, but your point still stands.
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suggestion Expanded Size Slider and Sprint Stances
FupDup replied to Ebo's topic in Suggestions & Feedback
Allowing smaller characters using sliders is unlikely because the devs deliberately wanted to limit the number of tiny characters going around (hence why the mini mode costs so many prismatic aethers). -
Focused Feedback: Blast Power Set Updates
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
Just give the stun effect to slug. Or even Incinerate. Let's just say that the heat is so intense that the target gets stunned by it. We don't need a dedicated (damage-less) stun power in a ranged blast set, especially one like AR. -
In terms of defining the "problem," I think it's mostly rooted in nostalgia for the "olden days" of street sweeping and when the hazard zones were considered much scarier. To that end, I have a weird idea. In each of the hazard zones, set up some kind of "Street Sweeping Trial." Like any trial/TF, you get exemplar'd to the appropriate level range. When you start it up you get put into an instanced version of the appropriate zone and you just get to murderize all of the different groups that live there. And I guess that's it. Maybe after you kill everything a final boss shows up or something, or maybe not.
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Focused Feedback: Blast Power Set Updates
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
Mechanically, Ignite is basically the same as any other "rain patch" power like Rain of Fire but with a smaller radius and a way stronger afraid effect, and no speed debuff like most of them get. If anything I think Full Auto is the truly unique power of the set because it's the only T9 blast that is a cone. -
Beam Rifle is kinda similar to a plasma rifle, but it would be nice to have hand blast and eye blast animations for the set.
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It would free you from having to chase recharge bonuses so you could focus on other stuff like defenses without losing perma-hasten in the process (usually the sets that give mega recharge aren't giving mega defenses or w/e). Basically you could have your cake and eat it too. But honestly, my hot take is that I think permahasten is a bit busted in either case and the power should probably be reworked somehow.
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It's basically indisputable that stuff like Hasten 6-slotted with Recharge is just pure bullshit and should never be allowed, but not all powers/attributes would end up causing problems like that. For example, if someone 6-slotted an attack power with nothing but endurance reduction or accuracy that would actually be pretty awful. I think an interesting experiment would be to loosen up or remove ED only from certain specific attributes and/or specific crappy powers (like brawl, boxing, etc). Obviously the "important" stuff like damage, recharge, defense, resist, heal, endmod, etc. should still be capped, especially on strong powers.
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New Powerset: Quick (or something speedster themed)
FupDup replied to Gloomfall's topic in Suggestions & Feedback
The issue is that Claws already fills the combat role of "fast attacks with low endurance cost," even if the theme is drastically different from what you're looking for. Dark Melee already has to-hit debuffs and Energy melee already has disorientation. An alternate idea could be to add alternate animations for various melee sets that make it look like you're throwing a whole bunch of punches in the same time span that the default animation only punches once, but IDK if we still have the old issue where the game can only handle a predetermined number of animations and we can't add any more. -
Sad Sentinel noises. 😞 Rain of Arrows is the same way but with an even bigger damage gap.
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On one hand, it's pretty funny being able to point out that Sents did indeed have some design advantages in their sets... But on the other hand, now Sents don't have these unique advantages anymore (not an "advantage" if everyone gets it). 😕
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Counterpoint A: Sentinel Willpower doesn't have scaling regen like its melee counterparts. This, plus the lack of melee IO sets to boost your S/L/M defenses makes it not translate very well. Counterpoint B: Sentinel Regen has some unique changes that make it more palatable compared to its melee counterparts, and hover-blasting can help with survivability.
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Storm Cell converts the repel to knockdown without needing to pay the slot tax. The issue then circles back to Storm Cell's slow recharge/janky follow mechanics. A Storm Cell fix would nip both complaints in the bud.
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Assault Rifle can already do this, provided you're not using a chest type that prohibits it. But yeah adding Beam to the list would be neato.
