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biostem

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Everything posted by biostem

  1. Do those "wings" flow like capes, or are they just a solid-color mesh that basically just stretches and distorts as she moves her arms? That's certainly 1 way to go about implementing things, but it wouldn't move and flow like a cape...
  2. I don't know if the engine can handle flowing objects connected to multiple points, like for the "arm-webbing" of someone like Banshee would need to work.
  3. I have a gravity/time controller. Name's Tivity, Rela Tivity.
  4. Those powers provided the various effects BEFORE IO set bonuses were a thing, so no, (excepting Sorcery, which has no indication that its functions were added with set bonus muling as a design consideration), adding features to a power just to facilitate muling set bonuses doesn't have a precedent. Asking me why *not* to include such features does not answer my question; You either proposed or support said addition, so defend your position. I'm all for improving the teleportation set, but not in the name of further feeding the power creep.
  5. Also a Tanuki statue for us anime fans...
  6. What I find amusing is how the makeup is basically just a decal applied to the face - some of which have grins or other non-relaxed expressions, and look really silly. I'd love to be able to set 12 color for th eyeshadow and another for the lips. Similarly, I'd love to be able to set the "tendrils" on the organic face to one color, an the glowing eyes to another...
  7. There aren't many options with flowing components. Try the 'bolero' torso option, and the wedding hairstyle. Cheers!
  8. Yeah - You'll sometimes see, if you have your log open, an entry that says "Something" instead of the name of the source of the buff...
  9. My hypothesis is that the game doesn't save your state between zoning, and instead sort of keeps a log of all affects/power applied to you, then re-applies them when you load into the new zone. It's sort of why a MM pets appear to die to other players when they zone...
  10. Why should "can I use this power to mule set IOs" be a consideration when it comes to adjusting powers?
  11. Why would you say that? The cape brooches are fixed objects that don't animate. The only one that may be problematic would be trying to use the vampiric brooches with the chain between them. Otherwise, they are things like a slightly raised diamond shape, a ring, or other geometric shapes...
  12. Here's one I whipped up: diver.costume
  13. Try adding the -usetexenvcombine option into the game client's launch options, and see if it makes a difference. If it does, then it means that one of the options or settings you have in the regular client is causing the issue, and you may need to systematically inch the settings up little by little until you find the culprit.
  14. Thanks! I should also add - Allow us to use brooches without a cape, too...
  15. Champions Online has a "lunge" power in nearly every melee set. They are really great for closing the distance and/or for the opening move when engaging a new group of enemies. I'd love to see such powers given a bit of character, with regard to each set that they are associated with, (for instance, maybe dark melee's lunge would apply a small AoE fear, while fire's could deal some minor fire AoE damage, and ice could slow enemies, etc).
  16. I had one of these back on live, named "Glacial Gauntlet". He was quite fun to play!
  17. Don't be so hard on yourself; I doubt you were "sucking" - just play around with the game - learn how different enemies behave and become familiar with your powers. Even if you want to use the P2W vendor in the starting zone to enable 2x XP, still fight some enemies on the streets and run some regular missions, just to get the hang of things.
  18. There's aren't any pieces that I can think of that are transparent & look like water. What I've done in the past is to use some of the organic pieces, which if colored appropriately, can look like a wave crashing or water kind of flowing up your character's legs or arms...
  19. It's not a matter of whether the game allows it or not; It's a matter of why, as a new player, you would specifically opt to not actually play the game from character creation to max level, instead opting to skip large swathes of content in favor of essentially letting the game play itself. Why not create a character and level them up the "old-fashioned" way, get to know the game and its storyline(s)/mythology, and only once you are familiar with everything, opt to skip content in order to level up and experience higher level content with a different build?
  20. I'm not sure if the OP is being tongue-in-cheek, but isn't it a bad idea to give a "newbie" advice on AFK farming? Isn't it kind of counter productive to such a person learning the ins and outs of the game?
  21. I think this is a fairly simple suggestion: Allow us to use the various cape brooch options as belt options, (with or without an associated band), as chest detail options, (maybe also in various different sizes), and other appropriate locations, (maybe shoulder options). Your thoughts? Thanks for reading!
  22. Quick quetion: I made an energy/ninjitsu blaster. If I were to use the immobilizing dart, then an energy attack, then run into range to use a sword attack, my character would kind of just stand there and the damage number from the sword attack would be deducted from the enemy. Is this change going to correct that type of issue? Thanks in advance!
  23. I'm sure many people would like that/have requested it, but, to my knowledge, the game just isn't able to support that level to power customization. With being able to tint most power sets and some having alternate animations, you can get pretty close; If you want an "ice set" that deals damage over time instead of the slows, then you can color fire blast blue, etc. It's not perfect, but it's something...
  24. 1. Overall, I just love playing claws - fast attacks, a great tohit and dmg buff from follow up, and some ranged attacks mixed in. 2. Savage melee - this is a newer one for me. I've come to really appreciate the recharge and end discount buffs from blood frenzy. The powers recharge relatively quickly, and the set has a distinctive feel to it. 3. War mace - this is another I hadn't traditionally used all that often, but the attacks just feel powerful and deliberate. 4. Energy melee - I'll always think of this set as "the pom poms of doom", but it just feels powerful. I know it has its problems, but I just find the set satisfying to use. 5. Psionic melee - oh how I want this set to perform better. I love the look of the psi blades, and the various 'big fist' attacks are cool. I just wish they split the two concepts into separate sets - a psi blade set and a psi fist/projection set. Still, it's quite cool looking. Notable mentions: -Dark melee - one of the earliest sets I ever tried, and the primary of ym namesake back around the game's launch. - Kinetic melee - has some very cool animations, only I wish it was more of a mid-range set, (it reminds me a lot of a DBZ or SF2 type of character). Cheers!
  25. What scrappers need is a 'Conservation of Ninjitsu' mechanic, where enemies become weaker the more of them you're facing up against. :-P
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