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Everything posted by biostem
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One thing Champions Online did well was it had these little pips at the top of the costume color selection screen that were the last few colors you used, so you could quickly re-select those you've used recently.
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Well, imagine if, under normal circumstances, you dealt 100 damage to an opponent over 2 seconds. If they were accelerated, from their perspective, that 100 damage may instead occur in only 1 second or possibly less.
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It would be interesting to play with the delayed/accelerated mechanic from other time sets, but to debilitate the enemy in a more immediate sense; If you accelerate them, you cause them to take more damage over shorter period of time, (-RES), or perhaps to miss more often because they aren't used to their accelerated state, (-tohit). If you slow them, they take longer to heal, (IIRC, there is a -healing effect that can be applied to enemies), and they're generally slower to move and act, (-movement speed, -recharge).
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It's been a while since I've fought them - Do Arachnoids throw canisters for their web attacks? If not, there's a plethora there to draw from: 1. ST immobilzie 2. Targeted AoE immobilize 3. Melee ST hold 4. Ranged ST hold Now flesh that set out with some additional powers, like a pet and/or by reusing the existing animations for other effects, (maybe a stun, confuse, etc), and you're good to go.
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Please see this link. A similar idea to reuse existing powers has already been suggested...
- 3 replies
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- power set
- new powers
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(and 2 more)
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Some things "I" think would be cool additions
biostem replied to Drow2100's topic in Suggestions & Feedback
*Every* powerset can be magic. It's just where your powers come from or how they are powered that makes them magic, not the resulting blast itself. There is a speed power pool. If you're talking about something more specific, like "speed melee", then I could get behind that. Super Reflexes is kind of the armor version of this. We already have teleportation powers. We also have sword or various martial arts powers as well. Combine them as needed to achieve your very own version of Nightcrawler. There have been many proposals for Medieval/knights/fantasy MM sets. Sadly, MM primaries seem to require the most amount of work to create, hence why we haven't seen any new ones. You can get some long robes already, doubly so if you include the long skirt options. Maybe they could be ported over for male & huge body types to use as well. -
Add a vendor with "Training" origin enhancements
biostem replied to gabrilend's topic in Suggestions & Feedback
In a worst case scenario, you can slot 1 DO for every 2 slots or 1 SO per 4... -
From my understanding, they *are* very rare - it's just that some content gives them as a guaranteed drop. It's kind of like how running your first market Crash always gives you a purple recipe...
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I think this points to a larger issues; Basically, a good chunk of players, (possibly even the majority), want content that is easy to access, quick, and offers good rewards for the time invested. While content that takes place on new maps that contain novel mechanics can be fun, it requires a fundamental shifting of gears/priorities by those players that want to take part in it. I'm not against such content additions, but perhaps it should be broken up into manageable chunks which account for the more limited windows of time within which many modern players can, well, play...
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The problem is that certain enemies would/should be completely immune to such a set - I doubt Council Mekmen, Nemesis automatons, or any group that is basically brainwashed or mind controlled would care one bit how much money you can throw around. That being said, there are other ways to represent such lavish wealth. For instance, within the world of CoH, I'm sure someone who is so wealthy could make connections or outright buy top of the line armor, weapons, and other such gadgets. Secondly, you could hire mercenaries or otherwise purchase robots or maybe even magical artifacts. Finally, you could use your wealth to make connections or directly fund various experiments or otherwise get a hold of various super soldier/experimental serums that could grant you super powers.
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There's a slight difference on when you can take certain powers depending upon how many other powers you already have in a set/category, and since your "Tier 0" power, AKA your "energy builder" is like the 1st one you get, that impacts how quickly you can progress within that particular category.
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Want status protection as a MM? There's force field, sonic, traps, rune of protection, acrobatics/cj, clarion, or a few other power(sets) that I may have missed...
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I dipped into that game for about a year or so - I loved the voice acting, but once I hit endgame, the grind for gear just killed any momentum I had going.