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Focused Feedback: Blast Power Set Updates
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
Incinerator's base stats aren't impressive, I admit, but from a mechanical/design standpoint it is at least more workable and doesn't have anti-synergy with its own set like Ignite does. Incinerator just needs some numeric adjustments. Ignite would need almost a complete redesign to work. -
Focused Feedback: Blast Power Set Updates
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
The only compromise I'd support is doing something like how Sentinel SR can choose between Master Brawler or Practiced Brawler but not take both. So this means if you want to take Beanbag instead of Aim and/or Ignite instead of Incinerator, you'd be able to. If people want to make bad builds I don't want to stop them, but they shouldn't hold back others from making good builds. Assault Rifle has deserved this ascension for a long, looooooong time. Don't you dare take this from us. -
Officially Unofficial Weekly Discussion #23: Zone Events
FupDup replied to SeraphimKensai's topic in General Discussion
They're also super laggy which can make the game barely playable when you're standing in the middle of them. My favorite "event," if we could call it that, is when Kronos Titans spawn in zones that they're not supposed to (which seems to happen several times a day nowadays). The most I saw spawn in a row was like 7 of them in Talos, like an endless horde. -
Yes, there are several story arcs and a task force there, but IMO the story isn't very interesting. Probably a part of why it sees so little traffic. That being said, if you're bored of the other low level zones then the Hollows can still be a refreshing break from the monotony.
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I forgot about Earth Assault since I don't play Doms, megaderp on my part.
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Seismic Assault could be a fun secondary for Doms. Mix some Seismic Blast with Stone Melee attacks and we're good to go.
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I just want Body Mastery for VEATs for the recovery powers, so that double-leadership builds are a little less thirsty for blue juice. And it fits their theme because their inherent is an auto regen/recovery power, and they're elite conditioned soldiers.
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Malaise got killed a long time ago by Sister Psyche during Who Will Die, so that's a no-go. I think War Witch might be a good choice for this depending on what her powers were before she got killed. She uses magic so it probably wouldn't be too hard for her to figure out Ghost Widow's powers. As for Mako, Riptide is the most obvious choice that comes to mind given that he is also a walking fishman.
