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Glacier Peak

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Everything posted by Glacier Peak

  1. When I role play Euclidian Pilgrim (great name huh!) I give tours across every zone to show interesting things from behind/under/ inside the world. Usually someone wants to see Pocket D outside or some other zone.
  2. Love your concepts lately! Reminding me of my days playing Civilization.
  3. For clarity, a generalization is "a general statement or concept obtained by inference from specific cases". In your post you described your personal experience using words and phrases like "lost count of how many times", "harassed and insulted", "by PvPers", "5th or 6th time". Combined these words and phrases become a generalized statement. With this inference in mind, that is why I sought further information from you in order to better understand what you had posted. With the further information you provide, I can see that you have had a different experience than I have had (though I would describe a similar situation as yours as outright harassment not linked to a particular game mechanic (i.e., PvP) and would similarly use the block/ignore function or request assistance from a GM). I don't think your experience is right or wrong, better or worse, good or bad. So thank you for sharing!
  4. So looking at this equation through the lens of supply and demand; an economic principle aptly tied to your discussion I might add - the intervention by a regulator whom I would characterize as the developer many years ago (specifically after the PvP mechanic was introduced) led to a change in "purchasing habits" of the population if you will. Segregating a section of this "market" led to a purchaser's bias, believing the regulating entity was inclined to invest in other industries (mechanics of the game, stay with me) and provide no incentive to buyers to continue purchasing the product of that industry. My economic-fu is weak, so forgive my lack of clarity 🙂
  5. Interesting perspective in your post, but it was the last part that confused me. To clarify, would you agree that labeling the people who you say "harassed and insulted" you, is a generalization towards a population of players who were not all actually harassing and insulting you? For example, I PvPed within the time frame you mentioned in your post, but I never encountered you to my knowledge. Would you consider me to have harassed and insulted you? It may just be my opinion, but I find it is important to refrain from generalizing when using blanket statements to paint a negative connotation on to a population of players. One other question - the PvP mechanic in this game can only take place in this game in either the Arena or in a PvP zone. Your post left me with the impression that the PvPers who wanted to "test their PvP build" against you were in either of these locations. Is that a fair assumption to make? If so, I would remain confused as the intent of these locations are to do the very thing you mentioned. If not, could you further clarify?
  6. Awesome concept/design! Have you been watching "The Boys" season two?? This reminded me of the speedster on that show.
  7. Things have certainly changed since then! Glad you're still enjoying the game even with it being so different from when it was released.
  8. I get an Ouro mission then head to the spot to prevent afk from occurring. Might be worth a try for ya.
  9. My experience differs from yours, but I don't think your opinion is any less valid. I enjoying badging and PvPing, among many other outlets in this game. Thank you for the discussion.
  10. My experience differs from yours, but I don't think your opinion is any less valid. I enjoying badging and PvPing, among many other outlets in this game. Thank you for the discussion.
  11. @Shocktacularthe trick with this building is if you go to it and it's not on fire, you either have to travel away from it a mile or so and come back a few times or log out and log back in. I've seen it on fire with one of my characters, while the other didn't see it on fire at the same time. It's a weird one, but try doing either of those things I mentioned and it should display on fire again.
  12. That's awesome! I find that when I play my Stone Tank, I make costumes that look as close to Granite Armor as possible. How did you manage to get all those costumes parts to look just like it?! (/sarcasm)
  13. Always a fan of your designs, great concept as well! @Player2
  14. Bloody Bay is a great place to collect a number of badges. The zone story itself is very interesting and the architecture and design elements really give it an atmosphere. And there are shivans glore! Siren's Call has really fun mob spawn mechanics between the Longbow and Arachnos. As they fight each other, it makes for an easy street sweeping target - focus on the bosses and mezzers first though, or they hit hard once one side as the advantage. Warburg is a great place as well for story driven atmosphere. Every time I launch the rocket I feel like it was a big deal, very climactic. And the rogue arachnos lend a certain "we are our own city". I absolutely love the difficulty of fighting the roaming Hercules Titans (I was a bit of a sucker for this ever since Issue 1 when they added the combining part and Kronos as well). Recluses Victory is fun for both PvP and PvE. I enjoy the challenge of fighting the roaming AVs after capturing a few pillboxes. The time travel story is a bit farfetched, but I love how the zone changes depending on control.
  15. The flagging of a player for enemy, friendly, or otherwise free for all status is as simple as clicking a button in the dev console or typing the command out manually. This can be demonstrated if you have access to the console commands via a private server. I appreciate the discussion.
  16. My original post clearly describes the intent of this suggestion to increase player activity in these zones. The platform I suggested to do so was via a well established game mechanic that has existed for many years. Many posters have provided their opinions, none of them I can say are wrong or right. This is the nature of a suggestion. Thank you for the discussion.
  17. Glad to hear it! I've managed 50 million since I started, approx. 2 days ago. I really do think now that the Soul Drain method is the fastest for my Primary/Secondary Corruptor.
  18. Yeah I am seeing the same. I think it all has to do with the massive buffs they throw on you during that mission. Aside from the -50% acc I mentioned previously. Looks like a grind is a grind! GL!
  19. Ah you know what I bet its because I haven't put on my incarnates on lol! I'll report back, thank you for the screen caps. Ok all my incarnates on im getting these numbers for Soul Drain:
  20. @Ura Hero So enabling the "Players Under Constant Debuff" option before initiating the ouroborus mission causes the following things to occur: -50% strength to accuracy on self -50% strength to damage on self -50% strength to various mez protections The -acc causes more misses for me that by not clicking the option, but the damage and mez are irrelevant because the mission pushes your damage and mez protection up to the cap regardless. That being said, I don't think enabling the constant debuff on players option as beneficial. Having the enemies set to -1 level and no other options enabled, gave me the same damage dealt number per activation of Soul Drain: 14,800 damage. Having the enemies set to +4 level and "Enemies are buffed" enabled gave me the same damage dealt number per activation of Soul Drain; 14,800 damage. Can you possibly detail your setup as much as possible so I can figure out why my numbers are off?
  21. Whoa! Really?? I didn't think to try the player debuffed option. Great advice, ill let you know how I do with that.
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