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Everything posted by biostem
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Aggressively reduce price of basic enhancements
biostem replied to Pleonast's topic in Suggestions & Feedback
Sure they are - we went from discussing intent to discussing how you can disable XP when you couldn't before and such. The the other poster mentioned intent, and that's what I addressed. Who said the OG devs were infallible? They set the inf/XP earn rates and the enh costs. If you want to argue that was a miscalculation, that's fine. My argument is they had multiple years to adjust it and didn't. instead, they added the invention system with enh's that never expired... -
Aggressively reduce price of basic enhancements
biostem replied to Pleonast's topic in Suggestions & Feedback
Move the goal posts much? I never really dealt with the full morality paths, so I can't comment on those. I also don't disable XP, so I can't speak to that. Again, though, you are trying to change the topic. There are many ways to earn enough info to fully kit yourself out, if that's what you want. You just don't want to have to do any of them. That's fine, but don't then complain that your preferred method of inf generation isn't working out for you. -
Aggressively reduce price of basic enhancements
biostem replied to Pleonast's topic in Suggestions & Feedback
My source is the inf granted by defeats/mission completions vs the cost of DOs/SOs, as set by the OG devs. If they wanted you to be fully slotted at all times, (at least 20+), then they would have adjusted their costs or the rewards accordingly. Obviously they didn't do that, so their intent was that one NOT be fully slotted... -
Aggressively reduce price of basic enhancements
biostem replied to Pleonast's topic in Suggestions & Feedback
I'm gonna need to see a source for that claim. Clearly the OG devs had some calculation of what your typical 20+ character would earn, inf-wase, and priced DOs/SOs accordingly... -
How dare you compare him to some 3rd-rate super-soldier program reject!!!
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Aggressively reduce price of basic enhancements
biostem replied to Pleonast's topic in Suggestions & Feedback
Maybe... maybe if they retained some benefit, even when they turned red, they'd be worthwhile at their regular cost. Lowering their price just makes them even more disposable, which, IMHO, isn't a good behavior to foster. As I've stated before, though, I think the notion that one ought to or should be fully slotted at all levels is also a misconception that should be abandoned. -
Aggressively reduce price of basic enhancements
biostem replied to Pleonast's topic in Suggestions & Feedback
Why exclude the AH, though? It's every bit a part of the game as any other. Frankly, buying DOs/SOs is a trap - it's a temporary buff at best, and a huge waste of inf at worst. Maybe a better solution, to alleviate this, would be to give DOs and SOs a sort of "floor", where even if they were way below your level, they'd still provide some buff to the power they're slotted in... -
Maybe I've been playing too long, but with the ability to see how your core powers animate in the tailor, I can get a fairly accurate picture of how the character will play. The hard part is when I want to create a support character, as some powers, (like how you mentioned 'enforced morale'), don't have quite the obvious and immediate impact...
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I created a sun-themed rad/rad sentinel on Torchbearer, wanted something short and concise, and was surprised that "Bask" wasn't taken...
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The original image from which my forum avatar is derived is my namesake character with rest activated, back from i0/beta, where I, too, did not know how to rotate the camera, but activating rest locked your character's facing, so I could rotate around them that way...
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Why don't ALL auras have a minimal effects option?
biostem replied to Story Archer's topic in Suggestions & Feedback
Gotcha. I think a "no fade" option would be the best option, accessible from within the tailor... -
Why don't ALL auras have a minimal effects option?
biostem replied to Story Archer's topic in Suggestions & Feedback
From what I've gathered, Null only applies things on a per-power basis, (with the exception of the travel power popup tray, which is a singular entity unto itself), and the devs are loathe to add more to it... -
Alt+tab or Win+D is just as quick, and once you have the wiki open you can just leave it there, ready to be accessed again as needed. No need to divert developer resources at all.
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CoH is lightweight enough that you can Win+D or alt+tab to an open Wiki window. I would rather the game NOT link to external resources, especially since, AFAIK, the Wiki is NOT maintained by the HC devs. If a player can be bothered to learn a slash command, they can be bothered to click the link to the Wiki and/or bookmark it.
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I certainly respect your zeal for and value you place on your characters - you won't get any disagreement from me in that regard. That being said, asking someone to log into them once every 90-180 days to retain their name isn't, IMHO, too much to ask, especially since, (again IMO), for every one of you, there's probably many more that simply PL or otherwise got to 50, then for all intents and purposes, abandoned said characters. Personally, I use thesaurus.com, rhymezone.com, or other such resources to avoid the situation entirely, but others may want something more straightforward, so some sort of middle-ground, where characters that aren't actively being played, (including 50s), should be subject to having their names freed up...
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Yeah... maybe we need a hard 3-6 month limit on unplayed characters' names being freed up, regardless of level...
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One thing that really gets under my skin is when a team leader invites you to their team then decides to run YOUR missions without asking...
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I would rather we be able to have a 2nd or 3rd special character.
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I think a big part the issue is that people chase 50 to the detriment of their journey to get there, so they "accept" an underperforming or otherwise gimped build because they're following some guide to have an uber build once they do get to the level cap and are fully IO'd out. Similarly, there is this "go go go" mentality, so many players will select powers that deal better DPS/DPA in lieu of one that may provide better utility. Finally, (and possibly the most damning), is this notion of "soloing while teamed" - People want to play, not have to learn battle tactics or follow commands. Even things like expecting players to follow the team leader or enter missions in a timely manner can lead to much frustration...
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There is a tech knight belt that has an option for a "butt cape" - maybe that's what you saw? There's also a cosmic corsair belt that has an option for a piece of cloth hanging down in the front. Lastly, they recently added the Sibil robes that have front and back cloth pieces... Some examples:
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Why don't ALL auras have a minimal effects option?
biostem replied to Story Archer's topic in Suggestions & Feedback
Are you referring to click or toggle powers that produce an aura on/around your character? If so, then yes, I agree there should be a "no FX" option. -
I've made a variation of what is quite possibly my favorite character, on Torchbearer, now known as "The Luminous Spectre":
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If you are going to use it on other willing players, just make an announcement to get close. If you're talking about MMs, then I agree that there should be a pet command to make them close in on you or to set their follow distance as a sort of "hard leash".
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I'm just imaging some up-and-coming mutant in the marvel Universe, whose mutation is actually to have 1 eye in the middle of their head, being pissed that "Cyclops" is already taken...
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The set as suggested would basically be for tankers, brutes & scrappers. I'm not sure how much it'd need to be rearranged for stalkers...