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lemming

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Everything posted by lemming

  1. DP Ninjitsu Blaster perhaps.
  2. I think it's from when you level. I think I noticed something like that, but I don't remember what I found out.
  3. That's because he's not really responsible, Domi framed him.
  4. Adjust the settings before logging in?
  5. Fold Space works pretty well. Pretty much, the main tank is the center for it, so if you're not the main tank, that's where you go with it. If I'm running an AOE type, I tend to drop them around the tank as well.
  6. DDR is probably the biggest hole in WP, which is why Ageless is very popular especially when one is on an ITF. Which fills in the hole pretty well.
  7. That would be great. I suspect it's something that will take a DB change with some other annoying things that are piled on top of a jenga pile of code.
  8. it's choose one and totally subjective on what is being "best", so it don't matter.
  9. Marauder losing the amulet is part of Vanessa DeVore's arc in First Ward: https://homecoming.wiki/wiki/Vanessa_DeVore_(Contact)
  10. I didn't vote: My most played are Rad/Regen and Storm/Dark, but Fire/Rad & Elec/EA are fun.
  11. I once gave up and called in a GM who found my last hostage tucked into a mini room that I had totally forgotten existed.
  12. I think they want to be able to use LFG to choose which character they want to play. Though I have dual boxed and used my second account to think, oh yea, let's bring that one in for the TF that is recruiting.
  13. Maybe something that you can set the level you don't want to exceed? Probably more complicated to program though
  14. They're not the most flashy of ATs, but they're a nice ride. I have a few Sentinels I like playing just as a low key run.
  15. I think if it's a necro of a thread that has been beaten around back then with possible changes, I could see being annoyed. The last one that annoyed me was someone wanting to know why something wasn't fixed as described, when if they had checked patch notes, would see that it had been addressed. (or something like that) Threads like this, a bit more timeless.
  16. I figured it was higher than normal. I've definitely seen it where no one was bidding. That's a huge number of bids taking up over 100 characters AH limits. And it's not like it really does much since even if you don't have the right uncommon, you can throw one onto the market, get 12k and buy one for yourself at 12,001. costing a little extra. I just don't get why someone would do it.
  17. Pesky NDA of the testing group, but there is a bunch of stuff in the pipeline.
  18. It has been going on for longer than usual. I just assume someone put in a bunch of bids at a high level. Two billion would be enough to put 166,666 bids at 12,000 though that's 80-100 characters maxing out their auction bids. Seems like a lot of effort for nothing but a weird flex. Current number of bids for yellow is 259,387. While I have been dumping my excess into the AH, it might take a bit of time.
  19. Yes. When they revamped the travel powers the hangtime was greatly increased to 15 seconds. End use is still an issue if you don't drop an end reduction in, but I tend to four slot Warp into it which has a global end reduction in it. Crossing the Shadow Shard is easy enough. (I'll have to check how many ports that is) On Fold Space: Works well as a taunt even when it doesn't port groups to you from different mobs. It does sometimes line up the mobs in a conga line instead of a group around you, but then it's a good time to shift and use a cone.
  20. Have you tried teleport since they increased the hang time? It's so much longer (15 seconds?) than before. I used to have the same complaint.
  21. Really depends on the AV IMO. I'd say for TF AVs and other like ones, a checkbox for "formidable" should be an option for some extra reward, but not as something for always. PUGs get tricky enough without having a everything seems OK except the final fight. Granted, they do seem to be putting hardmode versions out, so maybe we'll see more.
  22. Hamidon Avatar during Underground Trial confuses. Succubi and one of the Crey agents pops a confusing smoke. I think there are a couple others, but unsure.
  23. Yea, I have one character who has a hover that is around the same speed as the temp fly powers.
  24. Lately I've been taking teleport more often. The added hang time made it a much better power, and it's fast even though with overshooting targets I've had to learn to aim for blocks to bounce to my destination at time. And Echo: Dark Astoria is still the most annoying zone for teleport. The other great thing with teleport is "stealthing" past mobs that see thru stealth. Trickier indoors though. Teleport Target & Fold Space are very useful powers from the pool. Mystic Flight is something I take for concept and while the teleport is short, it works for getting past mobs I don't want to deal with. Flight is my favorite for feeling super. And useful for most purposes. Super Leap is another fun one I don't use nearly as much as I did on live. Though I'll still use it for crossing zones playing the street is lava. Kinetics: I almost never take an travel pool since it's got plenty built in. Super Speed: I can hardly ever get the hang of it. (Yea, even though I don't have much of an issue with kinetics version...) Probably about 20% of my characters just rely on temp powers at least pre-respec at 50.
  25. I have a bunch of characters with teleport and +Range and the number of times I overshoot my target while teleporting is fairly common. Though I'm getting pretty good at finding ways to "ricochet" to the correct spot. Teleport got a huge buff when the hang time was increased. It went from quick, but annoying at times to my go to travel power. I still prefer flight for feel and most concepts, but teleport is probably now my most used travel power. And then the utility of teleport target and fold space...
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