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lemming

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Everything posted by lemming

  1. That would be great. There are still explore badges out there too. I hope the person who did all the existing ones isn't burnt out on it, because they did a fabulous job with them.
  2. Could it be something with parking in a dayjob that gives a better recipe drop rate? As Faultline noted, it doesn't seem to be related to the vet level. Could be some other variable that gets tweaked. And one thing I have always felt that the RNG gets itself in ruts. Doesn't seem to matter if it's hit/miss, opening hero packs, drop rates, etc... Over a period of time, it seems to even out, but when you're on a streak of getting the worse rolls, it feels personal.
  3. Ok, it seems to only happen when a Praetorian Char is copied over to Beta. Icon will change to the Hero/Villain from it's Goldside counterpart and will be that on both Beta and the starting server, but only once. Recreated on both a char in Echo Plaza and Nova Praetoria.
  4. Just confirmed with my character on Excelsior, Tara Watt. DJ Icon under health bar starts blinking as soon as it's turned on. I copied her over to Beta, same thing. I'll have to check more chars in the morning.
  5. Hmm, I think something else triggered it on live, will have to check a few more things I think this only changes the Icon on the character select screen to non-praetorian. I did note this happens if I copy the character over to Beta, then it's selection icon is changed.
  6. Just to double check, I copied my Praetorian that I had parked in Echo Plaza on Live in the Icon, and I got time served for the day job. So if you park your pratorian in that Icon now, and it's 100 hours later when you login if this goes live, you might get the Fashion Day Job right away. Other thing noted: On live: My Praetorian parked in Echo Plaza shows the Hero icon, not the Resistance Icon, but only when logged out while in Echo. Not in Pocket D or elsewhere. Doesn't seem to change any locations she can get to via the Tunnel, Base Ports, or other places. Hmm, one other thing to check with that This seems to be resolved on the Beta shard. Checked in on the Living Dark Badge and it's at [-896, -890, -1018]
  7. I look forward to some QA work later today. (Though I'll probably just be verifying Glacier Peak's findings) So far, looking forward to these going live. At least the changes to stuff I use, rest I don't have an opinion on such as PvP, but it looks reasonable.
  8. Influence on hand, about 500 million spread around 68 chars, 65 of which are 50, but 28 still need to be equipped with at least generic 50 IOs. (~10m per on average) I tend to let my 50s do their own set equipment which passes to the 50s on down the line. One of my chars is the designated builder since they can craft cheaper. I know I can make more inf by working at it, but it's not a priority. I have enough to get most of what I need for whichever char is being played the most and there tends to be a respec involved if I'm going to try to tweak them. I know I play more than some of the people reporting higher incomes, but I'm happy with where I'm at.
  9. Teleporting around, noted a blockage for TP if I am hovering at [-773.3, 216.9, 298.7] and try to TP toward the atrium, you only port a little bit as if you have run into a wall. Flight works fine thru
  10. One way into the jail. Logout outside the front grates. When you login back, you'll be inside
  11. For council in Boomtown, the base in the west is the best place. Large groups and no 5th
  12. So far, my experiences: Ugh. So many respecs to do to take advantage of the changes... (I'll live) Love the flight changes that I've played with. My one character with TP as a teleporter is a great improvement, and I'll respec a couple other characters into that Fast Snipe change in range. I'm ok with this. Yea, it's a negative, but fast snipe was a nice thing when added, now it's just a shorter range. Might get me to not accidently shoot a mob far away... Love the exploration tips, even if I rampaged in the underground for a bit before noting, no exploration tips there. Stealth is a bit buggy, so I'll wait for full reaction until after the bugfix. Do wish I had a better indication if stealth was suppressed. May have to put stealth range into my monitored stats block Thumbtack command is a very nice add
  13. I think that might get you over a curb? (Dang it! tidge got there first)
