
Aracknight
Members-
Posts
471 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Aracknight
-
Devs, Super Reflexes in need of an update....
Aracknight replied to Blackjoy's topic in Suggestions & Feedback
How else are we gonna Fix SR? -
Devs, Super Reflexes in need of an update....
Aracknight replied to Blackjoy's topic in Suggestions & Feedback
Or replace it with a version of Master Brawler that doesn't preclude Practiced Brawler. Toggle mez protection and an absorb shield, with the PB breakfree action? Yeah, that oughta do it. -
Devs, Super Reflexes in need of an update....
Aracknight replied to Blackjoy's topic in Suggestions & Feedback
-
Devs, Super Reflexes in need of an update....
Aracknight replied to Blackjoy's topic in Suggestions & Feedback
Upon further review, I have decided that "Fix SR" is the new "Nerf Regen." It's said almost as often, by the exact sort of people who don't understand the powerset they are writing about, and soon will be taken as the same level of inside forum joke the latter has become. -
Devs, Super Reflexes in need of an update....
Aracknight replied to Blackjoy's topic in Suggestions & Feedback
I believe in SR. I have tried other armor powers, and found them all to be inherently lacking in one or more ways. Possibly I didn't play them long enough to learn them the way I learned SR, and I can own that. But SR is the only one that I flat out believe in. Arcanaville was part of a great mitigation thread on the scrapper boards during live that opened my eyes on how to layer things to achieve, effectively, immortality. I don't use Tough, except as a mule for three uniques. I don't have Weave. I even use Musculature for my alpha slot. I cruise at 45.8% to all three positions, with nothing but my SR toggles running, costing me a cool .53 end per second. 58 and change % on my Tanker version. Same story. Some choose to layer in +Resistance in their builds. I chose to go with +HP (to leverage my SR passives) and +Regen and + Recovery with my set bonuses. And something has to go very, very, very wrong in order for me to eat floor. Oh, and SR has an endurance management power. It's called Elude. If you built it right, you can still rock 23-25% DEF even with your toggles off during the crash. Eat some purple and blue skittles and fight the $%#$% on. -
Devs, Super Reflexes in need of an update....
Aracknight replied to Blackjoy's topic in Suggestions & Feedback
Lucky is your passive AOE defense. You get it at level 28. Evasion is your toggle AOE defense. You get it at 35. If you had only written 38 once, I might have believed it was a typo. I am shitcanning the rest of your post on sheer principle. -
Hey man, do you know a guy named Jimmy? 'Cause you totally look like his brother, man.
-
Strongest DC villains vs. Doctor Strange
Aracknight replied to CursedSorcerer's topic in Comic, Hero & Villain Culture
No Darkseid or Neron I guess. -
I guess the End(urance) really does justify the means.
-
Let's talk about melee cones, because I suck at them
Aracknight replied to KaizenSoze's topic in General Discussion
-
New Regen Powerset - What could it look like?
Aracknight replied to Troo's topic in Suggestions & Feedback
I tried to think about Regeneration as a "one trick pony" like some say Super Reflexes is, and so I built something as a thought experiment along the same framework. Where SR uses +Def to Melee, Ranged, and AOE, with one toggle and one passive for each, I used Regeneration, Absorb, and +Max HP instead. I tried to use powers that already exist or with minor alterations to fit the theme I went with. I don't like lots of clicks for "armor" sets because I'm busy attacking, so this is designed to be set it and forget it for the most part. 1 Rise to the Challenge. This is your +Regen toggle. It works better the more trouble you are in. 2 Ignore Pain. Basically Dull Pain, but a toggle. This is your +Max HP Toggle. Maybe it could go over the Hit Point cap? 4 Fast Healing. This is your +Regen passive. 10 Integration. This is your Mez resistance Toggle, with more +Regen. 16 I Can Take It: This is like Spirit Ward on yourself. This is your Absorb Over Time passive. 20 Inexhaustible. This is your + Max HP, + Regen, + Recovery Passive. 28 Warrior Spirit. This is basically Spirit Ward you can use on yourself. This is your Absorb Over Time toggle. 35 Second Wind: This is your click heal AND your self rez. It should recharge fairly quickly, and it could have a PBAOE Fear effect when used. (He got up. Cue "Oh Crap" face by the bad guys) 38 Moment of Glory. This is your T9. For better or for worse. I believe that +Regen should have a resist -Regen component attached to it, sort of how Resistance resists -Resistance. I also think that the Regen passives should have a scaling secondary component, but maybe it should be something like a scaling +To Hit and +Damage bonus that sort of signifies a "I can take it, and dish it back out" aspect along the berserker lines some of you have written about. Basically the lower the Hit Points, the harder you fight. Or am I thinking of the old old Blaster Defiance? I've purposefully left numbers out of my design because it would need to be balanced and argued about to fine tune, but I feel like that the basic idea is to cruise at the Hit Point Cap, with Absorb Over Time running, and should be able to get close to the Regen cap (Basically, If SR can get to the soft cap on its own, Regen should be able to get to its cap too.) -
