
Aracknight
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I'd really appreciate someone's generosity in releasing my main's name Aracknight on Everlasting. We lived on Virtue back since I8. My one regret about finding Homecoming is that someone snagged the name on the roleplay server. :( It's my global and my forum handle, so if you're out there, take some pity on me :)
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I love the Infiltration power. I love it, love it, love it. Before it, my MA/SR Scrapper used Ninja Run + Sprint with a Stealth IO as my travel power, and it would eat my endurance quickly. With the advent of Infiltration I got comparable speed, jumping, and stealth using one power instead of two. And after two slotting it with Winter's Gift, If i activate Infiltration, I move at roughly 78 mph for both running and jumping, and if I activate Sprint it pushes me to 92 mph running. So essentially, i get the old speed cap, the old jump speed cap, and invisibility level stealth with Infiltration and Sprint, for less endurance than I was using it for, meaning i can just leave it on now. So, faster, higher, stealthier, less endurance. It is an absolute win on every front for me. It does come with some out of combat Defense, but as a soft capped SR, I tend neither to need nor notice such things.
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Oh, I'm on your side. One of the very few things I enjoyed about Champions was the swingline power, and one of the very few things I enjoyed about DC was....acrobatics? Where you have a grapnel, can climb, and glide? I forget the actual name, but I'm sure you all get what I mean. I think that not having this is one of the few holes in the "comic book travel powers" tropes that we adhere to, outside of vehicles or things to ride. I think they are working on some "knock towards" powers instead of knockback, and a "Get over here" power a la Scorpion from Mortal Kombat sounds dope too. I think there's some animations that can be used already, there's Dark powers that have a "pulling towards you" sort of animation that could be recycled, and i know some minion summoning powers, especially arachnos and Lord Recluse seem to have them rapelling from the sky, so there's got to be some resources available for it.
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Hmmmmm. Not too different than I imagined it as a thought process. I like the entangle of binding. Yank I picture as a ranged Air Superiority, using knockup instead of down, complete with the -fly. Swingline I figured would be the same "mechanism" as the jump pack. You go up until you let go, just without the timer. Swap I'm not feeling as much, but I think "Slingshot" with a Spring Attack teleport aoe attack might work better. Grounded I don't like. I always actually pictured using a swingline disabling your KB protection, since you have no way to brace yourself when you're in the air. In before the complaints of immersion breaking when you're swinging from "nowhere." I want this though.
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I play as if sunset was the snap, and due to some unfortunate math all of the Co* universe fell into the 50% of everything that vanished. I also, without referencing it by name, play as if the Avengers' actions brought us back. Per a piece of my bio: "It's like someone, somewhere snapped their fingers and said "Everyone. Comes. Home." Per hcwiki: Homecoming: City of Heroes has been in operation since April 2019. Per google: Avengers Endgame release date: April 26 2019 Coincidence? I think not.
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I think that a lot of us are returning players who had a pretty deep understanding of the game before. I won't lie, my focus when I first got back to Paragon last summer, after crying tears of joy at the Atlas Plaza zone music, was to get my main back to 50, getting my enhancements all set up, and unlocking my incarnate slots. I was a competent player who didn't need to relearn how to play *that* character, and when I accomplished that, I went back and did all the story arcs through Oroborous. And then I switched alignments and did all of them redside too. I had a blast earning 1500 badges, going through content, and exploring, primarily solo It also made all those expensive ass IO's easy to get because I got so many merits from the story arcs and exploration accolade badges.. Maybe others are on a similar path. Get back what they lost at sunset in a group, and then enjoy the slow ride down memory lane through flashbacks. You can never tell I guess, and at least the city is good enough to support a variety of playstyles, with none of them being "wrong."
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I'm really sorry for your loss. I work in my local veterinary clinic, but that doesn't make it any easier for me in situations like this. Here's some resources we have posted on our website for situations like this. I'm not sure how well these resources are currently staffed given covid, but here they are: The Pet Loss Support Hotline: Michigan State University, College of Veterinary Medicine, 517-432-2696, Tues~Wed~Thurs, 6:30pm-9:30pm EST. Callers are encouraged to leave a message and your call will be returned during our next regular hotline hours. Calls are returned with a calling card and may appear as unlisted on caller-id. Tufts University Pet Loss Hotline: 508-839-7966, staffed by Tufts University veterinary students: Monday through Friday, 6:00pm to 9:00pm EST: voice-mail messages will be returned daily (by collect call outside of Massachusetts). University of Illinois Care Hotline: 217-244-2273 or 877-394-2273 (CARE); staffed by University of Illinois veterinary students; Sunday, Tuesday, Thursday, 7:00pm to 9:00pm Central time. I see this every day at work, and there's nothing I can say that will make it better. I've lost pets of my own, and I have paw print memorials and ashes as well. Some time after I've lost each of my cats, the universe has placed one in my path or on my doorstep, and that's how I know it is time to love again. I have cared for a diabetic, and currently an epileptic, and sometimes I think that the universe puts them here for me knowing I will take care of them. Thank you for taking care of your pet. I see a lot of people that don't. I see you and respect that you put up the fight.
