-
Posts
4104 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Hyperstrike
-
[Opinion Request] General Desk/Gaming/Movie Chair
Hyperstrike replied to WanderingAries's topic in Off-Topic
It's all about time management and partitioning "work life" from "home time". I work from home mostly (I have a few days I monitor a data center). But when I moved my mom in with me, she figured I could just up and walk away for 30-60 minutes, no harm no foul. Just because, I'd occasionally have a "dead" day. I had to explain to her "When you went to work, how often did you just pick up, go home, do a load of laundry, then come back? When you're being paid for your time at work, YOU ARE AT WORK. Whether you're busting your ass, or twiddling your thumbs. -
Basically any travel toggles get shut off. Leaping toggles (Combat Jumping, Super Jump) get turned off. Flight toggles (Hover, Fly) get turned off. Fighting toggles (Tough/Weave/etc) do not. Leadership toggles (Assault/Maneuvers/etc) do not. In Stone, Rock Armor, Crystal Armor, Minerals and Brimstone Armor get detoggled when Granite fires up. Here's a Beefy Boulder for you to review:
-
Nobody has them yet. The date got bumped to 10/29 And they're starting at $700 for the 3080. The 3090 is $1500.
-
Archive: Sister Flame (What My 6-Year Old Has Learned From CoX)
Hyperstrike replied to Hyperstrike's topic in Reconnect
Thanks for this! They haven't posted in a while, but I made sure to shoot him a PM. -
My Elec/Elec/Mu and his two (minorly different) builds. In both cases I could have capped Psi. Just...well...wasn't paying close enough attention... Primary Build Secondary
-
Ever Made the same build twice... and not realize it?
Hyperstrike replied to Gentoo's topic in General Discussion
I've had a couple "accidental" dupes. -
Grab yourself a couple enemy groups. [FOOTSTOMP!] We've been keeping them warmed up for you!
-
If you look at one of the reviews on the Newegg site, it says the machine maxes out at 8GB, with the default being 4 (2 sticks of 2GB). So you're looking at about $50 or so on Amazon. If you want to be SURE you're getting the right memory, hit http://www.crucial.com and run their system scanner. It'll suggest compatible memory and SSDs in their inventory. All told, between memory and an SSD (500GB), you're probably looking at about $130 or so. Swapping to an SSD should NOT be an issue. You may not get max performance out of a drive. But you should be able to yank the primary drive, insert the SSD in a 2.5" to 3.5" adapter. https://www.amazon.com/ORICO-Adapter-Mounting-Bracket-Interface/dp/B01LZWX6PD It's not going to be some raging gamer. But it should start up and open things relatively quickly (ESPECIALLY compared to a hard drive).
-
Again, did you install to a new location? Or did you merely remove Tequila? I don't think it's going to work right if you just try and shoehorn it into a pre-existing Tequila install directory. Also, what's the location of the install folder? (Full path please.)
-
I didn't say "better resists". I said a better balance. Also there's the fact that, in a nearly identical build including Tough, most of the build's Resist is coming from Auto powers, not toggles. So yeah, it trades a little.
-
Basically, WP will generally have a better balance of Resists (maxed S/L and the rest in the high 50's and low 60's.) But it'll generally max Defense out at lower levels than Invuln can achieve. Just not enough to make a difference in most content. It makes up for it with better Endurance management and Regen.
-
Honestly no. Then again, I like self-sufficient builds.
-
And here's a Fire/Invuln: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Armageddon: Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Fire Blast -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Fire Ball -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/EndRdx:50(15), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(15), SprOppStr-Rchg/+Opportunity:50(17) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Blaze -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31) Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(31), Pnc-Heal/Rchg:50(31) Level 12: Aim -- RechRdx-I:50(A) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 18: Fire Breath -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(37) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(39) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40) Level 26: Blazing Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 30: Invincible -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 32: Rain of Fire -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(46) Level 35: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 41: Inferno -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 50: Agility Core Paragon Level 1: Opportunity ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;676;1352;HEX;| |78DA6594C94F535114C6EF6B5FC5B6CC5086329502A51429ADA02E95392A4D88246| |E9B0AD75AF37CD4B6A02C5DB870EBC68DE3CE392E1CFF07C79DE39FE090A8D19898| |7AE8F75991BE407EEF9EE13BE79E776F13A7A7ABEFCE9DD9AB8CDA292B95CF2717B| |55DC8D8DA722552E9CC9292C733913B914AEBE5E515BB4A96FEBF11C943295BCCD1| |D94C4E272725B91028BBA6F5516DE77574BFBDB66AD93A973A92B132857555B3B0B| |2624946FA98C4A5AB4BAB799DCACAC20B97B5E1F394DE17B35A2FFB67B299A56859| |78C6D24BC984D4D2B9F536E96648FEB321C5A7E8524F4DA5E2A6723C239F83E60BF| |225B8ED15B82F2C690673BF39E1FB0E6EFF41FE043DAD12D825DC89F5C9105325D7| |780DBDEA37E45BB0F61DF91EACFF004E485D27EA3A9D41791934557337D8D243F68| |29312EB62AC8BB16D8C6D63AC9FB139E9A90A3D9955238E522D7F14EC1C25636077| |1C9C127D37721CEE8401DF22D98DBDAE8AAE1731CA3BAC305B2954435BCD5968DD9| |30F52C75EEB38CF00E719E03C039C6741341BD86BC318F27BC7C95DE46EB06F0F38| |23BD3651BF89B3E8E32CFA388B7ECEC229FDF918EB632FFDECA59FBD84D88B29B1A| |D8C6DF561EFA166F2206206BF826BD2773BBF7BFB757CCFC11BE44D70E816799BBC| |03B6489D0ED4313A5827C23AB3B2B72EFABAB6F84E49CD1ED6ECB90FADC80370C74| |3F211F9181C7902CE896E90BA41EA8E50D72DFD0CD037B0C5774E6A8659337C115A| |A397C8CBE415307E95BC0606457798BAC33C2F71D22BBE28CF4DB40333552D4AC56| |88BFD56A57BD66996EFB5FCC9A32215965885255E6119ABB08C5758E6375BDC386B| |0B66F97E2BA314E5AE975B0B4BF1A347BCC666EFE77F1687D18B7DD51FC62C1B0FE| |04C7EAAC8FAB239EB022A379E079B039858F1FFE7970C2B8E94E2F18D5F40C3557A| |FF0334B9FAAC| |-------------------------------------------------------------------|
-
Here's my current Sentinel build for DP/Invuln. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! DEADEYE: Level 50 Magic Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Dual Wield -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Empty Clips -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/EndRdx:50(15), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(15), SprOppStr-Rchg/+Opportunity:50(17) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Suppressive Fire -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31) Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(31), Pnc-Heal/Rchg:50(31) Level 12: Swap Ammo Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 18: Bullet Rain -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(37) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(39) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40) Level 26: Executioner's Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 30: Invincible -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 32: Piercing Rounds -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(46) Level 35: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 41: Hail of Bullets -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Agility Core Paragon Level 1: Opportunity ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;693;1386;HEX;| |78DA6594476F13511485DFD8638CD37B2F8E539C42263609B084103B11104B11919| |058594332984123278A1D44962CF8036CD8507774B1A0FE07EA2A40428725450204| |4242E6DAE760AC7824EB7BF3CE6DEFCEBB8E1D8F94DD983AB1536915138E994AC56| |7AD64DA4E5A8E276626EC39258F37121D8F440F46BDB26EFB27C7F79BC984356F44| |964D273E63A7D20B4ECA9F1723D6612B99B28C3DC963CB4ED25A320FD98E9D5E51E| |5330B0B8E3169278E885DA22CF7366D998BF2520AC9C96A25B9F5ECA265CDB74417| |ED39231F38EA5873F198994A5B4B2B4D52CF80FC5E05159F8C473DD0950AEBCAF59| |07C04EA8FC927E0A6A7E0AE7E71D3E8FBDD0DED07B8F927F90B2C6914C376E156BC| |BF0ED2557CB5678857F69C7C0156AC91EB60D54B705CF2BA91D7ED0EC822A8ABBA0| |EB0A193EC02778BAD87B61EDA36D1B689B62DB47D2335795193EE1D76E572B51860| |DB0819023BC2E084C4F7C1C7E58B69D066C90E9CF5ADC42D450D1997242887BD2A3| |F891837E54354B2C64AF6D1CF3EFAD9473FFBF84E6255B3C6EA51F8778D91DBC8ED| |60F70E302A35D6327E2D7BD0CD1E74B3073DEC815BEAABA76D3D6BE9612D3DACA58| |FB5E862DB48DBC67A9CB9AF8EDC079BE037F0BDD4DDCCEFDD7C09DF317899BC020E| |5C25AF91D7C106C9D38A3C5A2BF30C32CFA49CAD9D5AFB06ED83E4EC64CECE5B883| |5781BDC7287BC4BDE0387EF83531237C0B801C61D665C9FD4D34BAD7783F65172F6| |3367FF19C41A394B9E23CF83E10BE445302071871877684841234B4533A029A3153| |D550D4A857897427F546EBEDAF4FC3C67AF5B26A3068B7642453BE1A29DD1A29DB1| |A29D693D3FFF3204B86B337A7EAE9596B3F255C9B46227F3A94454AD50FDF27FC7A| |575E15C5507D0CB9ABDB8939F8BBCBE167A9D46E69A53609D1F1D5BCD4E1DF3AE15| |ACD70BD6BFA583614EE6D1ECDFA1E6C9ADFF02528FF7C8| |-------------------------------------------------------------------|
-
Yeah. Considering all the ways to bypass the need for Unstop, there's no real need for the power anymore.
-
HEH!
-
Basically, once it got it's Level 50 kit out, I haven't touched the build. It's absolutely solid. And I don't take Unstoppable because if you're built right, Unstoppable is just a delayed suicide button.
-
Yeah, things like Costumes, AE data and customizations are EASY to transplant.
-
Yep. And it was ALMOST as secure as dropping trou to show off your "INSERT HERE!"" tramp stamp in a prison yard...
-
Yep!
-
Take a look at the last few posts. We've got something in the works that sidesteps needing to dink around in the game code.
-
What "starting over"? All that stuff's saved ON THE SERVER. The only stuff you have locally is just what's needed to run the game's front-end. So if you have to reinstall to get CoH working again, KNOCK YOURSELF OUT!
-
Yeah, pre-Incarnates, had anyone told me I'd have a zero-heals CORRUPTOR with an Empath badge, I'd have laughed in their faces.