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Aracknight

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Everything posted by Aracknight

  1. Yes, I do. I main an MA/SR Scrapper, and I use different builds primarily for Epic power pool options. Build 1 is electric based, with Mu mastery, Ion Judgment, Diamagnetic interface, and so on. Build 2 might be for a fire theme, or a mace mastery theme, and so on. I've also played with travel differences. If I'm adventuring in the shadow shard, I might rock flight/mystic flight instead of my usual Infiltration, and slap on some rocket boots to make it fun. I've also played with a "Scraptinel" thought, where I "overslot" my epic ranged attacks and hover/fly around blasting at things as a change of pace. Or I might do some Scranking by taking taunt and slotting Tough and Weave more aggressively. I really don't enjoy the alt game (I know, I'm the different kid). I have trouble coming up with other characters I want to play, so alternate builds really give me a chance to play a little differently without having to struggle to come up with a new toon to play on, name, design in the tailor, and so on.
  2. I had a similar experience when i was ghostbustering those pirate ghosts redside. I'd hit them with warrior's challenge (martial arts scrapper) and they'd run off into the ocean.
  3. Could we get the regular Electric Blast/Control animations/effects ported to Mu Mastery as animation customization, and vice versa for Mu Mastery to Electric? Thanks.
  4. The Family reminds me of Marvel's the Maggia and Hammerhead's gang. The Malta group's colors remind me more of SHIELD, though Hero Corps wears blue also. The Freakshow reminds me of the Reavers. The Tsoo the Hand (or the Foot!). Longbow reminds me of Alpha Flight (specifically Guardian/Vindicator) based on just the color scheme. Arachnos and Recluse are a solid riff of a Superior Spider-Man what-if story that doesn't actually exist. I liked someone's earlier Lost and Morlocks idea. The Rikti's long faces remind me of Beta Ray Bill sometimes. I liked Crey in the AIM/Roxxon spot. Wow, I'm really a Marvel guy.
  5. I can't believe it's not an AE Debate.
  6. Ok. I was playing with it last night and didnt see a way to remove the collar. I'll play with it later when i get home. Thanks
  7. Wasn't there an option to have no collar on the NW costume at some point, or am i misremembering?
  8. I like the idea. A lot of powers that do both mez and damage and make you choose. Some Kb sets offer both kb and damage, so it's the logical next thought.
  9. Could doesn't mean will. When I was a kid, I was able to do things other kids of my age couldn't. Like whistle. And I didn't understand why the stupid kids around me couldn't whistle. When Sammy beat me up for asking that exact question, I began to understand that maybe everyone was different. Not everyone is playing or building the same way you are. Not everyone has the same goals or thought process as you do. I spent a lot of time in game design trying to out-think myself too. So I know how it feels to sit there thinking "Don't these idiots know what I could do if they did this?" But not everyone chases the bleeding edge. On that, I think we can agree, and perhaps proceed from there.
  10. Full disclosure, once I got my MoAeon badge, I've never run it or been interested in running it again. Should other task forces arise with similar difficulty, I imagine I'll feel the same about those. I like Itrials for the incarnate salvage and threads/emps that allow me to build lots of situational options. I run ITFs for cash to equip my second and third builds with, or other toons. I tune with incarnate powers, not invention sets. My build hasn't changed much since live, it's tuned just right for the baseline I want, and I flavor with incarnate powers as I see the need to. And in all the tabletop games I played, I never had to learn the levitate spell before learning the fly spell. I just had to be the right level. And I think you guys are acting like you're worried about handing out multiple t-9s when most of us are bitching about t1s and 2s. There is an argument to be had that says I could use my Build2 to have spirit ward, mystic flight, and rune of protection instead of the boxing, tough, and infiltration i have now. I'd actually have a few more hit points and regen that way too. All three powers would have value to me, even if I don't use them. I'm smart enough to see that. I could even have ninja run and pretend its infiltration with the ninja run stance. But it isn't the same, and I'd rather have builds where the key differences are the epic power pools if I want to zap or fireball or something. I had my time in the powergamer sun. I was honest when i said, in the infancy of this thread, that I saw both sides.
  11. Players like me would have found a way to force you to, while making you believe it was your idea in the first place 😛
  12. Then I suppose we should flee, flee for our lives. This was contentious, and I did not enjoy it. I don't enjoy having three powers I had to choose that will never be slotted in my tool bar, and only one of which serves me any purpose. I just want to be excited to choose a power and to use it. I use every other power, when appropriate, and yet I still have to watch a timer if I'm badging in the Shadow Shard. I'm a roleplayer, and I have to justify, if only to myself, why and where the pancake a jetpack comes from when I hit a button, when all I really needed to do was put on some rocket boots from ICON. I've been around games all my life. I'm the children parents were warned about during the satanic AD&D panic of the late seventies and early eighties. I understand power creep, I've been a GM and designed in MUDs before. But there is, and should be, a break point between a system's limitations and having Fun. And useless (and by useless, i mean never used, not that they do not have intrinsic value of some kind under different circumstances) powers are not fun.
  13. Okay, so if it's balance, and we know where the top end is, and we know where the bottom end is, where's the middle?
  14. The best players will always find a way to get better, and will always find creative ways to separate themselvea from the next tier no matter what the limitations are. Are we designing for or against the bleeding edge level of play, or for everyone? I think thats the best way to explain my particular question.