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I don't know the answer to your question, but Yeet Lazer is my new favorite powerset.
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It used to be Ion Judgment. It is now currently Infiltration, with ninja run animation.
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I'd like it if scrappers had a taunt effect. It should be light, and not something that would take aggro away from a tank or brute, but it should be good enough to keep mobs in melee range when soloing. While you can cope with minion/LT runners with ranged epic pool powers, not everyone takes those. I'm also pretty sure if we think hard enough, we can find thematic reasons for all secondaries to have them. SR's, for example, could be that the bad guy gets enraged because HE JUST CAN'T HIT YOU. However, while I would rather have one added, I believe that I am firmly in the camp of "Every secondary gets one, or none of them do." I'm sure that many of you can refute this position with many cogent arguments, but that's where I'm at on the subject. PS: Upon further review, someone had the idea for a taunt aura in the presence pool. That might be best for everyone. If they want it, invest in it. If they don't, don't.
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Well, while I stepped away to feed my cats in between Hamidon raids, I got a tell from GM_Impervium telling me that dual boxing in the hive is not allowed. After informing them that I wasn't, I was told that I and another player were using the same IP. I explained that I don't know how that was, and received "I don't buy it, one of you has to log off or leave or I'll boot you." I chose to leave, and told them I didn't like the accusation. After checking his logs, it appeared he made a mistake, and yes he apologized, but honestly it was too late for me this evening. There's a good chance I had a bad day and am overreacting. I'll own that, but maybe next time do your homework before handing out the threats.
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issue 27 [Beta] Patch Notes for May 24th, 2021
Aracknight replied to Jimmy's topic in [Open Beta] Patch Notes
Don't remove Founders Falls. FF is a great hub that has Vanguard, Pocket D, Midnighter Club etc. This weakens that hub idea. -
Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
Aracknight replied to Jimmy's topic in Announcements
So....weapons on their backs? -
Is Batman's Robin just a glorified pet?
Aracknight replied to Snarky's topic in Comic, Hero & Villain Culture
A customizable sidekick pet would be dope af. Especially if you were able to choose archetype/powersets etc. -
I don't know. Granite essentially removes the necessity of most of Stone Armor's other powers, though there are drawbacks (That I feel are slowly being walked back as the game evolves). Maybe there's some logic to a toggle that sort of overrides the rest of the set. I main an MA/SR Scrapper, I'm over the soft cap at all times, but I also keep Elude in my pocket because reasons. I don't know if pvp is the carrot that would make me use it more often, but then, I dont know what else would either.
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Zapp from Mu Mastery is not entering "combat mode" on my Scrapper, by which I mean to say that when engaged with an enemy, there is no orange ring around the power, nor any "fast mode." It only functions as the old school, stand there and don't get hit or you'll get interrupted type of snipe. I don't know if it's a bug or WAI, but I don't like it. I like the fast version available in combat, with the flexibility to use the normal version as a harder hitting snipe when out of combat and at a distance. Please fix!
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Focused Feedback: Travel Power Updates (Build 4)
Aracknight replied to Arcanum's topic in [Open Beta] Focused Feedback
Looks like the bug where the costume stance would revert to normal upon zoning or logging on/off has been fixed. I checked logging on/off, zoning, and changing builds and it seems to be working as designed. Awesome job guys. I think Infiltration is now my favorite travel power, but using the ninja run stance with Super Jump is a close second! I know you guys are getting beat up on other strings, but little customization details like this go a long way towards making people happy and helping them fill out their vision of their character. Being able to move a little faster, jump a little higher, be a little sneakier, while using less endurance is just an added performance bonus 🙂 -
Damn son, we just got filibustered.
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I like the toggles, I like the passives. They're easy to slot set bonuses (bonii?) into. Good ones. I might suggest making the scaling resistance enhancable. It'd cost slots, but it'd increase survivability by making your Resistances higher with more hit points left. I'm on the fence about Practiced Brawler. I prefer to have attacks on auto, not defenses. Yeah I can easily add it to my keybind for Target_enemy_near easy enough, and that works....but I just don't like it and would prefer the Practiced Brawler/Master Brawler option from the Sentinel version, which I'm pretty sure is a hard "No." Maybe....if Practiced Brawler gave us some Resistance, we could all slot our Steadfast Protection, Gladiator's Armor, and Unbreakable Guard enhancements without having to take Tough. God, I've never even activated Tough.) I like Quickness. I think that giving it run, jump, and fly speed to it isn't out of order, or allowing it to take universal travel sets. (If I remember right, letting us slot Celerity Stealth made things like escort missions way difficult, hence my omission of Run/Jump/Fly speed sets). Elude. I love this power. Do I need it? In the age of soft capped builds, I do not need this power for defense (Exception: lots of defense debuffs The Winter Queen I think, springs to mind). But when the fit hits the shan, I hit it, and I'm faster and I dont run out of endurance. So maybe we need to redefine the concept. I know that with Elude, I was able to get the gold medal on the ski course. I know that with Elude, I can hit the speed cap and keep up with Super Speedsters. And that's awesome, and there's a certain thematic symmetry: We have Passive defenses, and Toggle defenses, why not a passive speed power (Quickness) and straight up clone Infiltration as a toggle speed power? It could be the opposite of Granite. Their t-9 toggle makes them slow, ours could make us fast as hell.
