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biostem

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Everything posted by biostem

  1. Anyone else think it odd that Vanguard can achieve the same thing as Portal Corp, while only requiring small, relatively flat wall-mounted portals, or am I missing something here? Is it that all portal tech is based upon Rikti tech, and while Portal Corp may have reverse engineered it in the private sector, Vanguard had direct access to said Rikti materiel and a much larger budget?
  2. I was more referring to this.
  3. I had thought about such an AT before - what they'd have to do, IMHO, is turn the various "ally-only" powers into something like a PBAoE so you would also benefit, thereby giving you the tools to survive being in melee range. Some sets, like traps, might be difficult, but still doable...
  4. I can't speak to the devs underlying intentions, but I have taken to running combat jumping with a stealth IO on several of my characters - it serves as another LotG mule, the immob protection is nice, and it has quite possibly the lowest end cost of any power in the game, (of course excepting the no-cost toggles).
  5. If you were creating a new AT, with blaster secondaries, (manipulation sets), as its primary, what type of set would you have as the secondary? I was thinking pets could make for an interesting combination, or maybe control, (but the latter might be redundant or too close to dominators). Your thoughts?
  6. S.W.O.R.D.
  7. Now we need an arc where Praetoria reasserts control over ALL such units and turns them against their "masters" - then Crey's true genius in NOT adopting them will shine through!
  8. I mean, the cat is already out of the bag - the code is out in the wild. No argument on that point!
  9. For Beasts, maybe remove the lockout on pack mentality when using Fortify Pack. For Thugs, maybe allow the MM themselves to benefit from the Enforcers' leadership abilities. For Demons, maybe tweak the shorter range whip attacks to be more effective or useful, (more or other debuffs, perhaps).
  10. I mean, there's no intonation or way to discern intent, short of a heavy dose of skepticism or just taking everything at face value. *YOU* could always opt to put some form of "Joking BTW" in your replies if you wanted to dispel any ambiguity...
  11. I don't think you could blanket-answer this, as powerset selection greatly influences the outcome. Also, you need to consider things like APPs/PPPs, IOs, and even ATOs. Also, depending upon the sets, the increased AoE size for tankers and their inherent taunt may actually make fighting groups of enemies (vs single more powerful ones) a lot easier...
  12. IIRC, the various MM wolf pets already have some of their own animations, so it shouldn't be too difficult to port them over to such a power...
  13. Yes, you're right in that specific example. My larger point was that a company could call themselves something that implies the source or quality of their product, without said adjectives actually applying to the product in question...
  14. Even if that was implemented, unless there were instances where those were all you could play, there'd still be a huge disparity between fully IO'd-out builds and more casual PvP-ers. Maybe there could be some sort of "Enhanements-off" instance where people could pit build against build, thereby ignoring IOs and set bonuses altogether, (though even then, some sets have access the powers that IOs attempt to compensate for).
  15. Unfortunately, a company could name themselves "Untainted Organic Blood" and put that on their label, even if none of it was true...
  16. biostem

    ??/rad armor

    I really like my dual pistol/rad armor sentinel. You lose out on aim, but the different ammo types give you a lot of flexibility.
  17. biostem

    Ice/Ice AT?

    I just want to say that I've had really good results with my ice/earth blaster. Recolor the earth powers using the crystal option and a white-blue tint, and it looks just like ice.
  18. And if it really is something you're serious about, check this list for invention-origin enhancements, (IOs), that provide additional PvP-oriented effects, like teleportation protection/resistance.
  19. The thing is, the game kind of splits what would be traditionally thought of as "psychic abilities" into the illusion set, (creating false images, causing false wounds, etc), and mind control, (psychokinesis, hypnosis, etc). What they could have done was to have mass confusion despawn the affected enemies and replace them with "pet copies" under your control, (thereby eliminating the XP penalty and such), or maybe just change them to now be flagged as allies...
  20. Powers work a bit differently in PvP than they do in PvE. I'm not big into PvP, either, but you do have access to 3 separate builds, so if it's really something you want to get into, consider devoting 1 of them for that purpose...
  21. Just checked the game proper, and I'm showing 3 servers down...
  22. I was playing on a PI PUG the other day, and 2-3 of us mapserved at the same time. Perhaps it is/was a regional issue, (3rd party carrier or such)?
  23. Love the first design! I wish we could get those boots in a non-metallic/matte finish...
  24. No argument there. I get that, but at some point throwing up your hands and just giving up on the team becomes counter-productive. Again, it's not about barking order to others, but finding a happy medium where you can gently encourage people to improve.
  25. biostem

    Ice/Ice AT?

    Are you dead-set on ice, specifically, or are you open to any of the "ice-adjacent" sets, like storm? I mean, stone armor and seismic blast sets have options for crystal, which can easily simulate ice...
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