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Greycat

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Everything posted by Greycat

  1. From its own description: "You summon an entity capable of repeating your songs a short while after you have executed them. " It copies what you're doing, with a weaker version. If you're not attacking, neither is it. So *at the moment,* I'd call it working as intended. Whether that should change? *shrug* Maybe. Keep repeating the last action X number of times if nothing's changed, perhaps. (Also not sure why you think MM or Incarnate pets shouldn't be active on their own....)
  2. "Argument" is not negative. The way it was used there would be roughly analogous to "stance" or "viewpoint." Or, to quote Monty Python, "An argument is a connected series of statements intended to establish a proposition." Also... That's more "character" than "origin." And also in written works there's a *lot* more flexibility, versus trying to develop something for an open world multiplayer video game. (Doing a single-player focused RPG? Yeah, that's a lot closer to what you're talking about here.) The flip side is that you point out - "some mutants powers don't work on each other." That's not origin - at least not as it's reflected in COH. What you're looking at is more analogous to our power sets. Some have strong fire resistance. Some are weak vs robots, and so forth. And we *do* already have enemies that lean more towards certain origins, just with what they get up to - it's just not *restricted* to that origin. Now, in saying all that, I've argued in the past for something - very like the void hunters and quantums vs Kheldians - for something touching on other origin "pairups." We have long COT chains that anyone can access, but an occasional side mission where the COT (or Mu - given their backstory) takes an interest specifically in your magic character and you're warned about it by MAGI? Basically little extra bits of spice here and there? Crey or the Sky Raiders specifically trying to steal some bit of your tech? *shrug* Maybe. It'd be a good bit of work - and I think people would want some say in if it happens and/or with who, though. (Then again... that's part of what AE's for, too. Customize to your hearts content - or the system's ability.)
  3. Gesundheit.
  4. ... well, you *can* go to Ourodev and get the i24 and ... shall we say i25 launch?... versions. Though nothing before that.
  5. Honestly, I'm there with you. I haven't touched FF since the changes. But I don't know how that'd be implemented... especially with everyone that's already *had* FF getting changed over, I believe. Having a second "legacy" set would probably lead to both confusion and irritation. Not to mention lots of "Well how about..."-ism with all the changes other sets have had, between live and now.
  6. I'd have to ask "why?" It's not hovering over your head unless you pick it. To see it otherwise requires people to deliberately go in and look at your badges - and even then they'd have to hover over each individual one. The only effect it has on you is (potentially) a little patrol XP and being one of a set to get the Atlas Park exploration accolade. Plus, honestly, it's still easier to avoid than Redside and their "next big thing" badge, which is *right* at the steps to go talk to the arbiter. It's very obvious, it's well behind the trainer and rather hard to accidentally step on - even with a crowd like that on Everlasting around her right now. I mean, honestly I don't *care* one way or the other if it's left where it is but this seems an awful lot of angst over something nobody's going to notice (and wont' be a title unless *you* pick it - you're aware of that, right? Not asking sarcastically, asking because you referenced it becoming a title. It doesn't become a title when you run over it, just if you deliberately go into badges and pick it.) (Edit: If it were where it was in Echo, I'd probably be more inclined to agree with moving it, as that was *literally* the spot you'd appear on character creation. But this is an easily avoidable spot.)
  7. Try it on a level 15 Earth or Ice 'troller though.. 😄 Need *something* to do while you wait, anyway...
  8. Would you really want to go to sˌɥʇɹoʍʇuǝM though?
  9. Not a matter of being known or not... but your presentation could use a bit more filling out, since this is rather vague besides a bit about the visuals. Other than the -regen, this honestly sounds more like it'd be handled best with a power customization option. (Mind you, I think it'd be a rather neat looking customization option and would visually go with "classic" Invulnerability.) ... heck, if that effect can be created, I wonder what else it could be applied to. Ice shields? Make it an iridescent sheen for costume bits? Separate discussion there, most likely... Anyway. Fill it out a bit more! What do you see it doing besides a little -res? Why is it tied to a "cosmic" theme?
  10. Honestly, I'm ... kind of in with Rudra in a *tiny* way - I don't mind patrol XP, but I'm not fond of getting it for hitting exploration badges. Seeing if I could level hitting them was kind of fun. Now? Eh. I don't get why it was changed... but I'm kind of jaded at this point with changes like that having a chance of being reverted once it hits beta.
  11. Yes, but that's not level 1 🙂 For ... most everything but controllers (and even some of them,) I used to take them into BB at level 15 for the Shivan and the temp stealth. Especially once - well, the zones pretty much died. DOs or level 15 IOs work fine. (And if you're a low damage character... you don't have to have help for the bunkers in BB going for a shivan. All the turrets respawn on a - believe it's 5 minute timer, but *only* if they're destroyed. So what you do is wear them all down to *just* a sliver of health, but destroy *one* of them - preferrably a white, dual artillery gun. When that respawns? You have the full few minutes - take it down, take down the ones with just a sliver of health, hit the computer inside to turn your meteor chunks into a shivan shard, then beat feet (or wings or whatever) back to base and turn it in.)
