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lemming

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Everything posted by lemming

  1. Maybe we can get adaptive recharge applied to it. The more team members the longer it takes to recharge (8 man would be the current time, 1 would be near instant) Mission Teleport needing the full cooldown if it's invalid is the most annoying.
  2. Interesting. I haven't gone below 2x2 for my "Cram everything into one room" bases. The more you know
  3. That's your prerogative, but I find some of them pretty handy and their support has been pretty good. I haven't tried many of the graphical ones, but the sound ones are incredibly handy. The popmenu ones I like working on, so I tend to just get them
  4. Thanks @Cobalt Arachne The explanations help me understand the reasoning.
  5. This part is what I object to. So, taking away a role from the Dominator and Controller is OK? I think there's a place inbetween to work toward.
  6. Eh, I've seen a couple cases where the GM was out, and ran away before being defeated with a smaller group, but it could have been just not focusing. Defeating the Nemesis GM from the invasion awards the Nemesis Plot badge to anyone in the zone when he is defeated. (Not to be confused by the Nemesis AV who appears in other places) I think it would need some more coding for this instanced thing, and frankly I wouldn't spend dev resources on it unless it was quick and easy to do. I like the concept of being able to get badges as a solo player within reason. And that "within reason" is a loaded phrase. It's going to be different for most. Different paths to get to a goal I think is a good thing, but I'd rather have new stuff than reworking old stuff most of the time.
  7. Went from level 35 to 45 despite dying a lot...
  8. Sorry I misinterpreted your "not special anymore by doing them year round" Which was why I would make the "instance" version less rewarding, so more for small population or other reasons for just a small group. Not sure how many people you need to spawn EB Zombies or even bosses. And the Nemesis GM is very tough, though he does scale a bit. And yes, not quite what the OP was asking, I suggested a bit of a mod. Something for small groups that have limited time, could do. Do I think it needs to be done? Not really, so more a thought experiment and sometimes they can lead to something else and it can be interesting to figure what could be done with an idea, even if on the surface it wouldn't be that workable.
  9. Hmm, thought I had found the formula (or at least the various parts), but didn't find it. (I think it's multi-step anyway) The basics are: Entity gets defeated and is worth X amount. However, X gets modified by different modifiers including a scale based on enemy group. (Such as freakshow being worth a little less because they rez, Halloween Elites being worth more), whether you are on a team or not, level difference, and then all the various bonuses including the +100% that is currently offered. When on teams, you get a boost, but then the total is divided amongst the team. So, there's a bit of math involved before it finally gets turned into a displayed integer in the "You gain Z experience..." and I think there's several multipliers and dividers, so there's always going to be some bits trimmed off. Various added boosts are: START Vendor Experience Booster: 25,50, or 100% Patrol XP gets used up until gone as a 50% Defeating the Seed of Hamidon gives a 15% for 30 minutes (And Inf) Mobs defeated in the Labyrinth of Fog give an additional 25% XP and Inf
  10. Thought this was +15%?
  11. In the meantime, has anyone tried the No Forcefield Bubbles from the City Mod program?
  12. None of the ones mentioned are time specific anyway. Maybe you meant for one of the other suggestions? I'd be fine with something that would be for a smaller number of players to be able to do. Make it less lucrative in other ways, but make it so that the characters on small servers still can complete the badges at least.
  13. XP from anything is never an integer until it's awarded. Simple explanation: 2.5 * 2 = 5 Longer explanation will have to wait for coffee, but there is more than the +100% from this usually factored in.
  14. There are also more of them in Kallisti now
  15. I think it would be more an Ouro Crystal thing that might send you into the past to an instanced version of an invasion? As long as all mob types would show up of course, though how to make the Nemesis GM able to be handled by a smaller number of chars. I think he scales already, but I think there's a floor that is still way more HP than a small team could do.
  16. Though they do seem to be more on a schedule during the ToT event.
  17. I did a +4 KM ITF last night on Everlasting. We picked up a couple PUGs to round up our team. Very strong tank, decent scrapper (me), a couple other 50s that were not finished, and a smattering of lower leveled chars that contributed well enough. One was level 41 on entry and hit vet one by the end. (I think everyone hit 50+, I went from vet 70 to 77. We did have good surgeon elimination.) I think we took two hours to do it all.
  18. Historical for me since I haven't ToT'd as much this year and if on Excel, not at all. Bummer they're still there.
  19. Sometimes I'll swing by the motel to knock on doors to finish up my whispered tips and get the league to grab my spawns. Though I try to do that in less than full zone scenarios with the new 50 max.
  20. Andreah pointed out the issue. There have been historical cases of MMs just hovering in the parking lot not doing anything but letting their minions collect XP from other people doing the knocking on doors. And it was obvious multibox MMs just hanging out, usually by being in TF or AE mode. AFK teammates aren't as bad since that's what bumps up the mob size and level coming out the doors.
  21. Unfortunately, badge counts can't be retroactive since they don't track them before they exist. Yea, my char with all the badges only comes out now for new stuff, so only gets played a bit after a release, then back in the box.
  22. I do think that there is a hold period in case of mistakes, etc...
  23. Whacking snipers is everyone's duty. I want a counter that shows how many we've popped so a badge would help with that. Since iirc, badges count these items even after you get them. 😉
  24. Oh definitely. There's a lot of different ways to play and thinking there's one solution is just going to be a painful realization. HC is doing a decent job of threading the divide between what is annoying for some people is fun for others. Invasions are harder to avoid especially when they're multi-zone or focus on a popular zone, hence the rise of complaints during Halloween.
  25. Got curious and it does exist with SCORE, but it is a very simple invasion compared to the others. Though looks like it should spawn in some locations instead of on players like the current ones do. Source/MapServer/src/script/ZoneEvents/ShadowShardInvasion.c // The Shadow Shard Invasion will be the first shard event // it is pretty simple, and just tries to maintain a constant number of // rularuu invaders in each city zone. It maintains 4 vines in the // city, and 100 invaders that have spawned out of vines. //Portal spawns every 5 minutes (changed from 10) //Still only 4 Portals //1 group spawns every 30 seconds (changed from 1 minutes) //Max. 100 entities
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