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Everything posted by lemming
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So much this. Cleanup characters: I give a vote toward Blasters, they don't have to move much to do so. And I'm firmly against any sort of radius thing in missions, there are a few missions where it's a good thing to split up. Heck, while my friends and I are playing, we do that a lot to finish off objectives.
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Slot Machine's Random Challenge (the limited edition 2023)
lemming replied to Troo's topic in General Discussion
Scrapper-Battle Axe-Super Reflex ; very recent char, lots of fun Mastermind-Beast-Electric Affinity ; Got one, it's alright Brute-War Mace-Shield ; RNG is telling me to just play my alts... I have fairly new one at level 9 in Praetoria. just haven't decided if I'm just going to do one path -
And there is content I don't see much of an issue with the majority of the players. The nice thing is, one bad player usually doesn't screw up the entire show. Normally, just is another way to be a bit flexible. Sometimes, you nudge the player to not lockdown/knockback groups prematurely, sometimes you figure out a way around it. There are enemy mobs where tactics do come more into play. (Or early builds) You also may want to try out some smaller teams?
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Echo: Galaxy does have two required items; Exploration Brawler for Freedom Phalanx accolade, and a Pupil history plaque for the Atlas Medallion And yea, Galaxy was chopped due to redundancy and then the story got interrupted. You get a little more with Dr Grave (???) and Twinshots arcs of what is going on
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I think it really depends on the team composition and there is no real hard rule on when the tank can zip off to start gathering up the next grouping. Heck, last night, we had a brute bringing the next mob back to the team where the tank would then grab the agro, rinse, repeat. Mainly worked because of communication, which might really be what's needed instead of tacking on more mechanics.
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Excelsior Badge Leaderboard (no longer maintained)
lemming replied to Sister Corruption's topic in Excelsior
I'm at 1593 with my badger. (Pentad, the PvP accolade, and one easy one I just haven't gotten to) -
Bubble next to your chat has a notoriety setting. (Or walk up to a Hero Corp Field Analyst and tell them you want to fight bosses when soloing) It's not an AE setting
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If your notoriety setting isn't set to yes for solo bosses, they'll con as Lts when solo.
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Issues with Side missions in Mayhem Missions?
lemming replied to FeeFyeFoeFum's topic in General Discussion
Just ran Founders and the only one I don't get a waypoint is for the PPD breakout as expected. Got a waypoint for the Arson, Warehouse deal, Hostage, and Pawn Shop. And my version of vidiot maps (latest) shows the spawn locations; Red for PPD, Orange for Arson, Green for Pawn, Pink for Warehouse, Blue for Hostage -
Just to mention this was broached last year by Voltor, so a mix of the two ideas might work.
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Just mentioning places something could happen. Though I don't expect anything in the area
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Maybe? There is anniversary month. And we did have that April 1 stuff. Maybe the SBB could have a 1/day option for some Aethers?
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Just Halloween, though we haven't gotten anything too new since then with the devs neck deep in RL stuff. Maybe next holiday special will?
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Not sure if related, but I looked at my logs, and noted this little line (Symphony/Electrical Affinity Controller) "Reverberant: You knock Mending Mitochondria off their feet with your Amp Up!"
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I'll move my symphony char over
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Issue 6: debt ceiling lowered by half: https://homecoming.wiki/wiki/Issue_6 Issue 16: debt needed to pay off for badges lowered ; https://homecoming.wiki/wiki/Patch_Notes/2009-09-15 On Red Blue accolades easier; Pretty sure two are easier on Blue, and two are easier on Red. Only one I really take advantage of is the Invader badge since much faster to do the mayhem explorations than all the Blue TF. Though that has a lot to do with the Pork Lord being added for repeatable Mayhem missions.
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I'll agree that Axe is End heavy. Can't open the mids, but what I wound up doing with my Ax characters is they both run Cardiac and do have some sets slotted that give End Discounts. Plus Perf Shifters in the likely places. The scrapper isn't done yet, but currently runs pretty well for end purposes when not exemplared. candygram.txt culinarian.txt
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Just concept. And yes, no actual advantage.
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Depends on the amount of the benefit a respec will get me. I have a few characters that would benefit from a couple different power picks, maybe some moved slots since I've learned a bit since, but the gain isn't really worth it yet. I have gone and done the full respec and tweaked the builds on characters that were in more need though. Since I recently (in June? maybe not that recent) moved to Everlasting from Excelsior, those characters tend to be built better and I occasionally move another char over, then remodel them. The only time I would reroll the character completely is if I wanted to change origin, or early level mission choices which I've done maybe on two characters.
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The argument for this seems to be so one can get the debt badges quicker, so one can get High Pain Threshold. So why not a p2w power that doubles the number of defeats, so that defeating 1 Fake Nemesis counts as two, etc...? On ease of coding; Maybe? Would have to check interaction with patrol xp and the various debt protection powers.
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The Unbroken Spirit/UnDaunted is the debt badge you mean. Relentless is 1 million damage done. (This changed at some point, issue 16?) In any case, this isn't much of a speedbump for the accolade. By the time you get the Bad Luck badge, you can easily do the 200k of debt. though this will get you the rez power free from p2w. The Stat accolades seem to be easier for red side or blue side for two each though I tend to just take advantage of the Invader TFC in order to avoid Synapse. I don't see the harm in the option, but I don't think it's a great use of dev resources.
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Crazy Syndicate ambush spawn in Shen mission, Praetoria
lemming replied to Die in the Disco's topic in Bug Reports
it was that way on live, i remember a few chars having issues with it at the time -
Crazy Syndicate ambush spawn in Shen mission, Praetoria
lemming replied to Die in the Disco's topic in Bug Reports
The ambush is a lower hitpoint, less to hit, but on a lot of ATs, it's difficult. I think most of my chars deal with it by ignoring the ambushes and completing the mission. -
Swapping incarnates can sometimes happen if you get switched to another team on a league to avoid the "My teammate just shot someone"