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Hyperstrike

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Everything posted by Hyperstrike

  1. What "starting over"? All that stuff's saved ON THE SERVER. The only stuff you have locally is just what's needed to run the game's front-end. So if you have to reinstall to get CoH working again, KNOCK YOURSELF OUT!
  2. Yeah, pre-Incarnates, had anyone told me I'd have a zero-heals CORRUPTOR with an Empath badge, I'd have laughed in their faces.
  3. For some reason, I like this idea too. Maybe I'm biased...but hey!
  4. Actually no. The Ryzen2 and Ryzen3 chips have roughly identical power envelopes. Basically this is due to some of the core unit integrations they've done. Instead of powering multiple core units and a bus between them, they just have larger core units and fewer busses.
  5. One of my MSR Leaders is a DP/FF. Here's her current build (minus all the +5 boostery) Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Clandestine (2020 Build): Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Force Field Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(3), SprMlcoft-Acc/Dmg/Rchg:50(3), SprMlcoft-Dmg/EndRdx/Rchg:50(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMlcoft-Rchg/Dmg%:50(7) Level 1: Personal Force Field -- Krm-ResKB:30(A) Level 2: Dual Wield -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(9), SprWntBit-Acc/Dmg/EndRdx:50(9), SprWntBit-Acc/Dmg/Rchg:50(11), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(11), SprWntBit-Rchg/SlowProc:50(13) Level 4: Deflection Shield -- Krm-ResKB:30(A), DefBuff-I:50(5) Level 6: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46), SprFrzBls-Rchg/ImmobProc:50(46) Level 8: Swap Ammo Level 10: Bullet Rain -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(39), SprScrBls-Acc/Dmg/Rchg:50(40), SprScrBls-Dmg/EndRdx/Rchg:50(40), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(40), SprScrBls-Rchg/+End:50(43) Level 12: Insulation Shield -- Krm-ResKB:30(A), DefBuff-I:50(13) Level 14: Suppressive Fire -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(15), SprEnt-End/Rchg:50(15), SprEnt-Acc/Hold/End:50(17), SprEnt-Acc/Hold/End/Rchg:50(17), SprEnt-Rchg/AbsorbProc:50(39) Level 16: Kick -- FrcFdb-Rechg%:50(A) Level 18: Executioner's Shot -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(37), Apc-Dam%:50(39) Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(21), LucoftheG-Def/EndRdx:50(21), Rct-ResDam%:50(34) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23), UnbGrd-Max HP%:50(23) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(25), ShlWal-ResDam/Re TP:50(31) Level 26: Piercing Rounds -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(27), Rgn-Acc/Rchg:50(27), Rgn-Dmg/EndRdx:50(29), Rgn-Knock%:50(29) Level 28: Fly -- Frb-Stlth:50(A) Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34) Level 35: Repulsion Bomb -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(36), PstBls-Dmg/Rchg:50(36), PstBls-Dmg/Rng:50(36), PstBls-Acc/Dmg/EndRdx:50(37), FrcFdb-Rechg%:50(37) Level 38: Afterburner -- WntGif-ResSlow:50(A) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42), Ksm-ToHit+:30(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(45) Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(48) Level 49: Tactics -- HO:Membr(A), HO:Membr(50), RctRtc-Pcptn:20(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(46), Mrc-Rcvry+:40(48) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(48), EndMod-I:50(50) Level 50: Assault Core Embodiment Level 50: Rebirth Radial Epiphany Level 50: Longbow Total Core Improved Ally Level 50: Diamagnetic Total Core Conversion Level 50: Ion Core Final Judgement Level 50: Agility Core Paragon Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | 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|7FD17C6E9EC1EAF648A6AFBF1F743143E77C7656EAE9E15C8B674032D7E29DE298F| |70FCE9D7206A037003D1FF47CD00B2C726E9CE61DC4BC83D33CCFD00C788D79E53A| |7883E9207D3FD6EDBF603D3BF98631D7307A06D033809E09EA3582331C79CE7B18D| |C0037C12D66E805F892794E7B348ADAD17D3EBBAB07E02178C41C3B067126C24BF7| |05F38EFB79DD4542047B14C1BC51CC1BC5BCD10B7E577A696D9358DB2472E3C88D2| |3B78F7214CE919410F74F826E8AA5509FBA4990AD22FD9F1B34A39BF6566EB99335| |FA89C558C3538BB545536D9E749B67BACD33D3E6B95BF74892D965A92DBA2C37BE0| |A42323D7657E3AED74E3B515A8F2678AD674D9F450AF15E271EF01E25EF11E98EFE| |68AD8B70DDCFD6BA677C6EC9A7CC749073B6E90548E37BB0EF6EDA3D9EA67DD2E21| |FEC6FDA7FBD4D7B832E6807D6B0D9626FB5D8FF00D14F0159| |-------------------------------------------------------------------|
  6. But humility becomes the hero! Also, it's hard to be annoyed at someone when you're laughing your ass off at them.
  7. The Poster? Bah! This sounds so cold! I'm "Hyperstrike". Or just "Hyper" HYPER HYPER HYPER!!! *SHUDDER* for short. Hell, in a pinch, I'll even answer to "Hey! You! Dummy!"
