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Glacier Peak

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Everything posted by Glacier Peak

  1. Sure thing. I had hoped by prefacing the post with the fact that I hadn't yet tested these changes and was simply reading patch notes was enough implication.
  2. Yes, that is the distinction I have seen after reading the patch notes for the KM change, but I plan on testing the set before I make any quantitative feedback known. Again though, I am speaking broadly of power changes, not specifically about the KM change.
  3. I didn't say KM was an outlier. Thanks for the reply.
  4. I've looked at the patch notes. Now I will go to beta to test these changes before I provide any quantitative feedback. Subjectively though, I value balance over outliers. Bringing a power set in line with its competitor sets is more important to me than having one or two superior sets for an archetype. Edit: For @ScarySai with your confused emote, I was replying to GM_Imprevium's query.
  5. Suggestion: Add a column that indicates the number of Praetorian players on each shard. The total number at the bottom already includes heroes and villains, as well as whatever else is left ( it may be a mixture of Rogues as Villains' / Vigilantes as Heroes'). If this is not feasible given current hardware/software or appropriate use of volunteer time, please disregard.
  6. Your costume mash up image looks awesome! Real comic book-esuqe.
  7. Oh man I had every intention of testing this some time ago, but ended up getting the Buddy badge organically. Great find and thanks for sharing. It doesn't sound like an exploit to me either, since it has so much set up and you're using the game mechanics the way they were meant to be used (just solo via three accounts). Nice write up!
  8. Good find!
  9. Don't get me wrong, I totally agree with you on the John Walker piece.
  10. That's from using an outdated map overlay. The real in-game map is correct. Edit: oh and the actual geometry error is still present
  11. Hey I can't say you're wrong about this because it's your opinion, so I'll just say I disagree. Having tested the past few pages, I can say with confidence that the Homecoming team goes out of their way to solicit feedback from players. From in game testing with players on the beta and closed beta servers, to real time discussion going back and forth on powers on Discord, to combing through sometimes mountains of subjective opinions with a few nuggets of actual empirical testing on feedback threads, to player polls, to Developer Corner threads, to taking Suggestions and Feedback posted by players, to addressing support tickets from players.... jeez that sounds like a full time job!! These volunteers are doing a heck of a good job, they listen to us players, they really do. They're players themselves, they don't want pointless nerfs or bugs to exist in this game. Even if players don't agree with some decisions on these servers, you gotta admit Homecoming is doing this game right. And again, not saying you're wrong, just providing a different perspective.
  12. I would be happy with whatever course of action continued to allow me to play the game.
  13. Malaise is the best pattern 🙃
  14. Hear, Hear! @srmalloy 😁
  15. 2 Minutes... or less? 😁
  16. It's clearly been recognized by multiple devs (many directly responding to you in other threads) that it isn't WAI and will be patched accordingly.
  17. Holy cow those would be serious buffs. CM stacks with each cast (at least perception does, I don't remember if mez protection does). Fortitude is pretty powerful on Defenders who use power boost epic, I imagine allowing it be applied to 6 friendlies at once. I'm totally indifferent about resurrection, as there is no substantive penalty for dying anymore. And Adrenaline Boost... I mean that sounds wonderful, especially being able to use on other emps, but I'd have to test all these suggestions before I can offer you anything but my subjective opinion.
  18. Jump on the next round of testing on the beta server so we can improve the game together. They'll be plenty of patch notes and data tables for everyone 😁
  19. Yeah, I'm by no means hoping for a rushed product. I like everything they're doing with the Marvel franchise. If that means I gotta be patient, I say too easy.
  20. The bugs will be addressed. There is no comparison necessary.
  21. Just a heads up the pool is called Concealment
  22. Stealth offers a higher level stealth bonus (55ft) than Infiltration (36FT). The Stealth IO (Celerity/Unbound Leap) offers 30ft. Super Speed offers 35ft. So that being said, I think 55ft is the sweet spot for Stealth.
  23. This is a great Page addition to Issue 27. Quality of life improvements galore. The Devs and Homecoming volunteer staff are really hitting home runs with their attention to detail and integrating community feedback. I can say without hesitation that this game is in the right hands.
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