  12. Rikti War Zone Contact - Levantra Mission - Strike Rikti assault group. I had this mission prior to the page drop. Decided to go ahead and get it out of the way. The mission indicator is right where it used to be - on top of the exit into the RWZ from the Vanguard bunker. Where the helicopter... was. Going to the helicopter and clicking the guard - "You cannot enter." Going to the door in the bunker - "You cannot enter." I'll likely have to abandon and retake the mission - no big deal... if you're aware of it. Reporting it anyway.
  13. Probably wouldn't get them on the accolade teleports - those aren't "your powers." At best they'd be separate powers like all the prestige sprints.
  14. ... or watch for Hami raids. Heck, make a character (or transfer one) to Everlasting - there are multiple dual-Hami runs during the afternoon/evening. Futzing around for a few merits from Adamastor, vs 120 for one double-run (80 for the first merit reward during the day, 40 for the following one?) Seems like an easy choice... typically an MSR right after all but the last one too.
  15. You don't even need to be a "durable, high damage" character. Just run at base settings, bring a couple purples (and maybe a breakfree,) and you can do it at level with any character in around 10 minutes. (Remember you *don't* have to fight everything - the purples, I usually bring for the second mission to dodge the rock guys and their attacks while I click glowies.)
  16. It used to be locked, yes. Now you can enter the PVP zones at level 1. You *shouldn't,* generally, but you can.
  17. Where BAB is right now, though, if you are running the Atlas Park missions (starting with habashy,) you end up right near where BAB is anyway - makes him very convenient.
  18. On top of it... I do a lot of the SoAs as "huntsmen" type builds, rather than Bane or Crab, so when I hit 24 it's ... forced respec to get to exactly the same place I was. Just extra annoyance I'd love to see go away.
  19. If it gets rid of the forced respec at 24, I'm all *for* it. It might be more impactful on the Bane/Crab side as far as your "career" (starting as a regular foot soldier, then specializing) but ... yeah, starting out as what you want to be? Yes, please.
  20. So, what about characters who *are* Praetorians? Grew up in Cole's world (or that of the Resistance) and has that part of what defines who they are? Goldside, for all its lack of population, is still *very* story driven - and we don't run into anyone from Primal until near 20 as it is. Now, if you want to talk about extending Praetoria's story - which has been asked for before, and ... sure - and having that open up to people from Primal Earth? OK, that's one thing. But "Toss all this away and start at 20" just ... breaks and scraps the entire thing. As much as I find the tutorial-ish missions in there (such as "pick flowers for Marauder's girlfriend," which you don't need to be IO'd to do ;') ) annoying at times, they still very organically fill in the characters and their personalities and such. Which is needed - but would feel weird at 20. Plus I'd have to second Rudra's question regarding alignments - and add a question of just *why* they'd bring someone from Primal into Powers Division and let them have any sort of authority or free rein to do much of anything. So... *new* Praetorian content, both Prae-specific and Primal accessible? Sure. This sort of revamp? Ehhhhh...
  21. I vaguely seem to recall that any time they tried looking at it /testing it (never got to the test server itself,) it was just bogging everything down with the data being sent. (Seem to recall the same thing being true with the city info terminals, actually, which is why they no longer showed the numbers in what groups you'd defeated. Which was a pity. I found it amusing to be a "Nemesis nemesis.") Unknown if any of it's still functional - I mean, we had City Info Tracker back in the day for stats and such, but I couldn't say anything about the intermals of that.
  22. OK. So it's not "I can't create the windows," which is what I (and apparently others) kept interpreting what you were saying as, but that /command "chat2" etc. (whatever those commands might be) aren't working. You used to (say) be able to set up a macro to - I don't know, hide that third tearoff window or make it reappear - and now you can't?
  23. I'm ... still confused. You say windows "like the ones GC (me) and (you) show," but... I can, and regularly do, still create them. The character I took those screenshots from was post-I25. I mean, I can create a character *right now* and do that. (don't mind th emouse bouncing up and down... kept hitting the background fraps window.) Just created him and I'm doing what I *think* you're talking about missing...
  24. What are you looking at for controls? Doesn't sound like I'm the only other one confused by that. You say you have one preserved - can you throw a screenshot of *that* up to compare?
  25. I'm *suspecting* this would be trickier because unlike the other trays it's tied to being used with specific hardware. (Sort of like resolution is set per machine, and couldn't really be adjusted per character) Whether that could be changed or not? No idea.
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