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Everything posted by biostem
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So based upon positive experiences I had with my dark blast/super reflexes Sentinel, I decided to take advantage of the Mapserver event and give a SR/DM Tanker a try. They play very different from other Tankers I've tried before, but the 2 sets actually gel quite nicely; You get a self heal to cover SR's lack of one, 3 PBAoEs, (I didn't bother with shadow maul), and by taking soul mastery, I got some ranged punch and another AoE, not to mention a great anchor debuff in darkest night. One surprising thing for me is that this tanker has fewer end issues than my sentinel, who gets a dedicated +recovery power in enduring, though I kind of miss the Sent's absorb power, (I do plan on taking advantage of the 2 Tanker ATO uniques, though). The lack of a damage/taunt aura means I have to be much more attentive with punchvoke/taunt, but it fits with the character I'm playing. Have you folks found any interesting combinations that surprised you, or have any general advice for either super reflexes or dark melee? Thanks! Other thoughts: The many sources of -tohit really help with this defense-heavy set. Having an AoE fear adds an additional source of mitigation. With all the defense powers in SR, there's no need to find "mules" for the LotG global recharge IOs. In addition to the above, quickness means I can pull off dark consumption and soul drain that much sooner. I opted to take the summon Widow power, but I could have as easily taken soul tentacles for a bit more ranged punch and to stack immobs with midnight grasp. Leviathan or Mu Mastery look like they could provide a bit more in the way of a ranged punch than Soul Mastery.
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Honestly, I would rather we get something like a "gravitic blast" set, which wholly utilizes the reverse-repel or knock-toward effect...
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We have a precedent for this - Radiation Armor's Ground Zero - it damages & debuffs enemies, while healing allies.
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Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
No, it has a repel effect. The knockdown is part of the special effect while the enemy is within a storm cell. -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
The problem is, AFAIK, you cannot enhance the "special effect" that some powers get - similar to how the teleport of mystic flight is unenhanceable. -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
The setting was listed as "Alpha", but I can see it now, thank you. For those not wanting to go through all of that, here's the details: 90 sec recharge 25' radius Storm Cell lasts for 60 sec -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
Says "No data found for power "blaster_ranged.storm_blast.storm_cell"!"... -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
I'm not able to check ATM, but can someone please give me an idea of the size of the AoE, recharge time, and duration of Storm Cell, as it seems critical to how the powerset works. I'm excited to try this set out! Can you place 2 with enough recharge? Thanks! -
I really just want to have a system in place to change costumes upon entering combat and when exiting...
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Why not go with something in-between - Ninjitsu for scrappers makes them very stalker-ish. You get another way of landing crits, via Shinobi, a self heal, an end recovery power, and even a little control. Landing a crit with a battle axe, while hidden, is just the cherry on top!
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Spider-Man: Across The Spider-Verse
biostem replied to Techwright's topic in Comic, Hero & Villain Culture
Some thoughts: -
But auras can only take 1 color, and definitely don't have an option for right & left. Maybe a better option would be to have an aura that performs a costume change when in combat, then reverts you once out of combat...
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#1 sounds good. They'd probably have to exclude wings that have a shared central joint, like some of the tech wings. For #2, it'd probably have to follow the same limitation as #1. I presume that in order to hide the wings when not flying, a wholly new version of each wing would have to be introduced, and they'd either just appear out of nowhere or require new animation work. You'd probably be better off with binding a key to trigger a costume change when (de)activating flight...
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That's why I said "primary sets", but point taken.
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You can slot it to make its duration equal to or greater than the power recharge, but the gun drone self destructs after a short while. As others have pointed out, Voltaic Sentinel is more of a toggle "option" than a pet. The precedent seems to be that only controller/dominator/mastermind primary set pets are permanent, as even a defender's dark servant is not permanent...
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Do the grav immobs negate the KB from energy? Would save a ton on slotting if they do...
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Correct me if I'm wrong, but if you use a power that applies a debuff or a buff to you that targets an enemy, and the enemies attack in retaliation, aren't those initial attacks calculated before the buff or debuff is applied? I suppose it's a matter of the precise timing of all the powers and such...
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Make Circle of Thorns maps less confusing
biostem replied to LemonBars's topic in Suggestions & Feedback
Even a simple adjustment, like making elevated areas lighter in color, and lower ones darker, then marking ramps or stairs in another color, would help greatly... -
Make Circle of Thorns maps less confusing
biostem replied to LemonBars's topic in Suggestions & Feedback
The problem is the maps don't really depict paths up to or below the "main" level. I recall a cave map where there's a wee little ramp leading up to a sort of loft area, (might be the infamous "pancake room" now that I think about it). At the very least, a little better color differentiation between floors, walls, and ceilings could go a long way... -
Obviously we need nerf guns, nerf shields, nerf boxing gloves, etc...
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I think this proposed AT has too much going on, and the reliance on either placing the AoE or attacking in order to survive means they couldn't really take the alpha strike.
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The problem is, frankly, the mass audience doesn't care that it's D&D. They should have marketed it as a high fantasy adventure in a magical land sort of epic, but got too bogged down in random nonsense and modern-day "stuff". Sell it as fun and entertaining, with the fact that it is D&D as a footnote...
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I wonder if, in general, Marvel is against the idea of funding and promoting a game where players could create their own unique characters; It seems to me that they're much more interested in monetizing their existing characters/IPs. On top of that, the MMO market just isn't what it was before. Frankly, an MMO where you start off as an Avengers or X-Men recruit, then could progress to a full member, eventually participating in quelling global threats would be amazing, but then they couldn't sell Captain America skin #531 for the thousandth time.
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Weird Event Idea For Khallisti Wharf (If It Ever Becomes Active)
biostem replied to Rudra's topic in Suggestions & Feedback
Maybe just put some destructible cars and trucks from a mayhem on them and have a bonus for preventing them from being destroyed... -
Weird Event Idea For Khallisti Wharf (If It Ever Becomes Active)
biostem replied to Rudra's topic in Suggestions & Feedback
Have a giant Black Dwarf attack KW kaiju-style, with waves of Longbow Chasers and Arachnos flyers working in tandem to deliver strafing runs against it. You and your team can fight it directly - perhaps turn the bridges into destructable objects during this event and you have to protect them or something.