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Storm Kick's +def is currently only available for brutes and tankers, but would be most welcome to scrappers and stalkers, even at a reduced amount of 5% (Tankers get 10%, Brutes 7.5%). I also don't mind giving us the Blaster animation version, but let's port ours to them too. I think the answer we landed on last time we had this discussion for Storm Kick was that adding a cone to it would have a commensurate impact on its recharge time, its damage, and its end cost, and I definitely don't like that. I like the idea, but i don't wanna pay for it 😛 I do however support adding a cone to Crippling Axe Kick. I believe t's alternate animation is already similar/the same as the Fighting Pool's Cross Punch, so I feel that this is not an unnatural change. The activation times are close (1.6 vs 1.67 seconds), and Cross Punch recharges faster than CAK, so we Martial Artists could get the cone, make it animate slightly slower, keep the longer recharge and higher damage, and call it close-ish to even. Other thoughts: Thunder Kick: Dear Tankers, I'm sorry you're stuck with this, and that they weren't able to make it so you could skip it without breaking the whole game. Maybe we should ask if we can swap your primary and secondary without changing any of the math of your Archetype so you guys can. And maybe give it an alternate animation like Brawl. Cobra Strike: since they rebalanced this in retail and added the sweet uppercut, this one is good to go. Crane Kick: with the addition of KB to KD, this one is good to go. I don't mind the KB, I use this power at the end of my attack chain or when I see that a mob's health is low enough to get finished off by it, and I rather enjoy watching a defeated enemy ragdoll off and not get back up. Especially when they get caught in a blue glowy wall on an outside map or on a fence. Dragon's Tail: I like this power too. I'd like to see the damage be a bit more, maybe equal to Storm Kick just for my OCD purposes. Again, I don't mind KB/KD, but a lot don't. Maybe changing to knockup instead is the answer? Oh, and a sweet ground punch alternate animation wouldn't suck either. Eagle's Claw: I want to like this power, I do. I like the animation. I like the alternate animation. But all the math I've read says it's not the most efficient for attack chains. Maybe if it did more damage, or did more damage coming out of stealth, or stunned harder, or recharged faster, or had a guaranteed crit, I don't know. I don't have the answer to this one guys. Warrior's challenge/Warriors Provocation: an alternate Martial Artsy Animation could set this apart from good old taunt/confront. I'm sure there's several emotes or powers that could be tapped for this. Focus Chi: something different. It's Build up, which is thematic (Hello, Iron Fist), and maybe with another martial artsy emote it could be more appealing to me, but I also like the idea of a ranged attack option like a hadouken or a throwing star (Hello, Focus, Hurl Boulder, and Throw Spines ) or a two-fer that is a light attack that gives a bonus to damage and to hit for a brief time (Hello, Follow up and Blinding Feint). Or maybe something with a click and a longer duration and a crash where you are tired and slower after using your chi to wreck something (Hello, Rage). With that said, I think there's room for Martial Arts to do cool stuff for other powers too. Storm Kick's alternate animation is basically the Boxing power from Fighting, why not give Boxing Storm Kick's and call the alternate animation "Kickboxing?" Air Superiority is begging for Cobra Strike's uppercut animation. It even does knockup! I'd straight up change to Air Superiority for that alone lol. (Author's note: in I8, when Cobra Strike sucked, I did actually use Air Superiority in my chain. It was really good for mitigation) This is just off the top of my head. I may add more later if I give it more thought.
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I tried /nin. It didn't feel as sturdy as SR. I liked the +end and the heal clicks, but i fill those gaps on SR with temp powers that do the same thing. The main draw for me with /nin was the movement speed, but that's being changed with the new page on beta sooo.... A lot of folks call SR a one trick pony, but it isn't. I think that the scaling resistances are a big deal. if you can grab 15% resistance to all through set bonuses/tough, then at 40% hit points you're at the scrapper resist cap, while at the defense soft cap, and with some accolades and other set bonuses, that 40% number is pretty good (My scrapper has 2007 hit points.). I rock a rebirth regen destiny slot, and the defense/scaling resist/regen gives me some *really* good layered mitigation. Nin just felt way more fragile to me the entire time I played it. Even when built out to the soft cap, I got sent to the hospital *way* more often than with SR.
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It also reverts to inherent->Original upon zoning as well.
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On brainstorm, when using the costume creator using the Inherent tab->stance->ninja stance (Travel powers only) it works properly, activating and deactivating the stance when you toggle on and off the travel powers, however when you log off, the costume reverts to Original and you have to go back in and change the costume to activate the stance again.