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Everything posted by biostem
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Even if you could get the game running on an emulator on a phone, how would you control it? Not only is CoH a heavily keyboard-reliant game, but the text and such would be extremely small. I had a GPD Win a while back, and I was able to get CoH to run on it, (using the -usetexenvcombine command), it just wasn't a very pleasant experience due to the small screen. The smallest I would say you could play the game on that I found confortable was an 11.6" laptop...
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@Major_Decoy Oh, I thought you meant the power FX when actually cast, not the power icon.
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Think of Storm cell sort of like Beam Rifle's Disintegrate power - it's a key component of the set, but it isn't always available, so you need to be careful with its use and take steps to maximize that. The issue with Storm Blast, IMHO, is that the extra damage from the secondary effects proccing against an enemy within that storm cell isn't enough, doesn't occur enough, aren't obvious enough or some combination thereof. If it does, then I didn't notice it throughout my storm/nin sentinel's trip to 50 and beyond, or, even when trying different color settings, I managed to skip over the ones that were more visible...
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Move Detective Selnum out of the police station
biostem replied to Forsetti's topic in Suggestions & Feedback
I wonder how difficult it would be to simply make the police station interior part of the PI map, (have the door open on the police station), so you can simply walk in and talk to the contact. The elevator inside can still be a mission entrance as it is now... -
Sometimes you just need to take a break - if the game starts feeling like a job or just doesn't interest you anymore, some time away can do you a lot of good - absence making the heart grow fonder and all that...
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How about: /playgameforme
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I've had a few dark armor characters. Outside of it excelling at resisting some rarely-resisted damage types or status effects, I don't find its "everyday performance" to be good enough to compensate for the end issues I usually experience with the set.
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I'm pretty sure they removed the penalty, and the Wiki appears to confirm this: Apex Task Force
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If you want a solid and very capable tanker, I heartily recommend radiation or bio armor, and either savage or dark melee. If you go rad/savage, you‘d have a ton of extra recharge and be able to deal consistent and constant damage, with high mobility. Bio armor will excel at permitting you to switch between dealing more damage or being a bit tougher, all on the fly.
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Can enemy created pesudo pets go away on casters death?
biostem replied to kelika2's topic in Suggestions & Feedback
Well, that's why I couched my statement with "I could be misremembering", but either way, knowing if your'e an enemy or an ally of the player, as would be the case for a confused Sky Raider Engineer, need not track the specific owner/summoner, only whether they are friendly to PCs or not... -
Making the "Weave" power more accessible
biostem replied to Shiro-Nethermore's topic in Suggestions & Feedback
No, because the changes were *specifically* made for travel power pools. Has it ever occurred to you that those support types aren't supposed to have such easy access to status protection or defense? It's by design. What you call a "class handicap" I call "balance". If you want all that defense, you're going to have to work for it, just as a melee AT will never get the kinds of controls, buffs, debuffs, pets, or ranged damaged like other ATs have... -
I find that the 3 toggles SR has aren't generally the issue - it's also trying to run tough, weave, maybe some leadership toggles, and practiced brawler firing off, (if you have it on autofire), that lead to unexpected "oh sh!t" moments. SR also not having any end drain protection, (besides not getting hit), means any sort of autohit power is going to ruin your day...
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Without knowing more about your actual play style, it's hard to pin down how best to help you, besides what others have already suggested. I have a 50 SR/DM tanker, and can tell you that smart management of toggles and having some end redux in powers, (both attacks and toggles), and without the Cardiac Incarnate, it absolutely isn't a problem. My educated guess on the matter, though, is even with the built-in end redux from savage melee, if your build does include hasten, and you are attacking as fast as possible without care for excess/overflow damage, you will bottom-out rather quickly. Efficient use of your powers, as well as knowing when *not* to exhaust yourself by consuming the 5 stacks of blood frenzy, is key...
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Maybe allow the unlimited chat option in team, SG, and custom chat channels only, to limit the flooding of uninvolved party's chat windows or to prevent such a feature from being used as a sort of "Heckler's Veto"...
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I'm confused - why can't you do the actions with your character, instead of narrating it? You then go to the other party and begin your dialogue. Sure, the emotes we have may be a bit more exaggerated, but that is kind of necessary since other players may not be zoomed in to the specifics of your character carrying out more subtle actions.
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I have a 50 grav/kin. I mainly treat the grav attacks like blasts. I find myself using the grav powers to better position enemies so I can maximize the kinetics powers.
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Replace Ms. Liberty as the Atlas Park trainer.
biostem replied to Star Light's topic in Suggestions & Feedback
Maybe the heroes that appear to be in multiple locations are Nemesis automatons... anyone check either Ms. Liberty for gears & cogs? -
Brutes need a kind of "no sell" ability when sufficiently furious - some sort of "ignores debuffs" effect, which prevents them from being slowed down, knocked aside, etc. It'd also be funny to give them a sort of knockdown effect if they're moving into any weaker enemies, (maybe only if moving faster than some baseline speed)...
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That's not necessarily true, and if the MM had a healing aura or other such buff(s) that they could put on autofire, or simply could be left toggled on, then that'd cover that hole. Further, you are assuming that these infinitely spawning enemies would be able to attack fast enough or with great enough damage to overcome the aforementioned toggles/auto-power...
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Can anyone break down how the Crabbermind plays for me?
biostem replied to lokiie1984's topic in Arachnos Soldier & Widow
I am currently leveling such a build. I went with Leviathan Mastery for the extra AoEs and its boss-tier pet. I was only able to fit in 3 defense powers for the luck of the gambler +recharge rate IOs, so I won't have maxed-out recharge, but the pets are available quite often. The spiderlings have the shortest cooldown, so I treat them as the expendable fight-opener. I tend to drop my pets right on enemies, as it can be a bit annoying to try and "drag them" to them, but I am mostly self-sufficient. You could double-dip and also take leadership if you really wanted to buff your pets, but I prefer using them more as a distraction while I blast away with all my debuffs and AoEs... -
I'd be for allowing confused mobs to get you XP if all other mobs near them would attack them back in retaliation and if it got you aggro.
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Gotta do zombies/thermal - for flaming zombie goodness!
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If such a changer were implemented, I'd rather it be confined to local, or team chat, and possibly tells, but please not in broadcast, lfg, general, or any such wide-reaching/global chat channels.
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Right - to prevent AFK farming, the likes of which could also be accomplished by parking your MM minions with an aggressive stance or such...