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biostem

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Everything posted by biostem

  1. The issue is that sometimes the "leader" isn't necessarily the one with the star. Voluntarily rewarding the person or people that step-up to facilitate things requires no new code or systems, and is already possible...
  2. Then we don't need to facilitate them. If you want to give a tip to a raid leader, PM them and offer one...
  3. Y'know what might work well - we have a ninja leap costume change animation - what if this was implemented as a regular emote, (as well as a costume change one)? Maybe have a version without you doing the offscreen leap, and you can tie it into the deactivation of a power or something...
  4. I have as of late, so throwing in some LotG's later on won't be a problem. A panacea, etc will also be of great help. Thanks!
  5. That'd be great, but I think you want this thread. This one is more for people requesting (help with) a costume design for one of their characters.
  6. There's definitely a different feeling to playing CoH now vs then - I used to do a lot of street sweeping, and TFs or trials were never really on my radar. I felt a great compulsion to play back then, as I was paying to play, and any notion of just hanging around felt like a waste to me. Leveling was definitely a lot slower, but I don't know if that was just due to my general inexperience with optimizing my builds, fewer powersets to choose from, or the lack of any real farms or P2W powers, (or a combination thereof)...
  7. So I've wanted something akin to a battle axe stalker, but since that's not available, I've been looking for alternatives. I leveled up a bane spider VEAT, but they're closer to war mace, and not exactly what i was looking for. I didn't realize that scrappers got ninjitsu, and with its stealth power, you basically get a guaranteed crit on your opening attack. I was just wondering if anyone has had a similar experience and/or what your thoughts were on this comb. My character is still fairly low level, so I'm looking for input, otherwise I'll move ahead and see where this takes me. Cheers!
  8. The best solution is to form your own teams and to specifically advertise them as "casual" or "laid back". It's amazing how this filters out those whose only concern is "ECKSPEEZ" or "LEWT"...
  9. What are you talking about? What is "tactical" about an enemy leaving no remnant behind with which to use your powers? Want to use victory rush on that GM you and your team just defeated? Too bad, they just poof away. Fighting BP and all the bosses happen to be the spirits? Well, I guess you're SoL. No other category of powers is penalized in such a way...
  10. So there are several powers that require the body of a defeated enemy in order to activate. Some enemies, such as Jump Bots or the BP floating masks do not leave anything when defeated, thereby negating the use of these powers. I think it'd be great if those enemies, when defeated, left some sort of wreckage or residue when defeated, which can then be interacted with. Your thoughts? Thanks!
  11. Isn't the point of day jobs that you progress them by *not* being logged in?
  12. Does Blood Thirst bypass the lockout from exhausted?
  13. I meant that if you, as a savage melee user, was near an enemy under the DoT of Hemorrhage, you'd generate stacks of blood frenzy, since you can smell their blood or something. Sine you mentioned it needing to consume those stacks when you're at 5, perhaps that could be when the +regen effect kicks in for you, while also applying the exhausted lockout. Another idea for consuming the stacks could be that you end the DoT and instead apply a massive hit of damage - think of it as rupturing the wounds you applied...
  14. What Hemorrhage should do is play with Blood Frenzy in a sort of inverse way - being near the enemy, while they are under the DoT, should generate additional stacks of Blood Frenzy and apply a -res effect to that enemy. Heck, maybe being near them should provide you a +regen effect, to reflect you feeding off of the enemy as they bleed out...
  15. This is a fairly popular request - check out the Suggestions thread up a little...
  16. AFAIK, powers can only be activated by their name or by the particular tray and slot they inhabit. There is not way to activate a power by its type, (lore, destiny, judgment, hybrid), though that would be nice...
  17. I don't think the CoH-offshoot "Titan" is the former WoW project you mentioned. I don't think Blizzard had any intentions of going into the superhero genre - it seems they found their niche in fantasy and sci-fi, (Warcraft & Starcraft, respectively).
  18. I just checked in-game, and my tanker is getting 2.63% base for maneuvers and 10% base for tactics, so I think your chart is off... I also checked assault, and it said the base value for that was 15%.
  19. For anyone that has read the manga or seen the anime for Made in Abyss, what AT and powers would you select for a delver? I'm not referring to any specific character, but in general. I'm thinking Willpower would be one likely set, but I'm open to suggestions. Thanks for reading!
  20. The only thing I've seen is to use the mirror-image setting for Phantom Army, switch your own costume, summon them, then you switch back. I haven't seen an option where they just work off of some other costume that you don't currently have equipped yourself...
  21. I don't know how recent the phenomena is, but lately I've seen people advertise that they're starting an ITF, but will only accept broadcasts from within Cimerora... so yeah.
  22. I've gotten a few of those, as well as ones basically TELLING me to invite them. 😑
  23. Something like a set of non-stacking buffs where the "leader" could designate a target, and teammates receive a buff if targeting that enemy, or designating a spot to move to, and teammates who move there receive a buff, etc...
  24. The thing is, the origin of your powers is up to you - a thermal, radiation, ice, etc corruptor or defender can be just as much magic as they could come from technology or a mutation. What I would suggest is to focus on the dual nature of this set benefitting friendly targets and harming opposing ones, and retitling it accordingly.
  25. Were you the only one running tactics, though? Getting those team buffs stacked is kind of the crux of this thread...
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