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lemming

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Everything posted by lemming

  1. I tend to just do the ones without an AV at the end. While a lot of my chars can handle it, I get bored with it. 😄
  2. Hmm. We got the full rewards, but it happened after the team lead turned in the final mission. Though, that's different than most of the other TFs where you get the rewards when Mission Complete pops up.
  3. I think it's just the rewards being put on a cooldown. details in the open beta patch notes
  4. You can get quite a few Dayjobs as a Praetorian. There are some unavailable. Pilot, Commuter, and Shopkeeper are the only Red/Blue that Praetorians can get, but they have to switch sides to get the badge. (Loyalist for Pilot, Resist for the other two) (Echo Plaza, Atlas via the Gull, and the shack in the Winter area) Praetorians can get: Patroller / Criminal, Architect, Commuter / Fare Jumper, Shop Keeper / Price Gouger, Caregiver / Pain Specialist, Professor, Banker / Thief, Clubber, Day Trader / Marketeer, Midnighter, Grounded / Pilot, Fashion Designer, Monitor Duty, Mortician, Cold Hand of Death D.U.S.T. Ranger, Scavenger, Psychologist, and Survivalist They can not get: City Official / Ousted Official, Law Enforcer / Dirty Cop, Dimensional Explorer / Dimensional Plunderer, Intern / Wage Slave, Vanguard Recruit, Chronologist, Duelist, Cimeroran, Predator, Crey Test Subject / Crey Employee, Arachnos Traitor / Arachnos Official, Cannon Fodder / Arachnos Agent, Gunrunner / Smuggler, and Professional Liar / Demagogue
  5. Finally got it via one of Alexandra Sideris' missions And yes, it's just like flight when you are underwater
  6. Shows up often in the ITF and randomly in other Cim missions. Just ran a few trying to reget it, but it's eluding me. I did note at one point, innertubes will go underwater there
  7. I'm a bit CDO about getting the Day Job badges, but not so much on the bonus powers. When I remember, I'll be sure to grab a few charges of ally rez and monitor ones. I often will log off in Ouro for the recipe bonus.
  8. Note, you can go underwater in at least one location: Cimerora in one of the cave missions. There's a pool you can swim underwater
  9. CityMod I grabbed the zip and extracted it in Games/CityMod. Didn't take any extra steps and could call it via wine wine ~/.wine/drive_c/Games/CohMod/CoHModdingTool.exe > ~/down/cmod.log 2> ~/down/cmod.err & Mids, I did the Lutris install that's mentioned on the forum thread, but it took me a few different tries since it's finicky about .NET
  10. City Mod works well on my Linux machine. MiDs works, but took more effort to get running.
  11. Run thru Ouro, yea, they just keep building up. Good news is that a snipe will take one down. Bad news is, you'll get shot at by a lot of stuff.
  12. There are three task forces that offer a hard Mode. Imperious Task Force, Dr. Aeon, and just added; Lady Grey
  13. Pretty sure, they have to be council vampires. Same with werewolves for example the Unai werewolf missions don't count.
  14. While I think ATC has the main answer answered: On Everlasting there are three raids per day. 7pm, 10pm, and midnight EST. And run twice.
  15. Earlier today I hit the update button on my mod and it didn't show updated maps. So went back in, and used uninstall which resulted in a permissions error. I wound up just grabbing the updated pigg and replaced the old one. That worked fine.
  16. I have a Storm/Dark Sentinel that was fun before the changes. I do need to retool them a bit, but looking forward to running them through more stuff later.
  17. The data directory is where the popmenus live if you aren't using the pigg version that is in assets/mods
  18. If there is no data directory, we don't have to worry about any mods screwing stuff up. For instance my popmenus are all in: Games/Homecoming/data/texts/English/menus I thought there was a button in Tequila for Verifying. With the HC Launcher, it's in the three dots menu. Installing the homecoming launcher is recommended though. At some point Tequila will probably not work (even more so...) Make sure you back up your files. https://forums.homecomingservers.com/forum/103-homecoming-launcher/
  19. I should have mentioned that. Thanks. I still want it added to combat attributes along with all those other things you can mouse over to see.
  20. Exploration badges now giving Patrol XP. I had the same thought of sympathy toward Rudra, even if I don't agree with them. What would be nice if we could actually see how much patrol XP we had in combat attributes. I do tend to get exploration badges in large batches, and I might need to change that practice while leveling up just to prevent maxing it out for no benefit. Pretty sure that we're still limited to 10 bars, meaning at the start, you'll max out your patrol XP at seven badges. (with a little waste) I don't mind the change, just going to take a slight adjustment if I want to pay attention to it.
  21. Make sure you verify your files. And you might want to try the diag client to see if that can at least generate a helpful diagnosis for the devs. On the sound stuff: They changed the scale of the sound. Nearly everyone runs the game at such low volumes (I ran at 8%) so they made the scale different. I think now to have the same sound, I need to increase a bit.
  22. Odd, I didn't see the edit.
  23. Been running the diag client without issue today, but there does seem to be some people having issues.
  24. You might want to say which server, though I think it looks like Torch?
  25. I finally got Mids running on my Linux box. I pretty much use it for reviewing builds, though I accidentally nuked my CoH folder which while a pain, does have me moving my backup routine to a more automated routine again...
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