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Everything posted by Greycat
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	And yet people have to *do something* to see that, as opposed to having it just openly displayed, is the way it is now. STO and the others have *other* reasons for showing the chat handle - including duplicated names, something else that there's a distinct want/not want here. (I also never said it's the only reason - but it could be one of the deciding factors for some.) Right now, there's no particularly compelling reason to have that showing. The idea's asking for a change that would be forced on people one way or another if it went through (yes, like any other change to the game.) But instead of just changing, say, how a power looks, it's linking to something that could well be tied to their actual identity... for what? (People do, after all, often use the same handles through other games and other media.)
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	  Drastically increase the radius of team shielding powersGreycat replied to Aean's topic in Suggestions & Feedback It's ... one fast recharging click. Or two. It's even AOE now. Which, mind you, means as a buffer I can't skip the people who don't want it or need it. And yes, I've had people complain - only thing they can do is get out of range. And I certainly wouldn't want to switch the cast and effect range. I do *not* want a squishy buffer getting closer to the enemies. Honestly, if someone else is running off doing their own thing, their safety is on them. If they run out of range and die? Then they should be staying with the team.
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	While I don't mind the thought of having more reason to visit up there, there *are* also (a) DE monsters (not GMs) and (b) at least one bit of an easter egg if you look around a bit more up there... don't think it's on the map, actually. 😉
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	  Is it possible to bring back the old Fire/Plasma Shield VFX?Greycat replied to Jack Spanky's topic in Suggestions & Feedback Not sure if that's still in the game assets. Had to go back and double check if you were just missing seeing an option, and I don't see it. If it's available? *shrug* Sure. More options.
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	Wanna try again champ? I've put quite a bit out there, live and here. "Let's try to broad-brush everyone who doesn't like an idea I do" isn't a good look. Brush that wide, you might slap yourself in the face with it. Don't do it. Yes, that includes your signature.
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	And I'm sure some of the people here don't play STO don't because of it. "Because that's how it works over there" isn't much of an argument. And frankly, you don't need to understand - and I'm not being snarky (or @Snarky ) about that. I think I'd mentioned elsewhere, I don't understand why people get so wound up over not seeing their character in the middle of a fight (with powers, etc going off everywhere anyway) but... *shrug* doesn't hurt me, doesn't hurt the game, makes them happy, sure.
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	I don't generally mind. THe only time it really gets to be "a lot" is in - say - an MSR or an invasion, and I have bigger things to worry about at that point. Honestly I've never really gotten the "I can't see my character" thing... outside of a mission or when you're not fighting? Sure. Middle of a fight? What, you want to make sure you're a pretty corpse? But... *shrug* no skin off my nose.
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	If it's related to the thread, otherwise, just create a new one 🙂
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	And what if they don't want *others* to see their global by default? (I don't care, I wouldn't use it, but there may well be that aspect of it for some.)
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	I don't enable notifications for anything pretty much, yet every few times I hop on the forum I get some sort of prompt to enable push notifications. I've said no already. If I wanted them, I'd turn them on. I don't want them, I don't want to know they exist, ever. Is there some way to perma-disable this?
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	This is why you can add stars to the player notes. No, you can't see it in chat, but if you want to flag someone (good or bad) so you can see if you're teamed with them again or in the same local area, you can do it.
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	"All we need." 😉
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	There are sub-50 mission doors around that edge of Portal Corp (typically cave entrances around the outside,) so bumping them to 50 probably would *not* be a good idea, actually.
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	I always disconnect my map right away and stick it in the upper right hand corner, just as an aside, and don't think I've ever not had a zoom slider. But this might be enough for it to reset (or whatever) the window to give the zoom control back.
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	Eh. No real reason to make them levelless, really. They're there for a badge (well, two.) Besides, being able to *out*level them helps for some characters.
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	Sounds like someone who was just going to be negative. "This isn't the COH I remember?" Most of the base stuff is. If he left in issue 10 and came back in issue 15, it wouldn't have been "the COH they remember" either. Don't let it bother you.
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	Yeah, I just ran around a few zones, making sure to include founders falls (the map in question here,) and they all had the zoom slider on the right. Think my next steps would be "Zone, see if it changes. If not, log off/on. If that still doesn't do it, verify your files from the launcher." Edit: Since the OP replied - I actually wouldn' twant it to fill the window, primarily because of the way it already acts in some maps (or has, I can't recall if that was fixed.) I tend to associate it with Cimerora maps, since that's where I see it most, where the map *starts out* already too zoomed in. One of the more annoying little things to me... I'd hate to have it do that everywhere. Especially if you can't zoom out because it's bugged like what you're seeing.
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	Pfft, make a medium mastermind, people will want a high and low mastermind too. Then those won't be good enough, we'll need a supersized mastermind, a vente mastermind (all coffee attacks,) it'll be madness! On the serious side, I wouldn't mind, though Propel feels... weird to me in this. Not sure what I'd put in its place.
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	So, I get a character, level them to 41. I now can't hunt glowies in FF, I've outleveled the zone. I now practically can't hunt them in PI, since I'm 41 and the mobs will be 50. Said character - and most characters, I'd say - can now not practically play the event without begging for teams. Not controversial, just ... not good.
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	So when I set up certain characters, I tend to want to watch the same things. Or just have a basic "XP to next level, level shift, inf" window. And of course, with some recent tweaks to what shows up in the power monitoring window, some of my windows have changed - some show "gravity" (which is irrelevant to me,) some do the thing where there are suddenly huge gaps and blank spots where stuff I used to have set up to monitor would be. Would it be possible to have a /save_monitor (filename) and /load_monitor (filename) like we do for so many other things? (Filename, of course, would be optional.) (Talking about this window: )
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	So, looking at one of my bots MMs, I noticed they were all marked as invalid. Wanted to change colors on them anyway, so I went in to fix it. Nothing *looked* invalid, changed the colors, saved the costume. (All slots on this one currently have the same costume.) Went to load it on another character - invalid part , it doesn't have access to part (13, right weapon) - the Shard Cannon. (Which it shows properly in the preview.) Costume fix changes the weapon to the default old-AR weapon. I can switch it back, but it's apparently using (I'd assume) the old location or an invalid location in the save file for the gun - I'm assuming from an update. .costume file has it listed thusly: CostumePart "" { Fx WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Shard_Cannon_01.fx Geometry None Texture1 None Texture2 None DisplayName P2098554993 RegionName Weapons BodySetName Weapons Color1 255, 169, 0 Color2 255, 103, 28 Color3 255, 169, 0 Color4 255, 103, 28 } broken-mastermind-gun.costume
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	So, messing around with the event I ended up getting these temps - one to go monochrome, one to go sepia tone. I actually have characters this would be *really* fitting for. (Including one that's a black and white photograph come to life.) Would it be possible to have these as P2W or otherwise long-term temp powers? A bit niche, sure, but I could also see - if we can't pick the effect for it - suggesting using them in spots in AE arcs for the sake of atmosphere, for instance.
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	  Remove Pseudopets from the MinimapGreycat replied to ThatGuyCDude's topic in Suggestions & Feedback If they could add things like holding cell doors and COT crystals to the "do not show" list, I'd be thrilled.
 
		 
            
         
					
						 
					
						 
					
						 
					
						 
					
						 
					
						