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Everything posted by Greycat
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I think part of the reason it's like this now is to have an excuse to burn salvage, really. But stacking would also accomplish that, so... sure. Doesn't really matter if you burn the salvage *now* or over the next 8 hours, other than saving multiple base visits.
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Empathy Buff: Helping Others Helps Me
Greycat replied to RadiantPhoenix's topic in Suggestions & Feedback
As far as "Heal other is now heal target," you've already *got* an AOE heal that heals yourself as well as anyone around you. I highly doubt, at the *very* least, that Fortitude and AB would be allowed to self-buff without a *major* reduction in effectiveness, as well. And honestly, what I'd like to see (and which is tech that could probably be used for things like WS essences, so I'm a little biased here) is that if a target isn't affected by / rejects the power's use, it's recharged almost instantly. (Hate wasting rezzes on someone not paying attention and sitting through the recharge when someone else needs it, especially on a league.) -
I think by "directly" they're looking at "Apply directly to forehead... er, teammate." Though Steamy Mist still sort of falls under that.
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... honestly I could see another use for that if it's out there, given some of the maps like zooming in when you enter a mission. (I believe it's some of the Cimerora cave maps, for instance.) I'll look over and have to zoom *out* so I can see what's going on with the team, where we've explored (or not,) etc.
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Yay BaBs! Glad to see you still up and around!
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Incarnate Lore Pets - look through, fix and improve!
Greycat replied to Purrfekshawn's topic in Suggestions & Feedback
I'd normally say something about the "change KB to KD," but given these are pets and don't exactly pay attention to where they're going, what they're doing or where anyone else is... well, pets are where i tend to strongly support them having KD. -
PC Gamer Article on Homecoming's Deal with NC
Greycat replied to Lunar Ronin's topic in General Discussion
While there's not likely to be a "public backup build" of what's going on on HC, Ourodev has the I24 (original leaked files) and I25 (SCORE) game files, and information on setting your own up - they've been the basis for all the servers out there, as I recall, and setting up one on your own (at least for personal use, don't ask me about hosting, setting up multiple servers/shards, etc.) is *really* straightforward. So... honestly, COH itself kind of can't ever go away forever again. -
Live had City Info Tracker, which did that (and the existing list is archived, essentially - obviously it doesn't have anything getting added to it right now.) That's probably what you're thinking of. https://cit.cohtitan.com/ for the old site.
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So, if you save costumes and go to load them, they come up in a list that looks just like the character select list - big ovals with the costume name in large font and a preview to the right. If you save *power customization* and go to load it, you get a *list.* Nice, compact text list that shows far more. Could we get an *option* to switch the costume list to look like that? I have a lot of alts with a lot of specialized costumes I don't keep loaded all the time, and it would really be nice to see them in this nice, compact view.
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So, ran some music for some friends last night. In the playlist was INXS - Suicide blonde. Got me wondering ... hmm, how about the opposite, is that available? Yes, yes it was.
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Nukes don't need nerfing. They're the *BLASTER Tier 9.* They SHOULD be doing damage. Blasters already inherently trade defenses for damage - not everyone builds "I'm def-capped to everything, recharge capped" builds. What needs nerfing is what makes them (Blaster nukes) irrelevant in end game. Judgement in non-Incarnate content. Where YOU get a nuke and YOU get a nuke and EVERYONE gets a nuke! Besides, you're (A) describing Incarnate-buffed nukes, forgetting there's an (even larger now that they get them earlier) swath of the game BEFORE 50 that nukes are available and certainly *don't* do that and (B) not remembering Corrupters, Defenders and Kheldians have them as well, and they certainly aren't a problem.
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Eh. I'm probably sounding like a broken record, but it's generally RP-based. Otherwise... *shrug* Creating a new character. Picking someone at random. Getting a wild hair to get people (say) in the teens to the 20s, or the nearest 5-level (43 to 45, for instance.) Whatever I feel like that particular moment.
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I've barely done anything in the mapserver event. *shrug* Little bit of a boost on one or two, but... for me, they need to be *characters.* So I tend to want to play them and have it feed back into their "personality." Can't say I've ever particularly been in a great rush to 50. Ton of alts, granted...
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Eh, maybe but it's got a bit too much historical baggage to it.
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Not overlooking it at all. I'm blending it with retaining some degree of player agency, while feeling the effects of battling the Well (granted, "mildly") to keep control. Statesman, after all, wasn't enslaved to the Well - but he was very careful with his powers and *seeking* more power specifically to avoid it. You're not turned into an automaton, after all. It's also why there's a proposal for contacts and an arc to finally fight and free yourself. Which itself, granted, is a bit "fast and loose" with the lore... on the other hand, there's nothing to say it *can't* be done. We know the Wells can be defeated and consumed - that was part of the whole theme of the Battalion. And while I've no interest in seeing them or that story emerge, it - as well as the existence of Ascended, and proposals for still higher beings - opens the door wide to at least being able to fight the Well.