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If you wanted new powers what would it be?
biostem replied to darcstarmerc's topic in General Discussion
I kind of feel like the clowns should be the gang war-like power - A small car pulls up and disgorges a bunch of clowns that attack by throwing pies or with balloon animal weapons. For the rest of the set, I'd do: T1s - 2 acrobats that use attacks similar to Carnie Harlequins, with the 3rd being a strongman. T2s - I like your lion tamer idea, except I'd have the actual lion tamer be the minion, and their attacks would summon a temporary lion that charges/mauls the target. The other T2 could be a juggler that throws various items at the enemy, (knives, chainsaws, firebombs, etc). T3 - A Ringmaster/Ringmistress, who provides various buffs and can use powers similar to symphony control's to buff their allies and attack/debuff their opponents. The personal attacks would be the various ring tosses that some Carnies have, (a quick look shows at least 3 such attacks - energy ring toss, electrical ring toss, and exploding ring). -
You're not going to get other players to do what you want by ordering them around, and if you type too much, they'll probably ignore it. You need clear & concise instructions that are presented in a friendly and helpful way, not barking orders. Try to appeal to their sense of teamwork and comradery. Maybe play up their strengths and/or suggest ways that they could use their powers more effectively. If that still doesn't work, take what you've learned and be a bit more selective with whom you invite to the team in the future; I'm sure there are some red flags you'll pick up on as you play...
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I'd prefer some sort of "grogginess" debuff that affects slept targets that get awoken - a mild tohit, movement speed, and recharge debuff. Another cool idea might be some sort of narcolepsy effect, which causes targets to randomly fall asleep if they've been hit with X sleep effects in Y time. I also like the OP's "sleep -> coma" effect should you stack enough such effects on the same target.
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I foolishly bought a lifetime sub to CO back in like 2009. I check in every now and again, but there just isn't enough there to hold my interest. When you have access to the freeform system, 1 character can respec and take every power whenever they want. Not only that, but you can test them in the Powerhouse and undo your power selections for free whilst there. On paper, such a freeform system seems great, but in practice, it basically makes everyone a fully self sufficient tankmage. Further, once you grasp the energy building/unlocking mechanic, you can basically just spam your hardest hitting powers forever, since most have no cooldowns. Lastly, and quite possibly the greatest issue, (at least for me), is how the character models sit firmly in the uncanny valley; It's hard to get a character that isn't fully armored to look good, (again, IMHO).
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A horse is a horse of course of course...
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The version of Penny that you want to talk to is the one in Independence Port, next to the hospital.
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It's certainly a fine-line, but from my perspective, if it is mainly the user doing the thing, then it's natural, whereas if it's more about the device doing the thing, then it's tech. As you say, though, a lot depends upon what said utiltiy belt contains...
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Revisit some of the older low/mid level enemy groups
biostem replied to Cyclone Jack's topic in Suggestions & Feedback
What I find interesting is how, if you do a circuit of Perez Park, you'll run into some enemies that you don't generally see elsewhere, (Girlfriends from Hell, Death Dolls, Death Walkers, etc). To your point, though, groups like The Outcasts would be perfect to receive varied updates. I don't recall if they rolled them out yet, but didn't they want to update The Warriors with some shield and titan weapons powers as well? I could also see The Trolls getting some street justice powers and maybe titan weapons as well. Maybe Warwolves could get savage melee and so on... -
Allow Traps/Trip Mine to accept Reduce Interrupt Time enhancements
biostem replied to Uun's topic in Suggestions & Feedback
Can you be interrupted while using those powers, or are you just asking for shorter animation times? If it's the latter, then I say just reduce the animation times... -
kiosk potential... anyone click on them?
biostem replied to shortguy on indom's topic in General Discussion
They added smartphone emotes - just have our characters access whatever info system we need via that... -
kiosk potential... anyone click on them?
biostem replied to shortguy on indom's topic in General Discussion
But you don't eat food, anyway... -
I envision that this would take more work than you think, since how the game handles the little placeholders when you type in may not contain the actual characters of your password. Turn off your taunt aura, then. If you are actively using powers with any range against such enemies, then that's on you. Not all missions that are presented as "stealthable" are so. If it's meant to be an intentional twist, I say leave it be. If it's just a holdover from when the OG devs wanted to prolong the grind, then it can probably be done-away with.