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biostem

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Everything posted by biostem

  1. I agree, but without knowing the specifics of what changed between then and now, all I could provide was a possible fix. I'm glad it worked for you, but you could also see if there was a restore point created within the last few weeks, by Windows, and attempt to revert to that. Cheers!
  2. I'm going to speak in very general terms, here, so my advice may not apply to every circumstance, but I think it is generally useful: 1. Slot your attack powers with 2 accuracy, 3 damage, and an optional endurance reduction or recharge reduction, depending upon if you have any endurance issues or need those attacks up more often. 2. For your control abilities, I'd go with this - 2 acc, 2 of the appropriate effect, (hold, disorient, immobilize, etc), then 2 recharge. Swap out 1 of the mez enhancements for an endurance cost reduction if you have endurance issues, or an additional recharge if having the power up for often is a priority. 3. As an alternative to #2 above, go with a similar 2 acc, 3 dmg, 1 end redux or rech if slots are available.
  3. This may sound weird, but are they even enemy NPCs at that point? I may be that they actually only exist as an object, which spawns in the actual enemy once you get close. However, while we're on the subject, I'd like to be able to target Freakshow mid-rez...
  4. If separate volume controls aren't an option, then what I'd like to see is a different 2-fold approach: 1. If a glowie appears in your field of vision, mark it on the minimap. 2. Add a sort of "visible sound" effect - greatly expand the glowing effect to have it do a slow flashing or add some sort of "sound lines" graphic, which expand and contract to & from the object...
  5. While I can't speak to the bind/those files previously working, why not try a new one that only switches costumes, with nothing else that may be getting in the way...
  6. Are you waiting the 15 or so seconds before trying to change costume again? What power is in slot 6? Why are you including the "emote none" part?
  7. Your characters shouldn't get deleted, no matter how inactive they are, and they are only in the "warning" phase regarding the possibility of losing your character names, which means that you may get a '!' indicator next to them on the character select screen, but even then, no actions will be taken at this time. Even if you did lose the character's name for some reason, you'd just have to change it when you logged back in, so the character and any progress won't be lost, regardless...
  8. Use the existing call box object, place a bunch around the zone, and allow our characters to "respond" to them, thereby bringing up a selection of 3 random missions, much like Radios/Papers...
  9. The issue is, AFAIK, the only way to make you immune to outside effects is via an untouchable flag, a la phase shift, which wouldn't really be feasible in this context. Perhaps some method of having an emote resume/persist if interrupted, could be implemented - so you'd still react to the outside effect, but go back to what you were doing before...
  10. Well, have each individual player access whichever is appropriate for them, (radio for heroes/vigilantes & paper for villains & rogues), then all you'd need to address is permitting any faction in the selected mission...
  11. Just expand it to be useable on *any* defeated entity, then scale the damage it deals based upon the target - Players = AVs/GMs > EBs > Bosses > LTs > Minions > Underlings
  12. I could be wrong, but I think that's the Valkyrie pattern...
  13. Isn't the new content supposed to be ultra-difficult? If that is indeed the case, why would you expect to be able to roll up into it with the same build and approach, and expect to be just as successful? Even then, it doesn't invalidate all the other content left to experience...
  14. So I had a tunnel farm that I would run my new character through, to get them through the first few levels, try out different power combinations, and earn from AE tickets. With the changes in AE XP, and seeming increased difficulty, what are you folks utilizing nowadays? I tried creating a modified tunnel under the new rules/system, but the enemies are just wiping the floor with the low level characters. What're your suggestions or advice? Thanks!
  15. I think you have to look at things from the perspective that we are just lucky to be able to play CoH here. At the same time, I can agree that I don't agree with all of the decisions the devs have made, but am more willing to work within/around those changes than abandon HC altogether...
  16. Simply put, how about allowing mixed teams to undertake Newspaper or Radio missions within Kallisti Wharf. Thanks for reading!
  17. It basically makes the game use a simpler, less processor-intensive rendering method - the game runs a whole lot better on computers w/ integrated graphics. If you don't like it, just remove the command from that field...
  18. The issue for me is that being able to advance my character is a big draw that gets me to play them - once I hit 50 and get all my Incarnates unlocked, there's a little further advancement via IOs, but beyond that, I get a feeling of stagnation. While I do enjoy revisiting many of them, it sometimes feels like I am spinning my wheels, so to speak...
  19. There is nothing stopping you from imposing your own limits on what you can access and when - want to wear a cape only after completing the associated mission? You can do that. What to avoid P2W powers or the invention system altogether? You can do exactly that. The only limiting factor is you!
  20. Was it a Homecoming account? You won't be able to access any of your OG CoH characters or such...
  21. TBH, what I'd rather see would be a system where you could be walking passed a building, and perhaps get a popup that you hear some commotion inside, which generates a random radio/newspaper-style mission inside...
  22. Yeah, but it's not the first set with different cone powers in it, so this is nothing new...
  23. Because of its wider cone, a range enhancement will allow you to more easily encompass even more targets!
  24. Frankly, a set of small masks/domino masks should be added as separate face options - the way faces handle patterns is different than other body parts...
  25. It was a good distraction for a couple of hours. Still, I would have liked more on the world regarding metahumans/supers in general - it seemed like the 2 were the first in this particular world? The whole "special hammer" thing seemed like an odd addition as well. Still, good to see something different.
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