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biostem

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Everything posted by biostem

  1. So my basic suggestion is to create a powerset focused around ranged projectile weapons that are much heavier than the standard assault rifle. In going over the heavy weapons already in-game, I found the below 3, and think a good set could be made from them: Minigun: Rocket launcher: Grenade launcher: Here is a basic rundown of the set: 1. Short minigun burst: moderate lethal DoT, minor chance for a fear effect 2. Long minigun burst: heavy lethal DoT, slightly greater chance for a fear effect 3. Suppressing fire: moderate cone lethal damage, applies a movement speed debuff and a defense debuff 4. Fusion-thermite ammo: toggle - adds energy and fire damage to all heavy weapon attacks 5. Frag grenade burst: Fires off 3 fragmentation grenades in rapid succession from your grenade launcher - deals moderate lethal damage in a targeted AoE, with a chance to knock the target(s) back. 6. Flashbang burst: Fires off 3 flashbangs from your grenade launcher at a targeted location, which deal minor smashing damage, apply a tohit debuff, and stun all targets affected. I don't know if this would be possible, but what if each of the 3 grenades was its own entity, applying a mag 1.1 stun, (so a boss hit by all 3 would be stunned). 7. Ground-pounders: You fire 3 grenades in rapid succession along the ground toward a targeted location, and after a short delay, any enemies in the vicinity suffer heavy smashing damage and are knocked up. 8. Bunker-buster; You fire a high-velocity, armor-piercing projectile from your rocket launcher - deals heavy lethal damage and applies a defense and damage resist debuff. 9. Battlefield nuke: You fire a small-yield battlefield nuclear missile at your target. Deals heavy smashing and energy damage, as well as debuffs your target's regeneration and lessens the benefit they receive from any healing effects. Your thoughts?
  2. Basically, what I'd love to see is the option to temporarily not display certain costume parts while I'm editing a costume. For instance, let's say I'm creating a character that wears a jacket. It is very difficult to get the chest part under said jacket to look how I want, since the jacket is, well, covering most of it. I could go to the regular top, choose the look I want under the jacket, then make a mental note of it and go to the jacket option then re-select it, but an option to temporarily hide the jacket would be awesome! Similarly, if I'm creating a character that wears a skirt, kilt, or shorts, but I still want a certain lower torso piece/look, I'd have to go to regular tights, choose what I want, then go back to skirts & shorts. Alternatively, perhaps the costume editor could be made to respect the selection of a previous category, so if I set a certain lower tights option, then go to skirts/shorts, it'll retain what I just set. Similar options would be great for things like hats, hoods, and so on. Your thoughts?
  3. I wonder if you could create a custom chat window and have it display there, then bind the command to a frequently used key, like W...
  4. One thing that I think would be a good addition would be sonic or "vibro" melee. We have sonic blast and support/debuff sets, so this seems like a natural fit. The set would focus on damage resistance debuffs, but perhaps the melee set could have a PBAoE toggle or click that can put enemies to sleep, a la 'Siren's Song' from the blast set. You could also have a short cone attack that knocks enemies down, like shockwave. A sonic armor set would go with this, too.
  5. Thank you, Rylas! That is a very interesting read. I guess with how some powers pack so many effects into them, some compromises had to be made...
  6. I always thought it was interesting how some power types use the same general icon, (only recolored), while others seem to use unique or much rarer ones. For instance, most status protection powers use an icon like: And most damage resist shields use: But some sets, that have status protection baked into a damage resist or defense aura use some variety of: or While other sets that have RES shields that also provide some status protection just use: It just seems like which icons were used for which power were sometimes chosen arbitrarily...
  7. I'm envisioning this as dominator assault sets as the primary, then armor secondaries with things like damage auras or other utility powers replaced with stuff from thematically similar buff/debuff sets. Hypothetical set (Radiation): 1. Alpha barrier 2. Radiant aura 3. Proton armor 4. Radiation infection 5. Fallout shelter 6. Enervating field 7. Lingering radiation 8. Choking cloud 9. Meltdown
  8. biostem

    War Mace?