  8. Arachnos are NASTY opponents with multiple overlapping attack surfaces. Debuffs out the ying-yang. Psi damage. Toxic damage. Basically a nightmare scenario. They debuff the crap out of you, THEN start whacking away with things you're generally weak to. If you're sufficiently tough, Carnies aren't terrible, even with all the Psi. Freaks are a joke. Malta you just want to create a macro: /macro Sapper, targetname sapper And get them before they get lucky enough to bypass your defenses with that crazy-strong sap. Once they're out of the way, Malta is just annoying with the teleporting agents.
  9. My beef is that there are ALREADY UI issues with the Bio editor to begin with. And if it's a choice between adding new stuff, or burning time trying to get the bio thing to work right...as someone said. Nobody's reading your bios NOW. Maybe ask for a "Bios" subforum? Post your bios there? Then just link to them in the in-game bio screen? You can then "War and Peace" your bio to a ridiculous extent. And if you overrun a single post max length...you simply add a second post in the thread.
  10. Don't make me give you the 4 lit match (and a keg of powder) hotfoot!
  11. Yeah. My budget's a bit bigger. But damn if that performance bump isn't going "Y.O.L.O."!
  12. Inv/SS. Just for stand-alone toughness with no real downsides, it's where it's at. My Rad/Rad because it got me thinking about better ways to kit out Resist-based tanks. My Fire/Fire and Elec/Elec, because they benefitted from this.
  13. Honestly, when it was working properly, the Nemesis system was interesting. The fact that it's now just another broken, abandoned subsystem in CO... While something like it might be cool. I treat my entire pantheon as a rogues gallery for one another. So my internal lore intermingles their stories. And while they'll never directly play one another, the AE system allows me to create facsimiles.
  14. Addendum: If you have the cash handy, and haven't bought your CPU yet, keep an eye out in November. The Zen3 Ryzen line is about to drop. Some fairly HEFTY performance increases, even over late-model Zen2 Ryzens. Though it may also drive down the price of the Zen2 parts into "Not the latest and greatest but DAMN that PRICE!" territory.
  15. You're a poopy face! *CRASH* *SPLOOSH* Literally!
  16. **SMACK!** That was the power-on test of the system literally 15 minutes after I assembled it. I have all my tie-downs and cable management in place now.
  17. Yep. You can usually just google "Aeron Chair Repair" in your area and you'll find them.
  18. Yeah, that was just a placeholder until I was able to get the office chair over.
  19. I BELIEVE the tabletop is a Bekant (I've had it about 5 years now) tabletop with 4 Adils legs. Getting a LITTLE slump in the center, but I could fix that with a 5th leg. I actually have 2. I just don't have space for the other table at the moment. About $150 from Ikea, assembly is easy. I also own an original Herman Miller Aeron chair. They're expensive new. I was able to trade my original with a slightly ripped seat in for reconditioning. And they gave me a new chair built from parts for about $300.
  20. Windfall was neutered a while ago. Deliberately. It's essentially nothing more than an artifact in the system at this point.
  21. In short, life's short. If you spend it trying to philosophically beat jerks into submission, it's very short indeed. Just have fun and don't give toxic people any of your time. Life becomes several orders of magnitude more enjoyable this way.
  22. I don't look at the problem as QUITE so binary as Megajoule. Outside of Granite, i have to play something that's hobbled and slow as mud. Inside Granite, I have to play something even MORE hobbled and slow as frozen pig snot on Pluto. On top of this, my ability to attack things is SERIOUSLY reduced. PLUS the ability of those attacks to actually do damage is neutered. That's not just kicking someone when they're down. That SPECIFICALLY aiming for crotch-shots with spike-toed boots. Stone Armor doesn't need a "balance pass". Stone Armor needs a complete rework from the word "go". As much as I love our devs, and stand in awe of their magical "Make Awesome Stuff" skills with the game. I'm not sure there's the will to undertake stuff like that. Not because they CANNOT. But because, under the hood, they're as conflicted about such a massive changes as many of us are. Especially when there are other projects in the works that consume their time and yield more copious improvements to the game.
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