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Everything posted by biostem
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The one that really bugs me is when you come across 2 groups of NPCs seemingly fighting it out, only for them to turn, in unison, and attack you. Realistically, some should attack you, some should continue to attack their original opponents, and some should kind of get lost in the fray...
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I'm trying to remember - before they implemented ragdoll physics, did enemies just kind of fall over or play a generic death animation, when defeated, (like when phantom army's timer expires)?
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Maybe different tiers, according to this link?
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Obviously taking a few steps toward the cliff means we should jump off of it... 🤪
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Many people love rad melee, but having recently gotten a rad/energy brute to 50, I've found it to be "only" good to ok. That being said, You could differentiate them a bit and go with something like titan weapon/rad armor...
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Your saying so does not make it so. See my point above.
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One thing that feels exceedingly "cheap" to me is when a boss or mission objective vanishes/teleports out, seemingly for no other purpose than to prolong the encounter. Now, I'm not suggesting that we completely eliminate this mechanic, but do give players a way of interfering with or otherwise disabling their ability to do so. For instance, during the final mission of Penny's TF, one of the computer terminals starts a countdown when Clamor gets to half health, and you can interact with or destroy it to prevent her from fleeing. Maybe during the fight with Battle Maiden in Apex's TF, there's an artifact hidden somewhere on the map, and destroying or interacting with it can prevent her departure...
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The powerset you'd love, but you know will never be implemented
biostem replied to SteelRat70's topic in General Discussion
It's sort of what the "Reverberant" pet does from Symphony Control. If they were to enable something like Phantom Army's "Mirror Image" power customization option, you'd basically be there. The issue with that type of armor set would be multifaceted: 1. Such a set would be very bad at withstanding the "alpha strike" from enemy groups. 2. While a large chunk of enemy groups stick to only a couple damage types, other groups have quite the range of them, which would constantly be knocking out the previous damage type you had been "adapting" to, when a new damage type attack comes in. 3. What would the underlying powerset actually look like? Would you have a bunch of toggles that basically do nothing until you take damage of a certain type? -
If a point is valid, it doesn't matter how many times it's brought up or how much you dislike it. If a point is not valid, then state your case. How about you put your big boy pants on, and if you have an issue with a specific user, either PM them or contact the mods about it.
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No idea for a name, unfortunately, but wouldn't a dual pistol/devices blaster, with fighting and leaping, (plus maybe the Black Scorp PPP), make more sense?
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Is "visible only to the player" even a thing, though? I am looking for the simplest and easiest implementation for this, not necessarily which would be the "pie in the sky" implementation...
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There's the Wizard Shoulder piece, IIRC, which is slightly different than the bolero one, but it's immaterial, as choosing "bolero" replaces what shoulder options you have, anyway...
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I'm confident in saying that it's unlikely that we'll get a meaningful overhaul in how the enemies fight. Maybe a +5 difficulty setting, which also upgrades all enemies by 1 rank, (minions become LTs, LTs bosses, etc), could suffice...
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You can get that one belt with the "butt-cape" AND a cape, so I don't see why we couldn't get some variant of what the OP is suggesting. That being said, it would be neat to get a version of the bolero, but only the top/off-shoulder portion...
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If it's a combat aura, activating any power while out of range would activate the aura...
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Maybe the original devs were just bored, or thought either the Leviathan shields were just that good? **shrugs**
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Is there such a thing as "visible only to the player" graphics? Maybe have them "stealthed" with a high value, since you can still see yourself while stealthed? I mean, would it be any worse than some of the persistent auras/FX players can already have on them?
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Just have a rogue portal open up somewhere, with some huge tentacles reaching through - make it very "Lovecraftian" with a degree of mystery surrounding it. Maybe tie it into Rularuu or the Banished Pantheon, rather than what amounts to a giant mutated octopus...
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I only have an earth/pain controller, so I can't speak to the regen aura vs the HoT one for MMs. That being said, for me at least, world of pain is the biggest draw for me, and with enough +recharge, it can be made permanent. Still, you have nullify pain to fall back on...
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I got my rad melee/energy aura brute to 50 and into incarnates. So far it's been a mixed bag. While fun to play, it seems that even the slightest bit of lag can mean the difference between me hitting energy drain or energize in time, or meeting with a fast faceplant. That being said, as I work on kitting them out with various IO sets, the margin of safety is widening. Radiation melee seems pretty effective, but I find myself frequently passing over using devastating blow due to the longish animation. I skipped proton sweep as well - was that a mistake? I also tend to keep radiation siphon in reserve for use against contaminated enemies, in order to get the healing effect, instead of as part of my normal attack rotation. I haven't used any respecs yet, so I'm considering swapping out devastating for sweep...
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Don't waste good meat! https://www.tasteatlas.com/most-popular-horse-dishes-in-italy
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The problem are the animations. If they were to simply make these pistol crossbows, and use existing pistol animations, would that suffice? The reason why earth blast was already done was because it basically used existing animations. I think some Vahzilok and Knives of Artemis enemies use a crossbow attack, but it's just the 1 animation, and it's the aforementioned small pistol crossbow... Maybe a hand crossbow model for dual pistols, as an option?
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This may have been suggested before, but what I'd love to see are some aura options, (combat & normal), which draw some concentric circles and various rays emanating from your character, which match some standard power ranges, (8', 10', 12', etc), as well as some common cone widths, (30 degrees, 45 degrees, 90 degrees, etc). Allow it to be colored to the player's preference, and I think it'd be a great tool to help players position their characters to get the maximum impact out of their powers. Thanks for reading!
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Oddly it's still a 35 power pick for Corruptors & Defenders...