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Everything posted by biostem
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In the folder where you installed CoH, there's a "Costumes" folder. The files are in there. As for guerilla/simian appearances, I've seen some people use the alien face to great effect. Here is a pic of my own money character "The Westward Traveler":
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I meant for the MM themselves, not their pets. Ninjas and Zombies were doing the melee thing for the pets long before beasts...
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I'm all in favor of more options, so right on! Necro already has these, and we already have 3 MM primaries with gun attacks, which is why I went with water blast attacks...
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Yet another, another Sentinel improvement thought...
biostem replied to Errants's topic in Suggestions & Feedback
Isn't that just the first 2 powers, though? I mean, it's not insignificant, but it kinda means you have to take each and every enemy to get the effect, and only using your 1st 2 attacks... -
Don't "name and shame" - report this to the GMs and provide your evidence to them.
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Yet another, another Sentinel improvement thought...
biostem replied to Errants's topic in Suggestions & Feedback
If "Opportunity" affected all the sentinel's primary powers in some way, like scrapper crits or tankers taunt effect, I think it would better define the AT. It'd be cool, IMO, if a Sentinel "tagging" an enemy with their attacks had some benefit to the rest of the team.. -
Indeed. Keep it to a basic "aye aye" type of acknowledgment...
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We already have 3 gun-wielding MM primaries, so I thought I'd mix it up by introducing something else, and unless they were extremely powerful, melee attacks would just be too risky.
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Maybe the Swashbuckler or Raiders could be very "persuasive", and have a small chance of their attacks confusing the enemy...
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So we have ninjas, robots, and zombies... but no pirates!? This needs to be remedied, so here's my suggestion: As a master of the high seas, those calling upon the aid of pirates also wield power over the very water they sail upon! 1. Aqua bolt, (from water blast). 2. Deckhands - These are your most basic crewmembers. The 1st 2 you summon wield basic boarding axes, (use battle axe attacks), can throw said axe, (use the tomahawk power that some Banished Pantheon Chambers have), can fire a simple musket, (also per the Banished Pantheon Chambers). The 3rd deckhand you summon is a "Sawbones", who uses the bonesaw and dartgun attacks that some Vahzilok enemies wield, as well as alkaloid and weaken from the posion set. 3. Hydro blast (from the water blast set). 4. Upgraded Swag - 1st pet upgrade power. 5. Whirlpool (see water blast power). 6. Raiders - These are your seasoned fighters. They wield dual blades, but can fall back to a blunderbuss when needed, (uses the buckshot power from assault rifle). Later, they can be upgraded so that their charge strikes fear in the hearts of their enemies, (fearsome stare). 7. Deck Gun - You are able to quickly setup a deck gun, which fires enchanted cannonballs, causing a water burst wherever it strikes - Use the acid mortar placement animation and model, but have it actually cast water bursts from the water blast set. 8. Swashbuckler - You call forth an elite pirate warrior, wielding 2 swords and a powerful rifle. Their very presence inspires their allies to fight harder, (periodically casts world of pain). Uses dual blade attacks and can fire something similar to the Nemesis Lancer Rifle, which does targeted lethal & fire AoE damage. 9. Pirate Booty - Final pet upgrade. What are your thoughts? We pretty much already have all the costume pieces we'd need, and I'd love to see all tiers optionally have male and female models spawned in when summoned...
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While we're on the subject, is it just me, or do a large proportion of the belts seem to sit really high on my characters?
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I don't think we should get BAB's unique fists.
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Yet another, another Sentinel improvement thought...
biostem replied to Errants's topic in Suggestions & Feedback
What if, in addition to reducing their damage resistance, Opportunity was also a debuff applied by both/either the 1st or 2nd attacks, which restored a little health and endurance to anyone that struck the target? Make it a persistent effect that benefits the ENTIRE team with each attack, instead of having the "fill the bar" mechanic. That, or make it a click power like Domination, so you can use it when you want. -
I'd suggest screencapping your rewards log and open a support ticket...
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Meghan received an experimental treatment derived from sea creatures, in order to save her life. It had some... side effects. Deciding to make the best of the situation, and in order to learn to control her new powers, she took up hero work, dubbing herself "Meg A. Lodon", (warm water and stealthy "Orca" looks):
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Obviously the reason for travel suppression is to force people into hover and combat jumping...
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Not being directly hit by any nuclear weapons itself, but still suffering the global effects of all the other strikes, along with the oil shortages, the Australia of the Mad Max movies exists within the Fallout universe - they never got the advanced weapons or robotics of the US, due to having closed off their borders once word got out of the US annexing Canada...
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I'm cautiously optimistic about this series, but I have a few reservations: 1. Is this going to be an Obi-Wan show, or an Owen/Beru/redemptive Inquisitor one, featuring Obi-Wan? 2. There were no Inquisitors present when something as vital as the Death Star plans were stolen, so I hope there's a good explanation for why they aren't present here; Perhaps we'll get something like Darth Vader straight up murdering one or two for daring to get involved in something he's involved in. 3. I hope we get an explanation for how no one made the connection between Luke Skywalker and Anakin - maybe all records were destroyed or altered? 4. I hope Obi doesn't just mope around all the time, but I also don't want him whipping out the lightsaber at the drop of a hat. Maybe he'll be more subtle and we'll see more mind tricks or misdirection? 5. If Owen faces down an Inquisitor, I hope we get some explanation as to why Luke never catches wind of it. 6. Will we see Leia or the Organas?
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I don't want to derail things too much, but I think that enemy NPCs need to have some sort of "reaction time" factored into their responses, so a player character jumping or teleporting into the middle of them, who was previously undetected, isn't met with an immediate and simultaneous response...
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I'm not saying I'm in favor of travel power suppression, but the devs did include powers like hover and sprint, which do not suppress while in combat, so you could always try slotting up swift and sprint if you wanted faster movement speed while in combat...
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That's honestly more of a PvP issue to consider - the computer-controlled enemies can pretty much react instantly...
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New Statues (Low Priority Suggestion)
biostem replied to Sakura Tenshi's topic in Suggestions & Feedback
I wonder if we could get the Atlas statue with the hollow wire-frame globe, like was shown in the very early CoH videos... As a general suggestion, though - maybe hold a costume contest, (noting that the character has to be monochromatic)... -
You never outgrow them, so I'd say no. Perhaps the cost to craft them could be reexamined, though...
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The problem is the risk vs reward mechanic gets messed up when you factor in IO set bonuses, pool powers, and Incarnate abilities...