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Hyperstrike

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Everything posted by Hyperstrike

  1. "Proof that there is a God and that he wants us to be happy."
  2. We could always discuss giving mez protection to squishies at first level... OH WAIT!
  3. NO! No it would not! It makes a huge mess of my nice, orderly aggro piles! Only filthy degenerates (and Brutes) go for that sort of thing!
  4. Not sure why "less than perfectly optimal" chafes you this bad. Not saying it's a *FLAW*. It isn't. Not saying it's *BAD*. It's not. Not saying it gets people killed. It doesn't. What I'm saying is Tanks that use stealth are doomed to The Special Hell. (You know you are!) Okay, all kidding aside. It's merely a different way to play. Different is just that. Different. NOTHING MORE. Okay? We good? Because this hair is split so fine the constituent quarks are breaking back down into the quantum foam...
  5. Unsure whether or not this was an attempt at humor..
  6. If you're going to do something, do it RIGHT. Half-assing just causes problems. All that was said is that Stealth is basically antithetical to a Tanker's mission. Not that a Tanker can't have it. Not that a Tanker can't benefit from it. Just that there are times when stealth powers make performing at a high level on a Tanker...more difficult. If you're reading beyond that, that's on you boss.
  7. Blank "But it goes to 11" look. Of course! Not saying Tankless teams can't be successful (look at Fire/Rad Controller super-teams for Flaming Roomba Of Death). Tanks merely make things SAFER for squishies. This from the guy who's tanked Tower-Buffed Lord Recluse on a Fire/Fire/Pyre blaster.
  8. I'm waiting for some of the bugs to be unceremoniously crushed out of Mids 3.0 before I start fiddling with Energy Melee builds.
  9. And I could probably tweak it some to blow Psi Resist to 90%. ...TAPTAPTAP Easy Peasy Lemon Squeezy!
  10. And here it is with saturated Invincibility AND Melee Core. Basically unless enemies are throwing pure, unadulterated psi (and even then), it's going to be a tough slog for them).
  11. Okay, if we're going to toss Hybrid on top, same Inv/SS from earlier, tossing Melee Core on top. Zero enemies in range.
  12. No. You're holding up other servers as examples and asking "are THEY unbalanced"? We're trying to tell you YES. And we keep trying to tell you. You're not half or one-third a scrapper or tank. The risk of getting mezzed is part of the game design.
  13. You were the one who talked about +0x1 Maybe next we'll just implement "Easy Street" mode. Or you could just. Y'know, get yourself PL'ed. "Continually" buying them DOES indicate a problem. User error. No, because then you get people referring to the power(s) as "mandatory". Because there should be some form of justification. Not just "I want it." At least with Psychic Mastery, an argument could be made that specializing with psychic powers would give you a bit of resistance. Then play on the other servers that're doing what you want. Problem solved. As for "Not super-huge in outlay." #StandardCodeRant It's really unbalanced. No that's not just knee-jerk. You're welcome!
  14. Been there. Done that. It happens. Change your strategy. You are NOT meant to play through the entire game at +4x8. Nor is anyone.
  15. Getting REALLY sick and tired of beinc alled "obtuse and antagonistic" simply because I disagree with you. YOU ARE NOT REQUIRED TO LIKE OR AGREE WITH MY OPINIONS. If you disagree, and can't sway me SO WHAT? We can agree that we disagree and simply move on. But stop trying to respond to discussions on game mechanics with attempts at social and political attacks. Because, at that point, you are no longer discussing the game. You're simply calling names and casting aspersions. And there are REASONS why certain things in the game are the way they are. So let's put it another way. What are YOU willing to sacrifice in order to gain this advantage? Damage? Range? Recharge? Ancillary effects? HP? Endurance? Animation time lengths? Or are you demanding a buff with no downside whatsoever?
  16. So new content, new power sets, etc, are completely impossible unless we drastically change how mezz functions on squishies? Yeah. Uh. NO!
  17. Because this is how power creep starts. Just THIS much. Then. Not sufficient! More! Learn how to play the game using the tools you're given. Stop demanding everything be made "easy mode".
  18. If you're going to make everyone immune to standard mezz levels WHY HAVE MEZZ AT ALL ?
  19. Not...QUITE... Dead ARRESTED! enemies deal zero damage. Either potential or in actuality.
  20. If you're looking for a generic IO build with a few goodies, a few million Inf. If you're looking to go balls-to-the-wall max-effect, you're looking at hundreds of millions or a few billion.
  21. Okay. Now THAT is just CRAZY TALK! And I'm sorry, but I'm *GASP!* in full agreement with Infinitum on this. (I know, I'm as shocked about that as the next guy!) A Tank's primary role is as an aggro controller. It's secondary roles is as a damage sink. And, somewhere down the line, damage output makes an appearance. While I have no problem with adding Stealth powers to a Tank, it doesn't change the fact that the purpose of stealth is directly at odds with the Tanking paradigm. This isn't denigration. It's just simple fact.
  22. And please note that I'm not talking down about using Stealth powers on a tank. No way to make the enemy crap themselves faster than to have an invincible brick wall (that they previously didn't notice) magically APPEAR right next to them and beat them down... Thug: This guard duty is so BO-RING! Unvanishing Juggernaut: I could fix that... Thug: HowAAAAAAAAAAAAAAHHHHHHHHHHH!!!*SPLAT*
  23. If a Tank walks through your formations and you do NO DAMAGE WHATSOEVER, did he really exist?
  24. Tanker Stealth: Simply walking through enemies because you're so damn tough that they can't hurt you. See above.
  25. Bah! What Granite? (And please note this is with zero enemies saturating Invincibility.)
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