    War mace is a great set; It is a little slower with regard to power recharges and a little heavier on the end usage, but nothing that a little extra recovery and recharge from set bonuses or a secondary like electric armor, can't fix...
  9. There are people who want to play as part of a team, and those that want to lead, (read: control), a team. Similarly, there are people that skip over or don't use certain powers because they have experience and don't think they need them, vs those that don't know just how vital or useful certain powers are, (maybe a /kin didn't take speed boost because they solo 99% of the time). IMO, it's not a matter of playing your AT wrong, inasmuch as whether you are willing to work with other members of your team and whether those other members are open to genuine & constructive criticism/feedback. I, for one, am not going to get upset of a defender on my team is doing a lot of blasting, but if they are barely using any of their primary powers, and the team is suffering because of it, then we'll definitely need to rethink our strategy. I'm not going to suggest kicking them, but a constructive, "hey, can you focus a little more on the buffing/debuffing", wouldn't be out of line, IMO. I'd say this type of behavior was a bit more forgivable back in the days where certain powers weren't available to certain ATs, but now, if you want blast set X, and your playstyle is more like that of a blaster, then perhaps that would be a better fit than a defender, (I still wouldn't just kick someone because they didn't play how I thought they should, though)...
  10. I want to play something like this: Imagine if you had a typical D&D group, (fighter, mage, thief, cleric, ranger), and you could hop between any of the characters. Individually, you'd be weaker than a regular character, but working as a team you could accomplish a lot more, only it'd just be you controlling all the characters... Basically, I'd love to be able to make a mastermind-type character, only you get to completely customize all your minions, choose their powers, and hop between which you directly controlled at any given time...
  11. Broadsword is a solid set that hits reasonably hard, but the biggest thing going for it is parry. It's a quick-recharging power, (~3 seconds), that grants a decent defense buff against lethal and melee damage. You slot this for acc, defense buff, and recharge, and you should be able to stack it, (IIRC, its effect lasts 10 seconds). While I'm not a huge fan of parry's animation, it's still quite good and highly effective...
  12. Why not do something like: /bind 1 "next_tray$$powexec_slot 1" Then just arrange the powers in all your trays so you can keep pressing 1 to activate a power and switch between however many powers you want. You could even use "prev_tray" in some to keep it between 1 or 2 trays, or use "goto_tray" after however many you want to take you back to the beginning, (like maybe each tray only has 5 powers in it, but the last has 6, and that one closes/restarts the loop)...
  13. A stalker could be an interesting match for a tanker - let the tanker grab aggro, then the stalker sneaks in and assassinates the high-priority targets. Another interesting match-up would be a controller that may be a bit lacking in the hard control department, such as an illusionist.
  14. One thing I'll say Champions has over CoH is the prevalence of "lunge" powers in the various melee sets - allows for quick and efficient closing of the gap if enemies should move out of melee range... It'd be nice to get something like that added to CoH, with shorter than the 2-minute cooldown of the one from the leaping pool...
  15. Yeah, that was kind of my concern. Is there a way to flag a power so it only works on indoor/instanced missions, instead of out in the main zones, then? I'm just trying to think of what ways would be easier to implement this...
  16. This may have other unforeseen consequences, but what if we just added a short recharge power to the P2W vendor that basically grants enemies KB protection, (sort of like how some immobilize powers do)? Then, you could choose to apply this power to enemies you're fighting, to prevent them from being knocked.
  17. You have to use a bind file load command, which I'm not familiar with...
  18. Coyote, I couldn't get DCLICK to work in a bind - could you clarify its usage for me, please?
  19. So I was able to create a bind by addressing each window independently, (chat, tray, compass, health, target, inspirations, map). Not ideal, but it works. If anyone has any better suggestions, I'm all ears! :-)
  20. So I alternate between playing on a desktop and playing on a laptop. The laptop has a smaller screen, so I was wondering if there is some way to create a bind that would allow me to reduce the window scale of all windows which I can use to easily switch between larger windows for my desktop or smaller ones for my laptop. I know there is the window_scale command, but it seems to require a specific argument for each separate one. Is there an "all" command for this, or will I have to use the slider form the settings menu instead? Thank you!
  21. To be honest, I'd recommend trying all sorts of different archetypes and power combinations in the starting zone, Atlas Park, until you find a particular combination that you find fun to play, before teaming up with anyone; Familiarize yourself with how different powers and game mechanics work, what different enemy tiers are like, and so on, so that you at least have a foundation upon which to begin playing with other people. Grab one of the movement and jetpack powers from the P2W vendor there, and just become more comfortable with moving around and navigating. I'd suggest something like a scrapper, brute, or sentinel at first, since they have a more straightforward playstyle. Make sure you absolutely love your character's look and powers, so you know you'll want to stick with them for a while. Don't be afraid to push your comfort zone a bit and there's really no penalty to dying below level 10...
  22. Heck, you could make a bind that activates a power then changes your power tray, then press the same number to activate the same slotted power and move to another tray again., so you're just pressing 1 button to activate multiple different powers, (if you don't want to access saved keybind files).
  23. I would do something like: /bind lctrl+lbutton "powexecname fire imps" - makes you use the power when you press the left control key and left-click or /bind mousechord "powexecname fire imps" - makes you summon the imps when you press both mouse buttons at the same time
  24. I mean, if what happens to your pets is really of that much concern when zoning, then just dismiss them yourself, before zoning...
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