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biostem

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Everything posted by biostem

  1. Since outright killing any enemy with a successful sniper shot is kind of out of the question, what if you played up the uncertainty and disarray that would be caused by receiving fire from an unknown attacker. Maybe some sniper shots will cause enemies to "break" and cower in fear. Maybe some will cause them to become confused and attack randomly, possibly hitting their own allies. In addition to those effects, why not leverage how real life snipers might prepare their position to both conceal and protect them. How about giving the AT a very strong stealth ability, but have it be a, (possibly interruptable), location-based click or toggle, (i.e. any ally in the area of effect benefits from the buff). Other buff abilities could follow a similar pattern. Maybe this AT could deploy decoys that distract enemies or setup automated mortars which they can call upon for support...
  2. A interesting read. Thanks!
  3. One of the sci-fi boots just has a bead/trim around the top, which may be just enough detail to breakup the red, without being too much. There's also a boot, I think it's the Imperial Defense or maybe Praetorian Police, that basically has a solid shin/calf piece and a differently colored foot section, but it is a little bit wider, so may break things up as you wanted.
  4. You could save your costumes, create alternate accounts, create "throw-away" characters on them, and do a temporary multi-box, or maybe just send some friends the costume files and ask them to login with you for the group shot...
  5. I'm not understanding; +3 SOs only give up to about a 38% increase. Are you talking about level 50 generic IOs? Hami-O's?
  6. Perhaps you could clarify something for me; With ED, enhancement values drop off sharply around the 95% mark for schedule A, and 56% for schedule B enhancements. If we removed ED, and stuck with the value of IOs, then someone slotting level 50+ IOs, (or even IO sets), would far outpace someone with just SOs, even if you were no longer effectively limited to 3 of any particular type/value. How would removing these "soft caps" benefit the non-IO/set user?
  7. It would be interesting, (albeit a tremendous amount of work), if they could make it so you could pick from practically any animation that you wanted of a given category, (melee animations for those attacks, etc), with the numbers being adjusted for the length/duration of the chosen animation; Shorter animations result in lower damage, longer ones get more damage.
  8. I would prefer that siphoning power from the enemy be an inherent aspect of each attack, (basically -dmg to them, +dmg to you as KM's schtick). Perhaps the actual clicky could provide some minor endurance and/or health over time instead.
  9. Generally speaking, (at least in my experience), it comes from games where you can allocate stat points; Let's say you wanted to be a mage in D&D - you put your highest stat in intelligence and "dump" your lowest points into things like charisma or strength; You maximize those aspects of your character that are the most critical to your performance, and minimize those aspects with the least impact. Another connotation is to simply play up your strengths and minimize your weaknesses; Perhaps, as a blaster, you take defensive powers to fill in any holes, and slot others to maximize your damage output at the same time. There are different uses of the term, so a lot depends upon context...
  10. Which it was; After asking for some clarification, I said: "They *are* "another pool selectable from the other 4". I just don't think that you should be able to have 5 total power pools to pick from. Taking any power should come with an opportunity cost - and allowing even more selections just lessens that. Why should I be able to take speed, fighting, leadership, leaping and sorcery, but not sorcery & force of will?" Reread the thread.
  11. As I have already stated, why not just allow everyone access to 5 power pools? Why not allow players to pick more than 1 origin power pool? Never adequately answered. Nice strawman. Choosing what powers to take or not to take is already a decision with very little weight. Such choices shouldn't be made even less impactful to a character. The OP has already admitted that they specifically want this change because they have taken the current max of 4 power pools, and is unwilling to compromise or rethink their build "because it's fun". As I stated before, they don't want everyone to be able to take 5 power pool picks, they specifically want to allow 4 power pools and the origin pool BECAUSE a power they want, beyond the other 4 pools, exists in said origin power pool. Changing a power within a set != changing how many power pools you have access to. Not only are you unable to accurately represent my stance, you fail to even knock down the strawman you've constructed.
  12. More options FOR SOME PEOPLE OR PLAYSTYLES, but not for others. Why not just open it up to 5 power pools? Why not just limit it to 4 power pools like we have now? Instead of actually having a cost associated with making a choice, you just want what you want with no thought of cost or consequence.
  13. So not permitting homosexuals to marry is fine because they had the same access to marriage as everyone else, (i.e. to a person of the opposite sex)? The OP clearly wants access to the origin power pool in addition to 4 other choices specifically because they don't want to give up any of those 4 other picks. If *not* wanting a major change to be made because its proponent cannot look beyond their own interests is selfish, then I suppose I am selfish. It doesn't change the fact that the OP has not provided a cogent defense of their position besides "it's fun".
  14. You proposed the change that this whole thread centers around. Defend your position or abandon it.
  15. Selfish because YOU want the change for your own reasons without consideration of such a change's impact on the rest of the game. Juvenile because you want those changes solely so you can "have fun", (again without care for the impact of these changes).
  16. That is a very selfish and juvenile position to take. You need to think in terms of the greater scope of game balance and *not* further devaluing what are already fairly lenient power pick choices...
  17. Then take the power and accept the consequences.
  18. Regardless, you still haven't given a good reason why origin power pools shouldn't count towards your 4-pool limit.
  19. I want to take 5 power pools, too, only I want the 5th one to not be an origin one - I can't do this with your suggestion. I want to take 2 origin pools, but I can't under your proposal. Both are restrictions to other peoples' choices.
  20. So restricting other choices is fine, so long as those you find fun aren't. Seems legit!
  21. Right, so you are unwilling to pay the opportunity cost for that power pick. Perhaps, if you aren't willing to make that choice, than said power isn't really that important for you. Why should you get 5 power pools but not someone else, simply because your 5th one happens to be an origin one? Seems like a pretty flimsy reason...
  22. They *are* "another pool selectable from the other 4". I just don't think that you should be able to have 5 total power pools to pick from. Taking any power should come with an opportunity cost - and allowing even more selections just lessens that. Why should I be able to take speed, fighting, leadership, leaping and sorcery, but not sorcery & force of will?
  23. The cybertech sleeveless tanktop also has coloration issues when other parts are selected and using the same color selection. I 100% agree that it is very annoying. I often find myself having to include a belt or other separation in order to "hide" the issue...
  24. Except that presence has that last part. Speed has that. Even leadership's 5th power can be classified as a "buff with an extremely long cool down". Frankly, it should be the other way around; If I want powers from force of will and sorcery, I should be able to take them - at the cost of 2 power pool picks...
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