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Hyperstrike

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Everything posted by Hyperstrike

  1. My Elec/Elec/Mu and his two (minorly different) builds. In both cases I could have capped Psi. Just...well...wasn't paying close enough attention... Primary Build Secondary
  2. I've had a couple "accidental" dupes.
  3. Grab yourself a couple enemy groups. [FOOTSTOMP!] We've been keeping them warmed up for you!
  4. If you look at one of the reviews on the Newegg site, it says the machine maxes out at 8GB, with the default being 4 (2 sticks of 2GB). So you're looking at about $50 or so on Amazon. If you want to be SURE you're getting the right memory, hit http://www.crucial.com and run their system scanner. It'll suggest compatible memory and SSDs in their inventory. All told, between memory and an SSD (500GB), you're probably looking at about $130 or so. Swapping to an SSD should NOT be an issue. You may not get max performance out of a drive. But you should be able to yank the primary drive, insert the SSD in a 2.5" to 3.5" adapter. https://www.amazon.com/ORICO-Adapter-Mounting-Bracket-Interface/dp/B01LZWX6PD It's not going to be some raging gamer. But it should start up and open things relatively quickly (ESPECIALLY compared to a hard drive).
  5. Again, did you install to a new location? Or did you merely remove Tequila? I don't think it's going to work right if you just try and shoehorn it into a pre-existing Tequila install directory. Also, what's the location of the install folder? (Full path please.)
  6. I didn't say "better resists". I said a better balance. Also there's the fact that, in a nearly identical build including Tough, most of the build's Resist is coming from Auto powers, not toggles. So yeah, it trades a little.
  7. Basically, WP will generally have a better balance of Resists (maxed S/L and the rest in the high 50's and low 60's.) But it'll generally max Defense out at lower levels than Invuln can achieve. Just not enough to make a difference in most content. It makes up for it with better Endurance management and Regen.
  8. Honestly no. Then again, I like self-sufficient builds.
  9. And here's a Fire/Invuln: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Armageddon: Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Fire Blast -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Fire Ball -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/EndRdx:50(15), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(15), SprOppStr-Rchg/+Opportunity:50(17) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Blaze -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31) Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(31), Pnc-Heal/Rchg:50(31) Level 12: Aim -- RechRdx-I:50(A) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 18: Fire Breath -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(37) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(39) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40) Level 26: Blazing Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 30: Invincible -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 32: Rain of Fire -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(46) Level 35: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 41: Inferno -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 50: Agility Core Paragon Level 1: Opportunity ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;676;1352;HEX;| |78DA6594C94F535114C6EF6B5FC5B6CC5086329502A51429ADA02E95392A4D88246| 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  10. Here's my current Sentinel build for DP/Invuln. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! DEADEYE: Level 50 Magic Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Dual Wield -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Empty Clips -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/Rchg:50(13), SprOppStr-Acc/Dmg/EndRdx:50(15), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(15), SprOppStr-Rchg/+Opportunity:50(17) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Suppressive Fire -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31) Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(31), Pnc-Heal/Rchg:50(31) Level 12: Swap Ammo Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 18: Bullet Rain -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(37) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(39) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40) Level 26: Executioner's Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 30: Invincible -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43) Level 32: Piercing Rounds -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(46) Level 35: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46) Level 41: Hail of Bullets -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Agility Core Paragon Level 1: Opportunity ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;693;1386;HEX;| 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  11. Yeah. Considering all the ways to bypass the need for Unstop, there's no real need for the power anymore.
  12. Basically, once it got it's Level 50 kit out, I haven't touched the build. It's absolutely solid. And I don't take Unstoppable because if you're built right, Unstoppable is just a delayed suicide button.
  13. Yeah, things like Costumes, AE data and customizations are EASY to transplant.
  14. Yep. And it was ALMOST as secure as dropping trou to show off your "INSERT HERE!"" tramp stamp in a prison yard...
  15. Take a look at the last few posts. We've got something in the works that sidesteps needing to dink around in the game code.
  16. What "starting over"? All that stuff's saved ON THE SERVER. The only stuff you have locally is just what's needed to run the game's front-end. So if you have to reinstall to get CoH working again, KNOCK YOURSELF OUT!
