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Aracknight

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Everything posted by Aracknight

  1. For me, the Aracknight is really the only role I can slip into. On the surface, he's just an old school MA/SR Scrapper doing MA/SR Scrapper things. But his eyes were the first eyes to see Atlas Park back in I8. His eyes were my last eyes to see sunset. And his were the first eyes to see the sun rise over Atlas Park once more with Homecoming. At over 1500 badges he's done so much, and with each issue there's more for him to do. With each new power set or pool modification and easy respec access, there's more for him to try. With each new invention set comes endless tweaking, pushing him to the absolute edge of performance. With so many costumes and builds available, he can carry around an Arachnos mace and summon Arachnos pets to fight alongside him, or he can toss lightning and ion judgment, or various sized fireballs around. I can create three different builds with different concepts or specializations, like PVP, if I ever actually become interested in it. I think Bill Z framed it best, that Aracknight's love and contributions to the game are the best version of Me that I can bring to Paragon. I can tweak for pylon times. I can tweak for taking on AV's. I don't need to post all my results, because it's really just Aracknight vs Aracknight, which is the most Scrapper thing I can even conceptualize. I've tried the alt game, but I could never slip my mind inside any other toon for more than a little while. The best I've been able to manage is various MA/SR ported archetypes: Tank, Brute, and Stalker, and they're all pretty similar but give me options. I haven't been fortunate or personally vulnerable enough to make actual friends in the game that might need the Aracknight to serve more than one purpose on the regular, but please don't think that's about the population, that's about me. I'm not even in a supergroup, I just PUG or solo my @$$ off and it's let him earn all those badges I mentioned earlier just fine, Including several Mo's (even Keyes!) One day I might get into AE, and create an Aracknight origin story, or an Aracknight Task Force, and that's cool to have as an option too. Regrettably someone nicked his name on the roleplay server and seems to have vanished, so he hangs out on Excelsior and gets into whatever nonsense he can there, but roleplaying would be ideal. I'm endlessly grateful that he can continue his adventures. Thanks for letting me wax nostalgic and poetical about this, and sorry it went so long.
  2. Oh, my, god. Becky, look at her abdomen. She looks like one of Black Scorpion's' girlfriends. They only talk to her, because, she looks like a total doorsitter, 'kay? I mean, her spinnerettes, are just so...big.
  3. Have we considered putting this in "Ears" instead? This way we don't lose Detail 1 OR Detail 2?
  4. T2 is Storm Kick. Bonus defense on tanks and brutes.
  5. So does this mean that "get over here" powers might become possible?
  6. I like the weapon-free options for Stone Melee. More customization is always better. I think the logical next questions are (with standard code rant and volunteer time restraints already inherently understood): 1) can we get weapon free versions for the other sets that have random swords (Fire, Ice, PSI) 2) can we get weapon ONLY versions where weapon attacks are options for non-originally weapon attacks (An all fire sword option for Fiery Melee, for example). Thank you for all your hard work.
  7. Oh. Island hopping! Island hopping is fun. It's like a game of the water is lava!
  8. Well I usually rock infilitration two slotted with winter's gift and sprint with the stealth IO, which makes me pretty undetectable. The running speed is a little too much though, I'm SR and with Infiltration and Sprint running, I'm at the old speed cap of 92 mph running, which is hard for me to control. I thought it was cool to be at the old run speed cap without super speed, but it's not cool after all. It's a bit too fast for me tactically. I guess the option of putting the stealth IO in Infitlration exists, and turning off Sprint would probably save me some END. But it's the old speed cap! lol.
  9. I like the jumping mini-game too. I started with super jump, then I used Ninja Run, and now I use Infiltration, and learning how to time, angle, and understand hitting your landing target is something I've spent idle hours on over the years. There's something just lovely about hopping from rooftop to rooftop in King's Row or parts of Peregrine Island. Especially when you land behind an unsuspecting sniper with Crane Kick queued up.... I actually may strip out Winter's Gift from Infiltration and just put in a jump set. I'm re-learning why I turned off speed boost at null the gull. I seem to have lots of trouble maneuvering about at high running speeds. Sure it's nice traveling between missions, but in caves and tight office spaces, I suck at it.