  15. It's not that im debating whether or not the creep exists, but rather the magnitude. If we're talking about a 3-5 second solo pylon time reduction from an acknowledged pylon expert with a bleeding edge build, that's a far different cry than a minute off your time, and if it's the former, is it really that game-breaking? And if someone like you, who clearly enjoys pushing that envelope, has fun (!!!!) and a feeling of accomplishment at reaching a new plateau, does the cost truly outweigh the benefit? Not everyone pushes the envelope like you. Some of us just want to fly without refilling the fuel on our jetpack because we had to take stupid Boxing which we will never, ever use. We might even arrive slower based on what our land and jumping speed already are, and we might even see a bit more of the game world we love so much because otherwise we are zipping by so fast we barely see it. The hardest thing about perspective is truly seeing someone elses. They say not everyone reada the boards, and that not everyone is...lets use purpled out as the term. The game is allegedly balanced around SOs. So if someone on your end gets a little faster, and someone on the bottom end gets to fly, while never even attempting to solo a pylon, why can't it be both?
  16. How much time do you estimate the effect on your pylon time will be?
  17. My pylon time varies between 4 and 5 minutes depending on if i use diamagnetic or degenerative interface. While degenerative is 30 to 45 seconds faster, i prefer diamagnetic because the -to hit decreases incoming damage. I also often forget to use assault hybrid because im monitoring PB. My attack chain is Storm kick(on auto fire)-Crippling axe kick-Storm kick-Cobra strike. I prefer tactics with Gaussians to Focus Chi. Im aware of how to decrease my pylon time largely thanks to your posts which i very much appreciate. I just made different choices based on my playstyle and preference. Im choosing to believe you were truly interested in my pylon time and not jumping directly to the pancake measuring contest. For now. Question though. Can you please demonstrate how removing boxing/kick from your build and replacing it with any other one slot pool power will appreciably decrease that pylon time?
  18. Zen and the art of tongue-in-cheek compromise. I have created, for you, my friends, Power Choices Really Everyone Everywhere Picks. We'll call it Power C.R.E.E.P. for short. Since every post seems to tell me that if I'm not taking the following powers, I'm playing the game wrong, I've created the Power C.R.E.E.P. pool. Here's what it includes: 1 Hasten 2 Combat Jumping 3 Aid Self 4 Tough 5 Weave Here's some tips: Hasten: I have never taken this power, but I used to not understand why everyone took it. While yes, I use SR primarily, there's plenty of set bonuses to build a good attack chain, so why aren't they? I understand it now. They either slot for nothing but Acc and Dam and rely on Hasten for their recharge instead of enhancements, or they're slotting for Acc and Procs for the same reason. Combat Jumping: Never used it. a little jumping, a little Def and Immobilize resistance. Good for squishies I guess? Or people who aren't taking full set bonuses to maximize their defenses because they are....chasing procs. Aid Self: Never taken, never used. It's a self heal, I guess, and if you don't take it you're a noob of some sort. Guess I'm a noob. Tough: I need this power, I always take it and I never even turn it on. It's a mule power for three IOs I generally need for my builds. But hey, at least in this scenario I've custom created for myself, I still have to take other pancake I'll never use to get it! Maybe if it Tough granted +Res to all instead of just smashing and lethal, similar to how Weave grants +Def to all, I'd be more likely to turn it on and slot it intentionally. PS: While the pool this power comes from is clearly named the Fighting pool and not the Self Defense Pool, I assure you, anywhere that isn't trying to take your money and convince you that their teacher is a deific being worthy of your eternal adoration (and financing!) will teach you defense first, usually through avoidance, and offense second. Weave: What's awesome about this power, is that this pool power does something not even my SR toggles do. It gives +Def to everything, and some Immobilize resistance too. I know from my years and years of Kenpo and Capoeira training that you learn to avoid fire, negative, and psionic energy attacks between 7 and 9 on Mondays, Thursdays, and Saturday evenings. If I didn't have to take Boxing to get to Tough, I don't see where there would be a game breaking power creep from a one-slot wonder. My attack chain is solid, even with Dragon's Tail and a generally superfluous Crane Kick that I generally use only when exemplaring: I don't need hasten. My defenses are solid, and Infiltration is awesome, I don't need more movement or defense. Maybe I would add Flight instead of refueling jetpacks weekly? I even have Warrior's Challenge. Maybe take and move my Preventative Medicine: Chance to Absorb to Experimental Injection (I primarily solo or do Itrials or other raids for badges where you're buffed to the gills, so hurray for another power I'll never put in my bar or click to use) so I can eke out another 25.1 hit points and 8.7% regen? I already have a taunt, so would a one slot epic power pool pet be something worthwhile? I mean, I even have Elude. I really can't understand how the sky falls over this request. This is obviously written in a combination of jest and disgust. It's never just an idea with some of you people. It's a holy cause, and the infidels must die. For pancake's sake, someone posted a political spectrum illustration to prove their point that Someone Was Wrong on the Internet. I'm out, see you in the city. Peace.
  19. I see both sides. On one side, I hate having to pick a power, that I will never, ever use, to get the power that I want. We'll call this power "Boxing." On the other hand, without it, now I have to figure out what other power, that I won't have a slot to put anything substantial in it. But then maybe I could squeeze in a taunt or something. I think I'm generally for this. But I do see both sides.
  20. Very Rare Slow set A taunt set with a Fear proc. A proc that increases (and another that decreases) Threat Level. Might mitigate runners.
  21. That's some good Insane Troll Logic right there.
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