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Here is the promised clean rebuild. I managed to get melee and ranged defenses to just a hair over the incarnate softcap with the help of Agility as the alpha slot ability and a bunch of Hami O's (that does increase the cost a quite a bit unfortunately). https://www.midsreborn.com/builds/download.php?uc=1843&c=767&a=1534&f=HEX&dc=78DA6594594F135114C74F3B33144A594BD9115AC496A5856A7C37114980828D24BE99669011069AB6E99444BF861A7D62F3C9F5C98FE02BB83CB900AE317163718BD197F130670E5CA63799F677CFFDDF73CE3D7719BB3CE85B5B4D9C0257E5E9B46A18A9092D53D0335ADA33AE16E6F36A1AB07926E6F4C96CC7090F722B0B52E7D4CCB436151B9C57D3A9A46E14B269A3697F7050BBA4650C2D36AE6766F582310FDE64369B8E4DE4346DAAC2C2217D7A06B5D33EAB97D0D41C76AAB833A5E58D193DD77C26A75F8C1D7855F373A931D52868F92B8D984C14BFCD30FEB8809BA900DCC2FFB80C6E586158209061916189A00496098623456E7E4AB66487A0147E306C13786197200EDF095E87452F60CA2E78205B2395709FE10E4135DC65B8473082494842122E09022E6BA4164EEE6D84046F308022E6A940A9624B3C04752031C804F5A03094108C62248FE046F2C028ADA01186F6A00C6198A0194608DE62EC3261714A193CA3C49BE129412BAC32AC111C81C70C4F081218BBDCB55F2613CAA117AC00EF30408590953986D22A31CD2AB8E6B6BD5D27E880AB0C3709DEA3971AB144355CA20E2E51904B14E41205B9449D5CA2718CED17DDF8614BB225DF183E131C852F0C5F193E117CC06C02A29B006C521D8EC106C30B8697046178C5B04E7016B369102BD100BF245BF297A01B7E33FC21F888B19BC4D3D8042BB22D5926E8810586458625824EBCEF2DC26CECB490DF108EB489E7B48D77B08FC18D927671723B6EA769021E340889EB08C17172DA0771C9F6314010B556DC86D71527750993DC5D7C2FA27C2FA2504D967AD446C4DC22ACED873A821A94F48AEE7A0F24B6BB38BBF3A33626BA8B1D486CA845C9802081013C4DD60266BBAD4745D93FCFAD3288CDB48C5895847CF8F5C14FA2C39C940F3F28D8B1666C798B664429E876F1488446761C231821C80FD9795AAE0F4610C232EC166BEDEBE5E30BD70F37081EF5E02E09399AFFEAD12EDEE30B5E8741751A269D86A4D3F07CEF7110A3AC3B0D1B4E43BEC1E9C38F0651E10F38140F9D8ADB2187E13FC450F42E
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I took a stab at this build with a different philosophy... Namely, I tend to build around collecting as many set bonuses as possible, which means I cut back on a lot of the frankenslotting. Secondly, I tend to prioritize durability on Sentinels over stuff like proc bombing because having armor is the whole point of the AT compared to blasters. On that note, going over 45% defense is actually a very good idea on a pure defense set like Nin because of two reasons: 1. Incarnate content has a higher softcap, 58.75% to be exact. Pretty much all level 50 content is incarnate so IMO it's an important consideration. 2. Even while playing non-incarnate stuff, going over 45% can give you a bit of a "buffer" against defense debuffs which gives you a little bit of wiggle room against cascading defense failures. Here is the first revision I made, which keeps the proc bombing and tries to keep the "spirit" of the original build as much as possible. The main thing is that I added a travel power (Super Speed, replace with whatever you want) and shifted slots around to beef up your +End and +Heal powers since they're so important. You also had way too much knockback protection from IO's given that you have an auto power for that, so they got yoinked out. I boosted all of the PVP's and Purples to +5. https://www.midsreborn.com/builds/download.php?uc=1741&c=772&a=1544&f=HEX&dc=78DA6594594F135114C7FFD399B2949652CA0E95A56ACBD2819AF8A06234114C80825512DF4C33C858066ADB744A221FC02FA0267E03133F86F1155C9E7C70894B7C70418C5BF4A99ECE990BB7A549E137E79C7B967FCFDCC55B33FE9DEDD47928AD1772866D6796CD7CD9CA9BB9C625A3BC593272A08F7779C35A2934120D0877E68A91CF9AABFACCA691CBA42DBB5CC8D9BDFBCE19F38699B74D7DC9CAAF5B657B13FE74A190D353A651B4F2D980F370D1CAAE5174D6E73C2D174D733528A256CD92BD6615FB668BD675FD20AB51DAC82C1A76D92