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Hyperstrike

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Everything posted by Hyperstrike

  1. It's all about time management and partitioning "work life" from "home time". I work from home mostly (I have a few days I monitor a data center). But when I moved my mom in with me, she figured I could just up and walk away for 30-60 minutes, no harm no foul. Just because, I'd occasionally have a "dead" day. I had to explain to her "When you went to work, how often did you just pick up, go home, do a load of laundry, then come back? When you're being paid for your time at work, YOU ARE AT WORK. Whether you're busting your ass, or twiddling your thumbs.
  2. Basically any travel toggles get shut off. Leaping toggles (Combat Jumping, Super Jump) get turned off. Flight toggles (Hover, Fly) get turned off. Fighting toggles (Tough/Weave/etc) do not. Leadership toggles (Assault/Maneuvers/etc) do not. In Stone, Rock Armor, Crystal Armor, Minerals and Brimstone Armor get detoggled when Granite fires up. Here's a Beefy Boulder for you to review:
  3. Nobody has them yet. The date got bumped to 10/29 And they're starting at $700 for the 3080. The 3090 is $1500.
  4. Thanks for this! They haven't posted in a while, but I made sure to shoot him a PM.
  5. A tauntless Tank is an abomination in the eyes of the Tank Gods.
  6. My Elec/Elec/Mu and his two (minorly different) builds. In both cases I could have capped Psi. Just...well...wasn't paying close enough attention... Primary Build Secondary
  7. I've had a couple "accidental" dupes.
  8. Grab yourself a couple enemy groups. [FOOTSTOMP!] We've been keeping them warmed up for you!
  9. If you look at one of the reviews on the Newegg site, it says the machine maxes out at 8GB, with the default being 4 (2 sticks of 2GB). So you're looking at about $50 or so on Amazon. If you want to be SURE you're getting the right memory, hit http://www.crucial.com and run their system scanner. It'll suggest compatible memory and SSDs in their inventory. All told, between memory and an SSD (500GB), you're probably looking at about $130 or so. Swapping to an SSD should NOT be an issue. You may not get max performance out of a drive. But you should be able to yank the primary drive, insert the SSD in a 2.5" to 3.5" adapter. https://www.amazon.com/ORICO-Adapter-Mounting-Bracket-Interface/dp/B01LZWX6PD It's not going to be some raging gamer. But it should start up and open things relatively quickly (ESPECIALLY compared to a hard drive).
  10. Again, did you install to a new location? Or did you merely remove Tequila? I don't think it's going to work right if you just try and shoehorn it into a pre-existing Tequila install directory. Also, what's the location of the install folder? (Full path please.)
  11. I didn't say "better resists". I said a better balance. Also there's the fact that, in a nearly identical build including Tough, most of the build's Resist is coming from Auto powers, not toggles. So yeah, it trades a little.
  12. Basically, WP will generally have a better balance of Resists (maxed S/L and the rest in the high 50's and low 60's.) But it'll generally max Defense out at lower levels than Invuln can achieve. Just not enough to make a difference in most content. It makes up for it with better Endurance management and Regen.
  13. Honestly no. Then again, I like self-sufficient builds.
  14. And here's a Fire/Invuln: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Armageddon: Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Fire Blast -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Fire Ball -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/EndRdx:50(15), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(15), SprOppStr-Rchg/+Opportunity:50(17) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Blaze -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31) Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(31), Pnc-Heal/Rchg:50(31) Level 12: Aim -- RechRdx-I:50(A) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 18: Fire Breath -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(37) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(39) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40) Level 26: Blazing Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 30: Invincible -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 32: Rain of Fire -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(46) Level 35: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 41: Inferno -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 50: Agility Core Paragon Level 1: Opportunity ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;676;1352;HEX;| |78DA6594C94F535114C6EF6B5FC5B6CC5086329502A51429ADA02E95392A4D88246| 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|3F211F9181C7902CE896E90BA41EA8E50D72DFD0CD037B0C5774E6A8659337C115A| |A397C8CBE415307E95BC0606457798BAC33C2F71D22BBE28CF4DB40333552D4AC56| |88BFD56A57BD66996EFB5FCC9A32215965885255E6119ABB08C5758E6375BDC386B| |0B66F97E2BA314E5AE975B0B4BF1A347BCC666EFE77F1687D18B7DD51FC62C1B0FE| |04C7EAAC8FAB239EB022A379E079B039858F1FFE7970C2B8E94E2F18D5F40C3557A| |FF0334B9FAAC| |-------------------------------------------------------------------|
  15. Here's my current Sentinel build for DP/Invuln. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! DEADEYE: Level 50 Magic Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Dual Wield -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Empty Clips -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/EndRdx:50(15), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(15), SprOppStr-Rchg/+Opportunity:50(17) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Suppressive Fire -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31) Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(31), Pnc-Heal/Rchg:50(31) Level 12: Swap Ammo Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 18: Bullet Rain -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(37) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(39) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40) Level 26: Executioner's Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 30: Invincible -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 32: Piercing Rounds -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(46) Level 35: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 41: Hail of Bullets -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Agility Core Paragon Level 1: Opportunity ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;693;1386;HEX;| 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  16. Yeah. Considering all the ways to bypass the need for Unstop, there's no real need for the power anymore.
  17. Basically, once it got it's Level 50 kit out, I haven't touched the build. It's absolutely solid. And I don't take Unstoppable because if you're built right, Unstoppable is just a delayed suicide button.
  18. Yeah, things like Costumes, AE data and customizations are EASY to transplant.
  19. Yep. And it was ALMOST as secure as dropping trou to show off your "INSERT HERE!"" tramp stamp in a prison yard...
  20. Take a look at the last few posts. We've got something in the works that sidesteps needing to dink around in the game code.
  21. What "starting over"? All that stuff's saved ON THE SERVER. The only stuff you have locally is just what's needed to run the game's front-end. So if you have to reinstall to get CoH working again, KNOCK YOURSELF OUT!
  22. Yeah, pre-Incarnates, had anyone told me I'd have a zero-heals CORRUPTOR with an Empath badge, I'd have laughed in their faces.
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