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Glacier Peak

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Everything posted by Glacier Peak

  1. I'm actually in the process of getting these as well on my badger. I don't have any trouble spawning them, but I can't get them away from each other to solo. I may just have to ask for help in broadcast or get more shivans and nukes.
  2. Hi, I'm using my monitors built in frame rate counter.
  3. Figured I would add a new post instead of editing my older one for more visibility: Just noticed this issue today - when I open up the HC Launcher my framerate drops from 165FPS to between 10-30FPS. The exact steps are as follows: 1. On desktop, with no other programs running, monitor refresh rate displays I am sitting at 165 FPS 2. When I open the HC Launcher, it immediately drops to 30 FPS, then stabilizes at 10 FPS. Is this an isolated incident or does anyone else notice significant framerate decline after opening the HC Launcher itself?
  4. Hi, my experience is different than yours. I always see more than a single player who isn't on my team in any of the PvP zones since I've been on Homecoming. Always.
  5. There's also dev commands that allow you to defeat everything in a zone at once, no clip through objects, give yourself every power in the game or any specific power, and spawn any number of any targetable entities and/or reflag them as friendly, enemy or otherwise. All of these commands exist for the developers to use, not for the players to use. The reality is that the command at the focus of this thread is not meant for players to use, but it exists in its current and well known form until an alternative can be implemented. There are other exploitable commands in this game that can just as easily be taken up by players and deemed essential, one in particular that makes this base pass code seem like a tier one set power by comparison. Luckily it's not being abused to my knowledge and I have confidence our awesome volunteer staff are working on a solution.
  6. @SuperPlyx This isn't necessarily a solution, but @WanderingAries put together a helpful step by step guide to follow here: Hope that helps!
  7. Hello, this is general feedback: First, I would like to say I really appreciate the volunteer team creating this new launcher. It feels like a legitimate game launcher now. Aesthetics aside (a point others have brought up about changing the launcher skins to match CoV/GR), every functionally important button is clearly labeled or easy to find. I downloaded all three items (game, pre-release, and beta) so effortlessly I actually reopened the launcher because I thought it didn't accept my command. So fast! My initial impressions were this: this launcher boots fast and gets me in the game very quickly, the login being tied to my forum handle feels secure, and the compatibility (aside from the annoying virus notifications, but I understand why) works seamlessly. Second, I tested this launcher using Windows 64bit and I did not notice any errors or hiccups, lag or bugs - literally the smoothest install and launch platform I have used since maybe Steam! Third point - I also tested multiple account launching and it was perfect. I marked the multiple account box in the options ahead of time and tested how many accounts it would allow me to launch (I got to three and then figured that was enough!).
  8. You're spot on canon-wise. That AV is the big baddie. I think it still leaves the door open for a GM though, examples -Clockwork King has Babbage/Paladin, Hamidon has Devouring Earth GMs, Circle of Thorns have a lot, but Caleb as an example.
  9. I support this suggestion, and as someone else already mentioned, a GM Wailer enemy would be fitting - especially if it incorporated the new Sonic powerset coming with Page 6 (looking at you @Piecemeal to flex)
  10. Something something, they play different than me, something something, make everyone play my way suggestions, many disagreements, eventual condescension, retorts, and then the thread gets locked. Next?
  11. I had issues with sapper holds moving my mez badges progress bar, so I looked for a different enemy. Ended up going with Soldiers of Rularu in Storm Palace. Great Psi holds. You can try other enemies as well.
  12. Yeah it's the fun sliding/ surfing mechanic on the shield that is the reason everyone visits Echo: Rikti Crash Site
  13. You mean, it's free and you did not have to contribute anything to making this server viable? To be fair to you though, people will complain about anything I guess.
  14. This +1000!! My favorite place as well. You could also access it through the many holes in the geometry scattered across the zone (required fly+tp as well). This image reminded me of what I considered my holy grail find on live; finding the spot that a player could swim in/underneath behind the war walls (the name of the zone escapes me!). This was before Grandville or any Cimerora content was added.
  15. Sure, I would be happy to. All of these have been posted in the "Report Zone Geometry Errors Here!" thread in the Bug Reports Section of the forums. Many other players have added a great number as well. For reference, these were all found on the Indomitable server (though that does not make a difference). Cimerora (added to post for reference, but there are not any holes in this zone currently) 1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.) 2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons). 3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall. 4. Location: -218.5 -43.0 5099.6, same issue as previous rock. 5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance. Pocket D (including Tiki Room): 1. Location: -40.7 31.9 -886.1, inside Tiki Room. 2. Location: 51.1 0.0 -877.0, inside Tiki Room. 3. Location: 53.7 0.0 -837.2, inside Tiki Room. 4. Location: 17.8 0.0 -870.7, inside Tiki Room. 5. Location: -66.5 32.7 -744.7, inside Tiki Room. 6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display. 7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling. Talos Island 1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked. Neutropolis 1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked. Bloody Bay 1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle). Siren's Call 2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.
  16. I dunno, lots of zones don't have direct access. I feel like this was intentional. Before there were base teleporters, you used to have to go from IP to Bricks to Crey's Folly to Eden to the Hive. Each zone got more and more dangerous, I think it made sense then.
  17. If you have access to teleport and a temp fly power, you can try out the method I mentioned earlier in this thread: "/loc [-63.6 25.4 -830.3] Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!"
  18. /loc [-63.6 25.4 -830.3] Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!
  19. I keep my RPing within the guidelines set by the code of conduct.
  20. If you move underneath either the hero or the villain side on the rocks, the recall friend teleport circle turns white and you can bring as many as you want out there. From there its just a matter or either using Group Fly or advising a temp fly for all passengers!
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