  14. Figure, might be better to put my build here than in messages. This is still in progress and I expect to respec next release. I think this can be heavily improved as is, but works well in most content. I haven't taken her solo against +4/x8 This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Ms. Blazer: Level 50 Mutation Sentinel Primary Power Set: Fire Blast Secondary Power Set: Radiation Armor Power Pool: Concealment Power Pool: Speed Power Pool: Flight Power Pool: Leadership Hero Profile: Level 1: Flares -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), Empty(7) Level 1: Alpha Barrier -- EndRdx-I(A), ResDam-I(7), ResDam-I(9), ResDam-I(9) Level 2: Gamma Boost -- EndMod-I(A), EndMod-I(11), Heal-I(11), Heal-I(13) Level 4: Grant Invisibility -- Empty(A) Level 6: Proton Armor -- EndRdx-I(A), ResDam-I(17), ResDam-I(19), ResDam-I(19) Level 8: Fire Ball -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(23), Dmg-I(23), Empty(25) Level 10: Fallout Shelter -- EndRdx-I(A), ResDam-I(25), ResDam-I(27), ResDam-I(27) Level 12: Blaze -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(31), Empty(31) Level 14: Invisibility -- EndRdx-I(A), DefBuff-I(33) Level 16: Proton Therapy -- RechRdx-I(A), RechRdx-I(33), Heal-I(33), Heal-I(34) Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/Rchg(34), SprSntWar-Acc/Dmg(34), SprSntWar-Rchg/+Absorb(36), SprSntWar-Dmg/Rchg(36), SprSntWar-Acc/Dmg/EndRdx/Rchg(36) Level 20: Particle Acceleration -- Flight-I(A) Level 22: Fire Blast -- Acc-I(A), Acc-I(37), Dmg-I(37), Dmg-I(37), Dmg-I(39), Empty(39) Level 24: Aim -- RechRdx-I(A), ToHit-I(39) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 28: Particle Shielding -- RechRdx-I(A), RechRdx-I(40), EndMod-I(40), EndMod-I(42), Heal-I(42), Heal-I(42) Level 30: Hover -- ShlWal-ResDam/Re TP(A), ShlWal-Def(43) Level 32: Inferno -- Acc-I(A), Acc-I(43), Dmg-I(43), Dmg-I(45), Dmg-I(45), Empty(45) Level 35: Ground Zero -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(46), DefDeb-I(48), DefDeb-I(48) Level 38: Meltdown -- RechRdx-I(A) Level 41: Fly -- Flight-I(A) Level 44: Maneuvers -- EndRdx-I(A), DefBuff-I(48) Level 47: Tactics -- EndRdx-I(A), EndRdx-I(50), ToHit-I(50), ToHit-I(50) Level 49: Assault -- EndRdx-I(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Heal-I(A), Heal-I(13), Heal-I(15) Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(17) ------------
  15. I'll admit, a lot of people would rather not lead a team. That's where I fall a lot of the time, though I'm perfectly fine on leading most of the TFs. On passing the star to a higher level, I normally see the person who gathered everyone up ask if the star should be passed. Only TF (iirc) that I feel it's mandatory is Manticore. Posi is the opposite, you can avoid spirits if you're lower level.... And for the most part, I find random teams are usually pretty good or at least entertaining.
  16. It captures the feel of Champions without the complexity. It has a lot of older Champions contributors involved and the original Champs authors have played in a few games of it and greatly enjoyed it. (I'm friends with the P&PUE people and know the Hero people) It's available via drive thru as a PDF now, and will have print copies available. (Not sure when, the KS people are just about to get theirs) And yes, the combats are faster that Hero and deals with hordes of agents pretty nicely. Quickstart for free is: https://www.drivethrurpg.com/product/269917/Prowlers--Paragons-Ultimate-Edition-Quickstart?term=Prowlers
  17. A decent percentage of my characters are from my tabletop RPG (Champs) days. Obviously the power levels and construction are a tad different. Now I need to go full circle and convert everyone back to Prowlers & Paragons UE
  18. I happen to love the EM changes, though I haven't rolled a tank with one, it's on my eventual alt list. I do have a bunch of tanks and find them fun to play on teams and solo. I also find that good tanks tend to elevate some teams from we're doing OK to steamroll machines.
  19. Honestly, the only issue I have with any sort of stealth is when trying to lead someone out. (Maybe plusses to perception only for spotting the person leading. Don't want them running off and attacking stuff)
  20. My badger is a DB/WP scrapper. Not built for anything in particular, but I tried dropping hasten and I can keep running combos at this point. I'd have to look to see how much recharge she's got from set bonuses. Could probably tune her a bit since currently, she can't run out of endurance. (Too many +End procs I think. 😄 )
  21. Ok. Went back down cleared everyone out except Gears. I think what is happening is that only one of the damage lines is sticking. Assassin Strike's damage is still recorded. Gears had 46 hp after standing back up, so I think the 58 + 24 points of damage didn't take full effect. Gears was still defeated, I got influence (xp turned off now) and more little gears spawned, plus the ambush for the mission was activated. And the mission end requirement was satisfied as well. Going to let him heal up to full again and make sure the focused rage isn't part of the behavior. (I suspect same thing will happen) Third try without eating a red, Gears fell and stayed down from the Assassin Strike. I do note, he took just barely over his 195 health.
  22. And another one in the very next mission. I'm thinking the assassin strike damage may not be sticking. I've got some scenarios to test out gears.txt
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