  10. Still digging it. Thanks.
  11. Does this mean that the resistance kicks in faster? If so: Awesome. Then the oft-overlooked second trick our pony does just got better. Can we consider adding the PVP Toxic resistance to PVE also, and with bated breath, PSI damage too?
  12. I dunno..I think we're a little too negative.... Kalinda sighed, looking at the fallen Fortunata at her feet. The fifth or sixth this week. They had all been assigned to work on Project: DESTINY, but something was now horribly wrong. As they would attempt to gaze into the near future, they'd instantly cry in pain and fall dead, with only a bare scrap of information shared among their psychic link before they were cut off.
  13. Any of you involved in any illegal activity? 'Cause I could sure go for some!
  14. 100% thought this thread was gonna be about Freddy Krueger.
  15. I'll try that too, thank you for the advice.
  16. I'd really appreciate someone's generosity in releasing my main's name Aracknight on Everlasting. We lived on Virtue back since I8. My one regret about finding Homecoming is that someone snagged the name on the roleplay server. :( It's my global and my forum handle, so if you're out there, take some pity on me :)
  17. I love the Infiltration power. I love it, love it, love it. Before it, my MA/SR Scrapper used Ninja Run + Sprint with a Stealth IO as my travel power, and it would eat my endurance quickly. With the advent of Infiltration I got comparable speed, jumping, and stealth using one power instead of two. And after two slotting it with Winter's Gift, If i activate Infiltration, I move at roughly 78 mph for both running and jumping, and if I activate Sprint it pushes me to 92 mph running. So essentially, i get the old speed cap, the old jump speed cap, and invisibility level stealth with Infiltration and Sprint, for less endurance than I was using it for, meaning i can just leave it on now. So, faster, higher, stealthier, less endurance. It is an absolute win on every front for me. It does come with some out of combat Defense, but as a soft capped SR, I tend neither to need nor notice such things.
  18. A million times this. Add that animation to toxic dart from experimentation too since its the same basic thing.
  19. Oh, I'm on your side. One of the very few things I enjoyed about Champions was the swingline power, and one of the very few things I enjoyed about DC was....acrobatics? Where you have a grapnel, can climb, and glide? I forget the actual name, but I'm sure you all get what I mean. I think that not having this is one of the few holes in the "comic book travel powers" tropes that we adhere to, outside of vehicles or things to ride. I think they are working on some "knock towards" powers instead of knockback, and a "Get over here" power a la Scorpion from Mortal Kombat sounds dope too. I think there's some animations that can be used already, there's Dark powers that have a "pulling towards you" sort of animation that could be recycled, and i know some minion summoning powers, especially arachnos and Lord Recluse seem to have them rapelling from the sky, so there's got to be some resources available for it.
  20. Hmmmmm. Not too different than I imagined it as a thought process. I like the entangle of binding. Yank I picture as a ranged Air Superiority, using knockup instead of down, complete with the -fly. Swingline I figured would be the same "mechanism" as the jump pack. You go up until you let go, just without the timer. Swap I'm not feeling as much, but I think "Slingshot" with a Spring Attack teleport aoe attack might work better. Grounded I don't like. I always actually pictured using a swingline disabling your KB protection, since you have no way to brace yourself when you're in the air. In before the complaints of immersion breaking when you're swinging from "nowhere." I want this though.
  21. I play as if sunset was the snap, and due to some unfortunate math all of the Co* universe fell into the 50% of everything that vanished. I also, without referencing it by name, play as if the Avengers' actions brought us back. Per a piece of my bio: "It's like someone, somewhere snapped their fingers and said "Everyone. Comes. Home." Per hcwiki: Homecoming: City of Heroes has been in operation since April 2019. Per google: Avengers Endgame release date: April 26 2019 Coincidence? I think not.
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