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lemming

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Everything posted by lemming

  1. Using some of the auto uses of the brain, but not the conscious portion of the brain.
  2. I've always assumed that's not concrete as we know it. The material is dried via a lot of handwavium.
  3. Actually, there's a little bit of that with some of the adaptive recharge being applied to some powers. Hit a bunch of targets, longer recharge. Hit none, very quick. Maybe if we get that applied to judgements, etc... more so. (though as pointed out, hell on some procs)
  4. My two cents, and that's pretty much what it's worth. One person being in control of pushing patches has both some advantages, and disadvantages. As shown, it can result in updates that are scheduled around that person's schedule, rather than if they're truly ready. (Though that's something that happens in real work dev as well with, need to ship now for marketing reasons...) If the person has the time available, it can work to the advantage of making sure everything is consistent. (Big if there) HC team has been IMO good in comparison to many paid dev shops. Better than many, not as good as some. I think their love of the game works in our favor most of the time. Yea, not every decision is going to be popular with everyone, but for the most part they're good. And while I'm interested enough to be involved with this thread and the like, I don't expect much to come of it. Much better input will happen if people are more involved with the process with development and beta.
  5. Yea, it's to access the tips to eventually become a hero was the design goal for that. Similar on the Red Vigilante path.
  6. Should be pretty solid. I have a couple Regen Brutes, the SO/HO only one can run into problems with the lack of slow protection, but the MA/Regen one does well. Especially after the regen upgrade. And yea, @Spaghetti Betty's builds are a great start. (I modify a bit since she plays way more coordinated than I'm capable of. 😉 )
  7. This suggestion while nice, runs counter to the HC Arc about Piecemeal in what is going on in the current GC.
  8. I suppose I could see if putting Contagious Confusion in one of the slots increases the chances, though that would decrease the Cupid's Crush proc slightly. Though since I'm running on a tank, I just throw Boggle every so often which does have the Contagious Confusion in it. Boggle works alright as a filler every so often. And with Greater Psi Blade able to hold, it holds a decent amount of times as well. Aura's debuffs lends itself as well without bringing extra procs into the formulas. It's a complicated power.
  9. I six slotted Cupid's Crush and it's amusing there. I wound up solo in a Penny Yin and Clamor wound up wiping out 1/2 her troops
  10. Converting to Reward Merits from Emp is no longer an option
  11. Definitely. I looked at some regen changes just from a playstyle point of view, but the numbers were not my strong suite. I barely scraped together some testing of arcs, but even there I had to skim. I just didn't have the spoons to do serious testing and do my real world tasks. CoX is more a relief from having to do some serious thinking, but I would brush off my QA toolset if I came across something acting odd.
  12. It would be nice to be able to re-populate those temps from the Safeguard/Mayhem missions. (Though as pointed out, some of them are in the START vendor. Isn't the Zero-G the same as the Jumppack and/or Steam Jump? (Hmm, looks somewhat different in cod)
  13. For the most part, the HC devs have been better with their code management. Probably because it's a small team. I forget which bug kept being reintroduced in live that was driving me up the wall. iirc, it was something fixed in a minor update, then reintroduced with the next patch.
  14. I suspect that along with financial incentives are part of the verbotten bits from ncsoft.
  15. yes
  16. Currently, I have 83 50s. 43 that I consider complete, though I'm pretty sure that some adjustments are needed on a few and a bunch of the others are quite playable. Definitely not materially bound if I wanted to kit out the rest, it's more a time & effort thing and do I really desire to fully kit them out. I have at least a couple that are getting retired since I make an effort to free up the name, etc..., otherwise I feel obligated to do something with them. Making things "free" wouldn't change this, but I also learned while getting to the point of being self sufficient. There's a lot of different ways to play this game and ways to learn it. A veteran player can already produce a fully kitted out 50 with just a little effort. They've already gotten the dopemine fix on figuring out how to do that. A new player, probably not. Games need some effort, risk, reward structure and it's going to be a complex formula that will hit different.
  17. I'm not sure how long ago Mids broke for me, but the time when I got it working, I accidentally deleted my HC folder as well. Been plinking at it since it broke again, but honestly I'm at the point I'd rather just write a tool that looks at a build to translate to more readable by me. Then I'll play on one of the beta servers. And I run Linux, so it's even more glitchy.
  18. It takes time to get more developers up to speed and I think that is actually in the works. And I assume that they're putting in the work for the rest of it as well. And yea, there are features that people want NOW, but overall, the game is still evolving and not at a speed where it becomes unrecognizable. Testing is probably one of the failure points since trying to set up tests for a lot of items is difficult. Especially since there's a lot of interconnected items that don't get tested because of in testing, most people just test the obvious changes. How many people tested all the original Skull missions at various levels to be sure nothing got borked when they added the level changes? And that's still a fairly obvious test. And repeating these tests when something gets changed since if there is a code merge issue, you might go "See, this bug is fixed" while various other changes didn't get merged into the release on that because of reasons.
  19. For mine, they're sunk into the walls. Attached shows how they're displayed (I didn't label them in this base) and then from behind with the doorways put in and the floor removed to show from behind. Interdimensional Shards work best for me since they're the least intrusive. I also pad the number of beacons attached to ten as I'm putting them in so that when I'm adding more beacons they don't get added to the wrong shard.
  20. The PvP is the frenemies we made along the way
  21. The problem I see with AI coding is that it's replacing beginner coders, but still needs an experienced coder to go over it. Thereby removing the beginner coders from ever becoming experienced.
  22. For clicking to change alignment, get the requirements for the opposite sides accolades. There are a few of those (more than four that I know of)
  23. I do have a character named "Fairy Wears Boots" and while post-Ozzy, thought about a thug mastermind "The Mob Rules"
  24. I wouldn't want to get rid of white salvage, but if there was an option to turn it off at the START vendor ala Recipes and Inspirations, sure. I'd also then want to have the various recipes, etc... where one spends White Salvage to have an alternative cost such as 1k influence. That might be an issue for the devs to implement, but I'm not going to dive into that right now. Would I use this? No. If others wanted it, sure, but I'm fine with the current method. It's not a big deal to me.
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