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Everything posted by lemming
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Current exploration tips only go to zones that have a Base Portal. IIRC, the plan is to have them for all zones eventually, but it is a bit of work to write.
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I have a fire/fire/fire, fire/time/Scorpion, and fire/MA/fire blaster. All seem to be of the type of blowing the heck out of everything with bosses needing a little extra warming. Though they all have wound up with decent def numbers so that on the two with Phoenix, it's always available. And frankly, I'm tempted to do another version of the FFF with six slotting Phoenix for being a bit more insane in combat. "We're never more dangerous than when we're dead!"
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Note that the cuttoffs are at: 7, 14, 18, 28, 39 for Gold content. This guide works: https://homecoming.wiki/wiki/Apparition's_Complete_Guide_to_Praetoria
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With capped flight, 113 days without afterburner With afterburner, 97 days. but that would be able to just leave on, so now we have math Avg speed with 30 seconds of afterburner for 102.27 mph, and 60 seconds of 87.95 gives a speed of 92.71,mph So looks like 107 days to fly to the moon assuming average dist and a couple other things.
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I've done numerous times. Stalkers work pretty well since you'll be shutting off XP a lot. That allows you to stealth thru a bunch of stuff. And yes, Ambushes can be an issue, though only some of them will actually attack you while stealthed. There are a few where the ambush runs up to you and even follows, but won't attack unless you break stealth. I use https://homecoming.wiki/wiki/Apparition's_Complete_Guide_to_Praetoria for guidance. So far, done Brute, Stalker, Tank, Scrapper, Sentinel, Blaster, and Corrupter
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I think so, I was on a team that rolled over a group and then noticed that they weren't standard mob bodies...
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Heh. I did this today while PLing a friend and noted I was taking a bit more damage than normal. After the big mob got taken out, oops. Rest of mission went much faster. 😄
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There's a info booth standing there nearly everyday at 7pm EST...
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Good News. New Players. Bad news. Teams suck.
lemming replied to Snarky's topic in General Discussion
I will sometimes shoot a tell to ask why we're doing it this way instead of "some other guy" method of doing a particular task. I miss the "Half the league go the wrong way!" instruction. -
Make sure you didn't buy the recipes for them. Non-zero times has someone mentioned AH purchases disappearing and found it in their recipe list on prompting
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Nothing really needed in game
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Game locks up every time while placing item in base
lemming replied to Kinestron's topic in Bug Reports
There's a known bug that if you have cell shading on, lockups can happen. Could this be the issue? -
You should be able to find it via the old email since it would be a different one. If you have the in-game handle a GM might be able to at least find the email you used, and then you could recover everything else from there.
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Make enhanc converters less random.
lemming replied to captainstar's topic in Suggestions & Feedback
One thing I'd love to see is a way to just say I'd like to convert X to Y and it will cost Z number of converters. Z would be the expected chance of random conversions to be less than say 20% of not arriving at it. So, for a simple example, we'll have Celerity: Run Speed and you want Celerity: Stealth 50% Chance of getting the right one each roll. So, it would be a 12.5% of not getting on the third try which is less than 20%, so it would be a cost of 9 converters. Something with six different enhancements and you want a particular one would be 9 conversions, so 27 converters. That's just on converting to a particular enh within a set. The math gets more complicated with the rarity and type. I could see wanting to just have a goal first of wanting a particular set. (if you want to turn a random PvP enh to anything in Shield Wall for instance) Or even, take this uncommon and convert until it's an enh from a defense. -
What's the hardest AT combination to play solo?
lemming replied to FFFF's topic in General Discussion
Hard to say since some AT combos work pretty well at low level and are meh at higher levels, and the opposite. Also, hard in terms of speed, durability, etc...? Slotting goes a long way in making things easier. Even AT combos that wind up being Eng Hogs have ways around. Maybe a Dark/Ax Tank since you'll be always out of end, but recovery serum, Perf Shifter, etc... can get around that. -
I rebuilt my couch and desk last year and put in a new computer. Dual monitor. There's some stuff I'll probably change around later this year, but the desk, couch, etc... were all built from scavenged wood. I'm also in a tiny house, so space is limited. On the original question, I just don't know. Depends on what I'm powering thru, though I play tankers a lot lately, if I'm blowing thru stuff, my blasters or scrappers.
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I am trapped in a hospital in night ward and cant get out
lemming replied to savair's topic in General Discussion
Mostly non-useful at this point, since he seems to be in the sewers now: Tunnel is probably the easiest, but the SG portal can be reached as well, and he could use one of the public SG bases. If he was Gold, he can't go to Ouro, but Tunnels would be fine as it goes to Imperial City as well. -
Good News. New Players. Bad news. Teams suck.
lemming replied to Snarky's topic in General Discussion
What I miss most about being on Everlasting are the Oklahoman runs. We do have some people running very well done TFs, trials and the like though. And I do find just as many non-readers of chat. -
I have a bunch of different melee sets I play. My badger is a Dual Wield/WP Scrapper, I do play my tanks more lately. Bio/Fire, Ice/Ice, Inv/Axe, Elec/Elec probably the most, though I have tried all of the various ones and played to 50. And while I love Claws, I haven't been playing it as much. Titan Weapons is the one that is the least liked by me. It's improved from the first iteration. Yea, the dmg went down, but it's smoother. Oddly enough, Kin Melee doesn't bug me. Maybe it's because no mechanic tied into it's waving about. Whips would be my wanted melee set.
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I found the guards that talked about purging and iirc happy to not be in the base. Normally they're close to the vent, but once found them a bit of distance away.
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Expand the level range of Hollows' Contacts/Arcs
lemming replied to Sakura Tenshi's topic in Suggestions & Feedback
The method used by Lord Schweinzer & Agent Hassel for Mayhem & Safeguards may be feasible if that could be ported to normal contacts. -
Auto Complete is every 3 days. Abandon is not limited. You just need the exploration badges for the Invader Accolade, so pop in, grab badge, pop out, abandon. My method: Alt account has Lord Sweizner already and just hangs out at his location. The character needing the badge goes to mission and grabs the explore badge and then goes back to exit. While they exit, the Alt Char changes selected mission (doesn't matter what) so that they can then talk to Lord and abandon mission. Then we do the next mission. I do the order: Atlas, Kings, Skyway, Steel, Founders and keep rechoosing mission until it's in the sub near Lord Then Bricks, IP, Talos, and PI since they are always in the same doors. Talos & PI being at the same place. Occasionally, you'll see a mission failure come up because some timer was still running even though the mission was abandoned, but it doesn't mess anything up. You can do these missions with a Vigilante getting the badges, but you won't get the accolade until you swap to a red alignment.
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Most people see a problem and want to help, even when the person isn't receptive to the help provided.
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Huh, for this particular mission, I usually found her on the land area (and yes, find macro very helpful) I find her in the ball in the Maria Jenkins arc, but not this single mission.
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Even though Necro: If you are doing the Mayhems via Newspaper, appropriate level range needed by the lead. If you are doing them via Lord Schweinzer, you can run them in any order from him. He'll give you a particular one, but you can reselect. In the mission, you'll be exemplered to the highest level for the mission. I tend to do all the ones that can be accessed via the sub near him first. (Sometimes you have to abandon and reselect since it will be either the close sub, or the one in the far southwest) I then do Brickstown (ship in south near ferry), IP (tug in south middle), then Talos and PI (helicopter near Macronville) And if all you are after is the Invader badge, you can just hit the exploration badges and be done in 15 minutes. Especially if you have someone talking to Lord Pork to setup the missions.