Observations on multi page threads or the sandbox theorem
Aracknight replied to The_Warpact's topic in General Discussion
I'm not responding to this until at least page 3 when the sledge-o-matic shows up. -
The Aracknight is the only hero for me. A child of the Bronze Age and the infancy of the Modern Age, he's the baseline for everything I do in Paragon City. Based on a combination of Spidey, Batman, and Snake-eyes, he's a MA/SR Scrapper, usually, but he's also a Tanker (Mark II for Tuesday), a Stalker (Mark III), and a Brute (Mark IV for Fury) when I want to change things up or try to learn new playstyles. My absolute favorite time with him was during live, I created keybinds for every one of my powers that included a Target_enemy_near before setting it off. I dialed up the knockback, zoomed out the camera, jumped into radio missions that were -1/x8, and went off. Was it efficient? No. Was it high dps? Also no. But it was the best time I ever had, and I felt super as hell the whole time. Knock a guy back, spin to the next closest, who get stunned with another attack, spin to the new closest when that guy staggers off, set off Dragon's Tail and watch the bodies fly. I even crane kicked a stone brute off of the statue of atlas in Recluse's Victory once with some knockback slotted up. Maybe he let me, and was only running Granite for some reason or something, but it happened and it was awesome. I like being able to have multiple builds. If I feel ninja-y I can dial up some throwing stars with the weapons pool (Arackninja). If I wanna roleplay that my Mu is just lightning (Taser Webs), or that I have a baby nictus with dark/soul pool, I can to that too (Aracknictus or Arakhnight). I wish there were more options for Epic/Ancillary pools, so I could play with more things, but who knows what the future holds. I've earned 1544 badges on him so far, without being in a supergroup and just pugging away, and I couldn't really ask for much more than that. I've learned to tweak my builds in Mids, which is only second in fun to the costume creator, and I've learned how to tweak to be able to beat down pylons, giant monsters, and most AVs. He's not the fastest at it, or the most punishing, but he can get it done and be survivable while doing it. He cruises at 45.8% to all three positions with just his SR toggles running, 200% Recovery, 300% Regen, and a little over 2000 hit points, and most minion mobs go down in 2 hits. 1 if a crit goes off. I love him so much. Thanks for asking.
-
Dirtiest thread title ever.
-
Thanks to the good people at Urban Dictionary, for only $32.95, you too can pour yourself your very own cup of....
-
Damn. He couldn't have set you up any better for that. Well played Billz
-
-
Well...it does seem to be heading in the direction of an artificial penis measuring contest, so sure. I was mostly making an inside old forum joke on a string about not liking inside old forum jokes. What's nice is that it can hit everyone.
-
What a bunch of pancakes.
-
Bad Build Decisions You're Willing to Admit To
Aracknight replied to oedipus_tex's topic in General Discussion
In the long ago live times, oh around I8-I9 when I started, before alternate animations, my MA/SR Scrapper made some interesting choices. At the time, Cobra Strike did no damage, it only stunned. So I replaced it with Jump Kick since I was taking Super Leap and IDGAF then or now about Combat Jumping. I also didn't like the "smell my foot! Now smell it again!" animation of Crippling Axe Kick. So I took Air Superiority instead. Without Fly. My Attack chain was something like Storm Kick-Air Superiority-Jump Kick-Dragon's Tail-Eagle Claw-Crane Kick. I didn't do a lot of damage, but I thought it looked awesome. I also had no idea about "Real numbers" yet, so I slotted my SR passives higher than my toggles because toggles used END and if my toggles ate my END, what was I gonna attack with? What I learned most, though, was how some of my gimpy attacks were better for defense/mitigation than my (unknown to me at the time) gimped-out armor set. I learned that if a mob was knocked up, or down, or away, it couldn't attack me while I stomped it to death, and instead of dueling with RNJesus over defense, I dueled with it over my knockaround powers. I think that experience is why I don't "get" why everyone hates knockback. I loved it because at the time, because I knew so little, it was better than defense for me. Oh, and a level 40s ish team playfully yelled at me for not taking Practiced Brawler. 😛 Edit: I just realized I could replicate that chain, except for the Crane Kick, on a Blaster with Martial Combat now. And the first thing I ever did was learn how to play it with crappy defense. Huh. I might have a weekend project in making a Blaster version of my main as a change of pace from the Scrapper/Tanker/Stalker/Brute version. Neat. GOOD FORUM QUESTION! -
Lol. My true first reaction take to the post title "Scrapper Rules?" was "Why yes, yes we do."