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lemming

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Everything posted by lemming

  1. I just tested the Remote Bomb by attaching it to an enemy, then killed enemy. The bomb does as intended and dropped to the ground. Where I could still detonate it which I did once I lured someone else over to it.
  2. And the Ghost of Scrapyard may bump Baby New Year off the most ugly. (Though Cherub looks to be BNY with wings and a halo...) I'm also noting that many of the pets get lost if you are in buildings like the AE. They'll pop to the outside of the building.
  3. iirc, you can go to a Ouro Crystal and choose any of the Neutropolis Crusader missions and teleport to contact. Then quit and walk over to Belladona.
  4. Just a note on the 20 Hamidon Goo needed for building the Mini Hamidon Bud pet. Anyone have an idea on how to get that many rare salvage when it's not seeded in the AH?
  5. I think this happens with any group that creates bosses, but if you have your notoriety settings at "I don't want to fight bosses when soloing", you will get a boss werewolf instead of the lt.
  6. Or: Since you have the costume saved, what does it say in the section that says "Fx Auras"
  7. Not quite Alpha, Glowing Aura, or Starburst Glow, but Alpha seems close
  8. That's the case now. At least how I always remember it and just tested with the Fortune Teller mission. Everyone on the team got 3 merits
  9. Different things. It's similar to doing "Master of" and part way thru, someone runs off and gets themselves killed. One is paying attention, the other is a possible gatekeeping action. First one is just being a good team player. I don't think it's as bad as predicted, but I can see the point. There will be a few team leads being overly picky, though I suspect it will be the same people already being picky.
  10. Usually means someone is not paying attention to any sort of instructions. It's a single badge, but when you usually have to run the DFB twice because someone couldn't read... Anyway, Andreah has the best argument against this feature IMO. I don't think it's as bad, but I could see the perception. It's a single PA, once per day. I'd probably look at team leads that insist on getting this bonus a little side-eyed. I see it more as a infrequent bonus that would probably happen if one does more than one task that qualifies.
  11. My regen brute has Quick Recovery two slotted with power Transfer, and Integration six slotted with Preventative Med. (Numina might work better there than it's current six slot in Dull Pain)
  12. I've been screwing around with my Storm/Dark Sentinel on beta, and it's a fun combo.
  13. I remember a third party deal. The player had to update it. Found mention of it, but the website itself is dead.
  14. It's somewhat based on how borked how the globals tie into things. One of the name release threads had a dev talk about why this is difficult to implement.
  15. I would agree. It's not a huge deal, but it is annoying.
  16. Good point. I also found that with TP you have a short window of being immune to being teleported, which means you might miss an ATT. Having the prompt gets you the option of getting ported as well.
  17. Ok. We start off with three tentacles. No ambushes until those three are dealt with. Three more ambushes come in. Once you clear one ambush, another set of tentacles sprouts up, and another ambush. So we get nine more tentacles, and if none taken out, that's how many. I sat around for 15 minutes, no more spawned. i then killed eight of them and hung out for 20 minutes. Nothing spawned. Killed the last one and that was the end of the mission. No spawns after 15 minutes And then I was done with dinner...
  18. 1) I said the exact issue with date. Note that the code that came from SCORE only was what was at sunset. Now that NCSoft is ok with HC existing, maybe they can release the old code. (If it even exists) 2) I think just not using them is the best option. Needing to add code for something that has an easy workaround isn't that good of a use. Since you have experience, maybe looking at the released code (which won't be HC, but can give an idea of what to look for) can help. 3) Tatterhood is correct. I think the few that are delete proof are things like the Cure Lost power that you need to complete Montague's arc. This might help with some of the questions on when: https://homecoming.wiki/wiki/Patch_Notes
  19. 1) Not sure how hard that would be, but the Fitness Pool becoming inherent was back on live. Issue 19, Nov 2010 2) Technical annoyance to make them revocable. 3) Most temp powers can be deleted by going to the powers tab, right clicking on the power, and choosing delete.
  20. Interesting, I've not had more than the usual waves of tentacles. I did notice on some runs, I got the tentacles spawned before I cleared the older ones, but figured that was because I dealt with the ambushes. Sounds like the easiest test on this would be to clear the ToV, and take out most of the tentacles. Then hang out to see if they keep respawning tentacles. If they aren't infinite, and I doubt they are, some reward for the dang things would be nice. It annoyed me when I noted they had no reward.
  21. I used to see it on live.
  22. lemming

    1

    Enjoyable, if not great.
  23. I suppose one argument is how much Veracor would disrupt the market if they were granted retroactively. I think he hit 40k vet levels? Luminara is being harsh, but correct. This would have the potential to disrupt the purpose of the PA. What can be done on one character, gets multiplied by someone then doing with multiples. I don't know about others, but I tend to play an alt for some goal of that character, but I rarely pay attention to the rewards timer since it's not a factor. Mostly because doing something repetitively is boring. For rewards past vet level 100, by that point, most rewards are pretty meaningless. Especially if you don't have many alts.
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