C6DF5503331FABEA9FE39F854BCC09407486AF0609A0C9A4AF04001221A34DC6697862D82B08606E8AA63998B53AC5293C6A7389E06B430F8E0171060F0A3554090619ED228721A056DEC694548403B431BC2023A18DAD1C9B0406954298DAA6281FBECC0C52A3413CC3174619EE12D29E1956B7B91E471BB30C7D023C6EDC12C431F0CD6A60F37B9F63B4AD328A5A9A4A89966655F9C0A9A310EA7E27B0A6D912BB6605B73920C6047C0138623782AE09980E70C5DB45801298D1210824C0A4116A987A02C48107778A421DC65388AFB0C13B8C7F081DA0BC9ED85D0A03AC30E61429C760519C68EC705775986F18877C443ED85A5340863034EEC08793AE5C63B85325101210AE996423CDD6221A262C8A81852A5D85E2956EBC51FD59DED9780DF0CC7F157C03F862592A85F3EDD8F5D11F2557595F9C290C467019F1834AA1D91058E88AE62F8A9BAB0C730861F0C1F49E04159E0419C13B1A758CE519C167046C0B4C74D7396E112753E22773E82139C26E16817A92E823BF72492BCED4921C0653A7D4CBA00E8C1ED3C4C33C565EDE33849FFC93AC6A092220FB987D734CAB81C3B8E84C72994802E6092214A1974B9A28E7EEEA59D3C53F2AA4CD11A3967D6479DFBC5BBFF560D68B5F79663AC54903A6C57B9C5B426DF50E451F8C4AEAFF6EAA26F82F7F3DB614F9C3D7B751EAA30CC2334619EECB1EA65749565FC5E174BE8BE694DE2257C3C56AB48E51A9D49CA9788516F58A937A4EB0D2F62CE6F756078596F78556FF80F5A75D638 Here is my second revision, which slots the attack powers with full sets rather than proc bombing. I also crammed in Empty Clips because I believe that you can never have too much AoE. If I were to make this for real the power ordering and which sets go where would be a bit different but this is pretty close to how I would run it. https://www.midsreborn.com/builds/download.php?uc=1741&c=748&a=1496&f=HEX&dc=78DA6594594F135114C7FFED4C454A0B9482EC229B74A12DA868DC1213910428D848E29B21838C65A0699BB624FA35D4C4CFE0F6297C05972717C0353EB820C62DFA540F737AE8A54C32ED6FCE7ECF3DF74E5D1FF5ACAEC4CFC1517B3E65E4F3B33366BA60A5CD54D5B45158CE1929D0E39A59B2E63255441DA29EBD64A493E67C7474D948CD26AC7C2193CAB7EE2847CD6B663A6F46A7ADF4A255C82FC393C86452D1B86964AD74D26B7F8C59C905B24EBAEDAF99AC69CED789D5BC99CB2F58D9B60B59EB6AB41CD5C82DCD4E19F98299BBD142C50CD0FB7AFBA7FC1475E021BDC33A9C7820709741C73D81FB0CE301F27194BD5D80DB616BF6A146C0C3B01F5E815A0637EA1826288C430DE3403D6B6AE1136860A8875FA091A1014D0C93144653C2681A26B592C9D83654A311E302130C6FA9012EA5012E1736787107B02EF082A1052F055E31B4618DE11D85A9527217E3544CB563A7394554230C3BE37B32AD51575B831589B6CAD081C7024F180EE2A9C0B35255344F5E258CC32B0D39280D99A21AEAD486D4E1A6D3D61CC22D813B02B7193E50793EB5213E44B855DD080A8404C20CBD1814883238A93CBF921B7E2CC14ED0439A26B5F026E94CAF808F4C9A151367B30C449F2CB24F16A9916DAB62ABB7E28F5632F9C57018BF05FE0AFC6398A616B5ABDEEDD864CD00BE0A7C11F8CC10C427069D7277AA0DEE94AA82F829B65B0C21FC60F8480DEE525376E1ACB36472D269AF3F84530C83382D7086E12215DCA3A6ECC1118E3B68B7AC53470443BC07110C33BCA194FD6ACA7E1C75964C4E70EE188EB124861186611C67F0D32A03EA86053042FF248D3168D8A0046175C3C2884894A8408CA1971CA3CA80D1477BE9989266489D99219A30DB6731685F34AE9DE3D5A1EFBEB76C61B188F85EB9C60B4CE8EA55451A077B6CBA77DF61F4467850BFEDD50458B355A1A10CDD5AE94E9B20F9800E0F2EF3247CAFB0252C1D398F9CC647A1DD1D295E219F61F536312A0573958244A5E0F980BD4565C15AA560BD52F01FCBC1D922 EDIT: Both builds failed to account for Hail of Bullets contributing to defense, so now I need to find a way to squeeze a bit more out to get closer to the incarnate softcap. I'll make a completely clean rebuild of it later since that will be easier than untangling the existing spaghetti.