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Everything posted by lemming
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Hmm. I might be wrong. May have been DevChoice only ones that gave the choice of XP. There's a note in the Score Doc about that. And this may be of interest. I had read it when I first came to HC, but forgot about it
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Upkeep wasn't via influence, but via prestige. And I would jranger any suggestion to bring back base upkeep so fast... I like touring all these different bases built by some serious artists out there. (meanwhile, I'm quite happy in my industrial box with teleporters and boxes for my stuff)
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I'm pretty sure normal rewards were an option before HC got involved. It used to be custom enemies didn't give XP, but that was solved in issue 17
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My theory: Would have taken some resources they didn't want to spend at the time. Balance is also going to be a subjective thing, and if you have a limited amount of Development/QA, you need to prioritize. And AE is a fun tool outside of the whole farming bit, just under utilized there.
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Yep, I would love to see this as well. Should have an option to mark a contact finished if you don't want to follow up on some of the random filler missions.
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One thing I find that helps my Endurance issues are the set bonuses that have End Reductions. Combined with Vanden's suggestions, you'll be swimmng in end. (And probably find where you can trim a slot or two for other use)
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Masterminds have wanted changes for years now.
lemming replied to eldriyth's topic in Suggestions & Feedback
I didn't do a full comprehensive test, but mini-me seemed to be fully functional. -
Masterminds have wanted changes for years now.
lemming replied to eldriyth's topic in Suggestions & Feedback
The only powers are the costumes themselves. (And you can buy a power to change costumes, but no attack powers are even mentioned -
You can run those intros as many times as you want. Blueside intro is level 50, 11.01 Not sure what the redside number is, but it's there
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The First & Night Ward arcs are in Ouro as well. Only things not in Ouro are the repeatables
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I have one perma-praetorian that did all the content and then did First Ward & Night Ward. Currently running another thru the same process Pulling a Snarky and have a scrapper doing all the Red/Blue content, though only up to level nine since I got distracted by other stuff. I have tried this in the past and kept accidentally blowing past some levels, so being overly cautious this run thru. He'll go do the Gold side stuff when he gets Ouro access
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Looking for boundry breaks / boundry escapes
lemming replied to bob_dobbs's topic in General Discussion
Were they screaming "Wilhelm"? -
issue 27 Focused Feedback: City Zone Adjustments
lemming replied to The Curator's topic in [Open Beta] Focused Feedback
Ah ha! That worked for my TF equiped char. Ok, I do have a minor complaint: " Longbow Quartermaster: I've got everything you need. You need flamethrowers? I've got flamethrowers." Flamethrowers are not available to buy from them.... 😉 -
issue 27 Focused Feedback: City Zone Adjustments
lemming replied to The Curator's topic in [Open Beta] Focused Feedback
Just logged in today to check an unrelated item, but noted that Echo Plaza is no longer a destination for the Long Distance Teleporter -
Proposal for a new command: /timeout
lemming replied to Bionic_Flea's topic in Suggestions & Feedback
I would love a more robust chat interface that I could just run regex rules on. -
Looking for boundry breaks / boundry escapes
lemming replied to bob_dobbs's topic in General Discussion
My favorite is the Pocket-D one so you can visit the gas station. (There's a thread about it around here somewhere) And I'm not connected with the game in anyway, but I think the only thing the HC team feels about holes in geometry is that they'd like to fix them. I don't think they care if you're just exploring. -
Check to see where the timing of Dev Diaries happen in relation to past patches. I only glanced, but looks like they write those more as after action reports since they're still currently working on what is going to be published.
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Hey now!
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I'm heavily involved in cat rescue stuff. I am trying very hard to avoid that game because it will probably be an even worse time sink.
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That's my Jam! (The steel box)
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Economies in scale probably have a lot to do with it. People leveling chars and converting excess Emp Merits probably doesn't have much of an impact. Get enough people running enough accounts to afk farm post 50 vet levels for the emps, it skews it off more. A lot of people don't really want to go thru that effort, but I'm betting that there are a few more people going "hey, I can do that" Heck, my old computer could run three instances without an issue, I assume newer computers can run quite a few more. Will turning off Emerit conversion fix this? Short term, probably and reward merits will keep non-farmers from seeing as much of an impact. I don't know the inner workings of the development here, but been involved in other places where a subset of the population learns a way to gain an advantage that is outside the normal parameters of the game. Usually not seen as outside by the ones doing it though.
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Whoa. They did that fast... I think Null needs easy access to french fries.
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day job Storm Palace Not Awarding Day Job Credit
lemming replied to kwsapphire's topic in Bug Reports
I've done this a lot since I'm rather CDO on getting all the dayjob badges for all my characters. If you're the wrong alignment, so Rogue on blue, or Vig on red, you can get 100% of the credit, you just won't get the badge until you switch to the proper side. I've done plenty where I collected the progress for all the redside, then had Null switch me, which then gets all the redside dayjob at that time. If you hover over the badge in "Closest to Completion" it shows a full badge without giving a percentage. There are places where you think you should get the badge, but you don't. Normally, you'll see the yellow badge icon, but there are a few places where it won't pop up and you don't earn, and a few where you earn without it showing. (Off the top of my head, First Ward's scavenger, Dark Astoria's Cold Hand of Death, and Mortician in some places) As an aside, Praetorians have a limited number, but can earn Commuter in one of the Null extra zones, if Resistance. (Soon, Loyalists will get Pilot in Echo Plaza)