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Another "this would take a lot of work, but..." When doing Mender Ramiel's arc to unlock Alpha, Lady Grey mentions two paths to the Well's power. Assuming you don't completely ignore it (or the arc, and just naturally get the power,) there should be an option to take the "fast" path. With downsides, of course. Taking the fast path, you're subject to - or at least at risk of - the whims of the Well. Yes, you immediately can get some T4 powers slotted - but the Well might have need of you and give you some tasks you should *really* do *right now.* (Well, next.) It may decide no, that guy *right there* is the one that needs to be hit with Judgement, regardless of what else you're doing. It may grow displeased with you and start depowering you at times. Or it may be quite pleased with you and amp things up for a bit. (We'd likely need another UI element to show the favor or displeasure of the well as some sort of meter.) Of course, eventually you'll probably want to break free of the Well's control - at which point you'll have to seek out a contact who knows about this sort of thing and can assist you in doing so. (Or three, which mostly have dialog and flavor differences - natural, technological and magical means.) Of course, the Well's disfavor will grow throughout this arc, making it harder to fight against it, resulting in you being at your lowest point when you end up fighting some other Champions, as well as (finally) a representation of the Well itself holding a fragment of your essence hostage. (Not saying "soul" as that enters into "but my character doesn't have one." Essence is ... a bit more handwavey.) Now, while you're under the Well's favor, you'll still (in the background) be unlocking your various slots and gathering salvage, threads, etc. (Whether at a debuff or not - I'll leave that up to game balancers.) You *can't* change your Well-Incarnate powers without permission from the well (probably a short task - a mission from the Well that lets you swap one out, probably one per day.) So you will be able to slot whatever you've unlocked. (This will probably have to alter the Mender's mission, too, as you're making the choice to take the Well's offer - probably when you talk to Honoree.) Why? Variety. Giving the player a choice - some characters likely would take the power *now* regardless, after all. Broadening the experience.
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Nope, you're right. I was thinking of the vault when I wrote that, since you can sort by rarity, for instance, and just drag stuff around like your normal storage window.
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I'm personally shocked nobody's said "take her to dinner first." But yeah, she's a rough fight. The very last one in Night Ward can be tough, too. Been a while since I've done either, but my general strategy is to "bring distractions." Pets, teammates, anyone she can share the love with so it's not all focused on you.
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Allow taking screenshots in the costume editor
Greycat replied to temnix's topic in Suggestions & Feedback
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Actually... you can't. Go ahead and try to create a character, start their name with "The." It will *immediately* erase it as soon as you hit the space bar after the E. It will let you put it in in the *middle* of the name - Alexander The Great would work, but not The Great Alexander. You'd have to use the little dropdown, which is ignored as part of your name.
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That's why I limited it to "a mission." Just a little something extra.
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The EMP glove isn't really tied to a zone's overarching story, though. And we do both get a good number of missions (even task forces) involving the Clockwork and learn their actual story. (The glove *should* honestly be tied to something, though. There are ... what, three one-off missions that have you testing things against the clockwork? Tying those together would be interesting.) And yes, we do ... "learn" about the ghosts, but it's so... "eh" and "so this happened" and then they're done, so I wanted to give them something more.
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I hope people realize that Ambient Occlusion is bad
Greycat replied to temnix's topic in General Discussion
Two questions. One, how does one tie an AI to a chair, and two, since it doesn't have a face (generally,) where do you shine the light? -
So the last thing you do for Gordon Bower in Salmanca is go see Skipper Legrange to get the Divining Rod temp power from him and "get information from all ghosts." Temporary power, has 20-ish charges and only lasts in this mission. However, the outcome of the mission is fixed, whether you used the rod or not. So, how about a tweak: - Shorten the cooldown on the rod and give it more charges. - Get rewarded (with another mission) if you use it enough. Now, the rod can miss (thus, more charges,) but - say - if we give it 50 charges and you use it successfully on 30 ghosts, Skipper gives another mission to you specifically dealing with the ghosts (and gets a little bit of a dialog change - if you don't use it at all, something like "well, this doesn't seem to have gotten anything, fortunately just from exposure to the environment I can tell a little," if you only get - say - 1-10 or 11-29, he can give current dialog and at 30+ he'll be thrilled, give even more information and mention having something else that may give more information. I *suspect* the best mechanic for this would be a badge that gets awarded at "defeat 30 ghosts using the Divining Rod." Doing the mission (or not) has nothing to do with completing all the Salmanca arcs and getting the bonus merits. Purely optional. And for Ouro, while playing through Gordon Bower's arc again would work (and suck if you had to do it again because you happened to just get 29...) for convenience I'd almost want to see just something similar to the last mission get handed out, with Skipper as a contact. What the mission itself would be? Honestly... not sure. There are so many nooks and crannies to poke around in in Salmanca. The ghosts just sort of are used a very few times and forgotten.
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I *want* to say it's affected in some way by how or in what order they were put in - someone mentioned it a while back to me. Not 100% on that, though, So it's likely some odd database-type thing. Whether it is or not, though, yeah, having it stabilized so it doesn't suddenly reorder while pulling enhancements would be nice. And no, the salvage racks don't - you can pull entire stacks and *sort* them, where the enhancements are shown as a list that occasionally changes as you pull stuff.