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Everything posted by lemming
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What they gave MOP was a pretty stripped down version. I'm guessing there's some whacky DB hijinks to pull the data and sanitize it. This is stuff that probably could be scripted and then just looked over to be double checked, but seems there's a road block somewhere. (Or just in the list of priorities it keeps being pushed down) I'd love to see the data, but I also understand they've got different ideas on what to work on.
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What we proposed was allowing it to stack up to eight times (so, eight hours) and dropping the base duration from 90 minutes to 60 minutes. So, the cost would be 150% of current cost. Possibly used more then. And yes, many TFs can be done in less than 90, but that's the time the TF takes, not putting together a team, etc... and then waiting while people get buffs. Most people I know don't bother with them because of this. All this suggestion is doing is making it less time intensive and not needing to coordinate as much or waiting for teammates. Should have zero effect on people who tend to play solo or with a set group of people. More useful to people who run PUGs IMO.
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If all you're wanting to do is promote speed runs. I suppose so.
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Yep. It's just saving travel time and other people's time while you top off your buffs in base.
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I noticed some math like that on beta where it didn't add up, but there I thought it had something to do with someone's resistance. It might be some odd rounding math in the code. "Let's make sure we round everything up in favor of the player by adding 1" That's actually something I found in a different code base once to get around a floor function. (Instead of actually fixing...)
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I think some stacking would be nice. Heck, I'd be fine if it got reduced to an hour, then stack up to 8. That would make some TFs a little less rushed so that you can have the buffs for the last fight.
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Announcing TT before exit is good for when you know it will be in a different area. Many Task forces for example, exiting the second mission in Penny's is a popular TT. On Dr. Q, usually people set up an order, since TT is very useful there. etc...
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PC Gamer Article on Homecoming's Deal with NC
lemming replied to Lunar Ronin's topic in General Discussion
Well, you could catch up on EVERYTHING in the 80s... There were still some just plain awful parts. Now, there's just more of everything, and it's easy to find the crap. -
I'm not sure on effectiveness, but my Seismic/Nature Blaster is a bit different. That and Meteor is built for knockback.
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Stay Alert! Trust No One! Keep Your Laser Handy!
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More on flat:
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Start adding alignment changes before level 20
lemming replied to temnix's topic in Suggestions & Feedback
That would be closer to Praetoria's version of pre-20 play where there are choices at the end of arcs. Tip missions for Blue & Red haven't been scaled for the 1-20 play though and would take a lot of work, which to be honest, would be drudgery for little gain. -
issues The Guide to Issues aka "When did they add/change that?"
lemming replied to Trickshooter's topic in Guides
Eh, I had to check my main badger to find coupons (probably because I don't park that often in an auction area) and 10 discounts would only account for ~750k or so. I don't think you've lost out on that much. Looks like 10 is the maximum amount of discounts and just one per 24 hours collected. So, to maximize the return may take more busy work than most people would want to. -
Have you run any other content that has a popup reward table such as at the end of Heather Townsend, or Summer Blockbuster? I seem to recall a way of turning off pop up dialogues, but don't remember what did that. It did screw with certain things like that.
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issues The Guide to Issues aka "When did they add/change that?"
lemming replied to Trickshooter's topic in Guides
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Go down to Back Detail and make sure that is set to none. Sybil outfits don't show unless you've done that.
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By my current math: 2368 then. So, three alt accounts can do it for a bit longer even with a few more powersets added.
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PC Gamer Article on Homecoming's Deal with NC
lemming replied to Lunar Ronin's topic in General Discussion
I'm sure that the answer is "no." Just like all the devs with access to issue24 did not leave with the code. -
Normally, I play the newer characters to get them finished up and move them around to their dayjobs. Down to four chars that don't have that done. Otherwise, it's what char do I want to play? I have some old favorites that I sometimes run around with, sometimes it brushing the dust off one that deserves a second look. Sometimes, I'll just think "I haven't played this one in ages, do I still need it?" and I'll strip it, then delete. (Yea, I could just leave it there, but not my style)
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Need a reality check (Unslotters just sitting)
lemming replied to Story Archer's topic in The Market
Yea, the claim items one at a time is tedious. And I have maybe 1/10 the number. I'll sometimes just throw a merit away because I don't feel like clicking a few times... -
The only times I don't get the option is if I already have Dimensional Warder, you are sure you don't have the badge on those characters? Not sure if you have to be hero to get the badge, you are able to check progress on it regardless, but you may need to change alignment to a blue tint to finish the badge off.
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I kind of like this idea, though one can self apply it. There are a couple ones like that. Some have been listed in bug reports. Assuming this isn't from old costume files, since that's where you'll see this problem more often, but yes, there are a few elements that don't seem to save correctly. I think that happens when you have the body scale at a spot where the costume just doesn't work quite right. I do notice more often with the hip and waist more than other spots.
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Usually if you change power customization, and save it. Reloading it onto the other costume slots doesn't cost you any extra. At least, how I remember it... Though sometimes because of some weapon costume things, it starts off with a cost, which is probably what you're seeing.