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Glacier Peak

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Everything posted by Glacier Peak

  1. Rudra, thanking you for taking the time to respond. Your point was something I hadn't considered. While I agree with the idea that it should not be level constrained, there is such thing as sidekicking already to alleviate this issue. Players who want to carry out a daily reward challenge, but are not in the appropriate level range of the enemy group could form a team or if needed, request assistance from a higher level. And just like the weekly strike targets aren't mandatory, this would not be either.
  2. I want to increase the incentive to street sweep in this game. I suggest adding a daily defeat reward challenge, much like the weekly strike target for TFs/SFs. It would work like this: Defeat [Insert Unique Daily Mob Type (i.e., 100 minions or 50 LTs, or 25 Bosses, 1 GM]" and be rewarded with [Insert equitable reward table options]. Mob types would change daily (i.e., Cimerorans, Council, Hydra, Arachnos, Nemesis, Longbow, Resistances, etc.). I am open to suggestions or feedback on what type of reward table would be appropriate given this daily reward structure.
  3. You can actually buy the PvP versions of the accolades in any PvP zone or in any Arena, or in Pocket D by visiting the vendor. You are correct at the cost of 10k for each accolade, and once purchased they do not require additional purchases to use. The PvP versions can only be used in PvP zones or Arena matches however.
  4. Time to move to Indomitable!
  5. Incan coupled with its proc'ability, coupled with the 30 second worth of build up from Inner Light make it chunk hard damage on target. Only problem is, if it's pvp, the target is already 150 ft away or jaunted up to avoid the follow up attack lol
  6. This argument reminds me of Incandescent Strike. It's animation time is longer than its fellow melee equivalent version of Total Focus. At the same time, Incan causes status effects on impact and debuffs. That means it can slot a lot of damage procs. Not that procs should be considered the mainstream play style, but is does make the power much more palatable and easier to forgive it's long animation time.
  7. I'll confirm that as inaccurate as well. While the Defender secondary set Dark Blast can be beneficial for set bonuses to achieve higher healing %, (much like Water Blast), it's primary is not a popularly ran build choice. It's not that it's terrible, it's that other primary sets are better at either buffing, debuffing, or disrupting than Dark primary. On an MM, I'm not as familiar, but the set is nearly identical to the Defender version.
  8. I thought the forum names were already nicknames? You're telling me some parents out there named their kids @Snarky or @Luminara, or @Bopper!? 😁
  9. The original post reads like it was output from Google translate. Maybe the OP is trying to have a discussion, but their ability to post in English is constrained by this.
  10. I could've sworn I heard that Disney waved off the video game series in to "Legends" status.
  11. Make Kyle Katarn canon!!!
  12. This actually occurred! The Ms. Marvel show did a name drop in the first episode.
  13. As long as it takes to annoy! I sometimes have no idea why I can't slot an incarnate power! Not in danger or active combat, just crafting recipes and minding my own business.
  14. Solid ideas, but Paragon's city planners don't have a good track record for zoning 😆
  15. So I went to the Suggestions and Feedback Thread, then used the 'Sort' function and specified content I started.
  16. Hey those are good odds! You've had a couple implemented.
  17. Take Off does something similar from Mighty Leap. So that you're not always angry, at least that could be an explanation.
  18. Where did you suggest the mobs be placed in those zones?
  19. I was a bit surprised that I only started a handful. I think I reply to suggestions more than I have my own.
  20. Here's a different one for the forum goers out there - whether you've played Homecoming for a day or for years, I'm sure everyone has had ideas, feedback, and suggestions for how to make this game or the community itself better. Sometimes players have something they want the community to discuss, sometimes its a please and thank you, other times its a head scratcher (you know what I mean!). What are some of the ideas, feedback, or suggestions that you have had in the past? I'll go first - A couple of these ideas were stinkers, I'll admit. The first suggestion I posted was borne out of my misunderstanding of how the special Zombie Apocalypse event worked. The next one was a great discussion among the forum goers about changing some zones that I thought weren't utilized much in to PvP zones - lots of heated, but respectful discussion and a realization that I was advocating for a solution that wouldn't have addressed my underling concern. The next one related to me wanting to enjoy a unique mission map without getting booted from the Trial after the time limit was reached (I'd chalk that one up to my own nostalgia!). Another was related to a nagging side effect of the risk versus reward table - that being that an enemy NPC won't grant any XP or Inf it does not attack. The Nemesis Mole Machine in particular, even when the NPC dialog says so in the mission, does not grant any reward. Last two I recently suggested had to do with adding a number on top of the annual Winter Event badge to distinguish them (the two current badges share the same badge art) and the other was what I thought was a rationale idea - make PvP Day Jobs work in PvP. So, what about the rest of you? Any good ideas that got picked up by the Homecoming Team? Any stinkers? Any you wish you could talk about more? Let's hear it!
  21. Not sure if this context matters, but back in the old days.... you know what nevermind 😅. If it isn't too heavy of a lift to add, why not.
  22. I was going to add the part about last year where Homecoming did a stream of the beta for the Dr. Aeon SF to benefit a charity, but I didn't really have a good angle on it and it wasn't much different than the post I already had about the streaming in general being okay.
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