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lemming

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Everything posted by lemming

  1. Honestly, I think in some cases using the same builds. If I and Spaghetti Betty took one of her builds, she'd out perform me by a wide margin. In the case of Rudra & Shardwarrior, I'm guessing Rudra isn't going full Proc bomb, so his accuracy is fine.
  2. That's pretty much with game supplied mobs. If you edit your stuff, you get a 25% bonus to inf & XP, though of course with more time spent due to more HP. At least that's what I found with my missions. In the open world, it's a bit different due to the devs needing to go into a lot of files to fix this, is my understanding.
  3. Nothing planned I'm sure, but one thing you should do with your characters in a farm is check Experience Level and make sure it's at 100% at level 50. I don't think it goes over 50 and oddly enough, I can't reset it now. Many of my mobs showed 100% at the default 25, but anywhere from 88 to 97% at 50. Also, the scales for AE missions shouldn't go over 55 anyway. The +6 & +7 are only for incarnate content.
  4. Just me spitballing, but I think procs were originally intended to be a bonus, not the main source of damage. How to make that work is probably what the debate with the power team is.
  5. I believe it was something thrown to the controllers to make them more competitive/special/something. I don't have a strong opinion myself. I'm not sure if it was actually said by a dev, but "Controllers get Dogs, Dominators get Cats"
  6. They have the same spots for spawning.
  7. Rest does work better if you go into a corner
  8. I think so as well. (or maybe Faultline!) I did just open 100 winter packs last week and this is what I got. Above average enhancement count compared to last years below average
  9. Having been behind closed doors, probably just boring as hell. But yep, HC did the work.
  10. I think that was while they were in negotiation and maybe that was part of the terms at the time, which they got released from. There was also needing to make the HC Launcher as well. So, probably not sued into oblivion, but failure to get the terms they now have.
  11. I think a lot of inspiration came from Champions, though it also had the ~5% (rolling a 3 or 18) bit, which probably was inspired by D&D anyway. Too bad, Hero never did get the Champs game working, though that was way pre-mmo days.
  12. Yes. There are several traps like that. One way I found around it is to start the Ouro arc from Crow. teleport to contact, then quit out of the Ouro arc. Though might have to be level 20 which causes it's own issues iirc.
  13. I like the new mechanism, but it would be nice to be able to have a full league. Scale the WL, or maybe the frequency of the mobs going to the essence with size of the league.
  14. From what I can tell, they wanted to look at the other powers as well. I like UM and the bonus with Handclap, but of course, Rage didn't get anything out of the new HC either. Maybe new Rage will make Footstomp hit unlimited targets, friend or foe.
  15. Beautiful meezer, thank you for giving him a home full of love.
  16. Reading the note from Player-1, they're reworking their approach. We'll see what it's like, but I assume they still want a more unique version than a buildup power.
  17. I had growing up, but they were raised by us. As for reasons they aren't commonly found in the market, not a huge industry and you have to clip their wings if you don't want them just flying off when they feel like it. The modern turkey isn't built for the wild and can't get away (usually, I have a friend that took in a turkey that escaped a farm, now lives with their chickens.)
  18. I have similar reasons. If I don't play them, why do I have them? I have a few place holders and even those aren't immune to being culled, usually replaced by a different AT power combo that fits better. And I have a set limit of 100 across my accounts & servers. Though there are a couple untracked chars that I use as mules to move stuff between servers.
  19. Looking forward to this.
  20. Thanks Faultline for the explanation. Communication is much harder than programming (at least in my experience)
  21. I think there are definitely some people that liked Unleashed Might and just stayed out of the Rage argument because we preferred a non-crash toggle. Been putting off a respec on my regen/ss tanker since I figured it would be better to incorporate UM, instead of redoing it now and then doing it again. bleh.
  22. Yep. It's the dang level requirement that makes it that I don't remember any of the lower level tip missions. The amount you spend on certain ones and then run the alignment mission nets you a good profit. It's how to burn thru the tip missions on the way to Mark & Recall.
  23. Pretty sure the issue you're having is unrelated, but if you haven't ping a GM and maybe start a different thread. Sounds like a connectivity issue of some sort, but different tech advice needed I'm sure.
  24. I can't remember the last time I did tip missions below 50. I do have a long term project char that will be doing all tip missions just to see them, but I don't think it will be a regular thing for me ever.
  25. Yea, like I said in my original response, not needed, but if they wanted to do a reward merit when you talked to the detective/newspaper contact, it probably would incentivize the safeguard/mayhem mission a little more and wouldn't turn the repeatable ones into a merit farm. There are a couple incentives to already run the bank missions via a couple accolades and badges (if that's your thing)
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