  17. Yeah, pre-Incarnates, had anyone told me I'd have a zero-heals CORRUPTOR with an Empath badge, I'd have laughed in their faces.
  18. For some reason, I like this idea too. Maybe I'm biased...but hey!
  19. Actually no. The Ryzen2 and Ryzen3 chips have roughly identical power envelopes. Basically this is due to some of the core unit integrations they've done. Instead of powering multiple core units and a bus between them, they just have larger core units and fewer busses.
  20. One of my MSR Leaders is a DP/FF. Here's her current build (minus all the +5 boostery) Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Clandestine (2020 Build): Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Force Field Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(3), SprMlcoft-Acc/Dmg/Rchg:50(3), SprMlcoft-Dmg/EndRdx/Rchg:50(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMlcoft-Rchg/Dmg%:50(7) Level 1: Personal Force Field -- Krm-ResKB:30(A) Level 2: Dual Wield -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(9), SprWntBit-Acc/Dmg/EndRdx:50(9), SprWntBit-Acc/Dmg/Rchg:50(11), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(11), SprWntBit-Rchg/SlowProc:50(13) Level 4: Deflection Shield -- Krm-ResKB:30(A), DefBuff-I:50(5) Level 6: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46), SprFrzBls-Rchg/ImmobProc:50(46) Level 8: Swap Ammo Level 10: Bullet Rain -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(39), SprScrBls-Acc/Dmg/Rchg:50(40), SprScrBls-Dmg/EndRdx/Rchg:50(40), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(40), SprScrBls-Rchg/+End:50(43) Level 12: Insulation Shield -- Krm-ResKB:30(A), DefBuff-I:50(13) Level 14: Suppressive Fire -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(15), SprEnt-End/Rchg:50(15), SprEnt-Acc/Hold/End:50(17), SprEnt-Acc/Hold/End/Rchg:50(17), SprEnt-Rchg/AbsorbProc:50(39) Level 16: Kick -- FrcFdb-Rechg%:50(A) Level 18: Executioner's Shot -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(37), Apc-Dam%:50(39) Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(21), LucoftheG-Def/EndRdx:50(21), Rct-ResDam%:50(34) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23), UnbGrd-Max HP%:50(23) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(25), ShlWal-ResDam/Re TP:50(31) Level 26: Piercing Rounds -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(27), Rgn-Acc/Rchg:50(27), Rgn-Dmg/EndRdx:50(29), Rgn-Knock%:50(29) Level 28: Fly -- Frb-Stlth:50(A) Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34) Level 35: Repulsion Bomb -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(36), PstBls-Dmg/Rchg:50(36), PstBls-Dmg/Rng:50(36), PstBls-Acc/Dmg/EndRdx:50(37), FrcFdb-Rechg%:50(37) Level 38: Afterburner -- WntGif-ResSlow:50(A) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42), Ksm-ToHit+:30(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(45) Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(48) Level 49: Tactics -- HO:Membr(A), HO:Membr(50), RctRtc-Pcptn:20(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(46), Mrc-Rcvry+:40(48) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(48), EndMod-I:50(50) Level 50: Assault Core Embodiment Level 50: Rebirth Radial Epiphany Level 50: Longbow Total Core Improved Ally Level 50: Diamagnetic Total Core Conversion Level 50: Ion Core Final Judgement Level 50: Agility Core Paragon Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | 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  21. But humility becomes the hero! Also, it's hard to be annoyed at someone when you're laughing your ass off at them.
  22. The Poster? Bah! This sounds so cold! I'm "Hyperstrike". Or just "Hyper" HYPER HYPER HYPER!!! *SHUDDER* for short. Hell, in a pinch, I'll even answer to "Hey! You! Dummy!"
  23. Arachnos are NASTY opponents with multiple overlapping attack surfaces. Debuffs out the ying-yang. Psi damage. Toxic damage. Basically a nightmare scenario. They debuff the crap out of you, THEN start whacking away with things you're generally weak to. If you're sufficiently tough, Carnies aren't terrible, even with all the Psi. Freaks are a joke. Malta you just want to create a macro: /macro Sapper, targetname sapper And get them before they get lucky enough to bypass your defenses with that crazy-strong sap. Once they're out of the way, Malta is just annoying with the teleporting agents.
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