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Glacier Peak

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Everything posted by Glacier Peak

  1. I just spent the past thirty minutes wailing on a Level 54 Nemesis Mole Machine only to find out when I defeated it, that it is worth nothing. Aside from the past reason of preventing farming (which I find moot), I don't see a reason why this is the case. These things have the same health as a Level 54 Archvillain, and 75% resistance to all damage, and there are four of them that you have to defeat in order to complete the mission. Oh and there is an explicit point by Ghost Widow within the mission dialog that says: Ghost Widow: (She will be found torturing a captured Nemesis soldier) "It hurts, doesen't it? Now, tell me your mission." "This wretch has told me of their scheme. You must destroy their drills. You will not be unrewarded for your efforts." So what's the rub? Anybody against this? I'm not asking to make a mountain out of a mole hill here (*snickers* 🤣), I just want these things to give something, like any xp or influence whatsoever. Edit: Three courses of action have been identified thus far; 1. Add experience or influence for defeating a Nemesis Mole Machine. 2. Don't add experience, (but add influence relative to scale), and drop their health down by a quarter (to approximately 22k at Lvl. 54 -or- 19k at Lvl 50) 3. Don't add experience or influence, but drop their health down to that of other comparative mission objects which do not grant xp or inf for defeating and delete the NPC Ghost Widow mission dialog that tells players that they will "not be unrewarded" for their efforts.
  2. Sorry this took so long to get answered, but here ya go: The set is called Electrical Affinity, but the game files describe it as "ShockTherapy". Here is a list of all the powers and the macro_image names for all of them: /macro_image "ShockTherapy_Shock" "Tooltip" "Command" /macro_image "ShockTherapy_RejuvenatingCircuit" "Tooltip" "Command" /macro_image "ShockTherapy_GalvanicSentinel" "Tooltip" "Command" /macro_image "ShockTherapy_Discharge" "Tooltip" "Command" /macro_image "ShockTherapy_EnergizingCircuit" "Tooltip" "Command" /macro_image "ShockTherapy_FaradayCage" "Tooltip" "Command" /macro_image "ShockTherapy_EmpoweringCircuit" "Tooltip" "Command" /macro_image "ShockTherapy_Defibrillate" "Tooltip" "Command" /macro_image "ShockTherapy_InsulatingCircuit" "Tooltip" "Command" /macro_image "ShockTherapy_AmpUp" "Tooltip" "Command"
  3. Check it out, YOU are making the suggestion here. Provide proof for your changes, show any semblance of a thoughtful idea and maybe more people would support it. I'm not convinced there is even a suggestion here - maybe try a little harder?
  4. Most browsers have the search command in their settings dial. If you're on a Windows PC you can use CTRL+F to search.
  5. You're clearly not interested in any response I give, as you've now twice preempted my posts with your own reply to what you think I'll say.
  6. I'm not a tech wizard, but I was playing on my own server before I found Homecoming. You can run your own with very minimal resource requirements through a virtual machine. Like a few gigs of ram and CPU usage.
  7. Balance is why. And balance. And balance again. Balance once more for good measure.
  8. When I managed to get in, it was sitting at 99% fulfilled. I was still able to drop my donation. Whoo hoo! Extra for the great customer service this month.
  9. It was a QoL feature added in the last page.
  10. I remember spending the first hour or so logged in just listening to the game music, especially after creating the first character and walking up the steps to Ms. Liberty. Enjoy! Welcome back!
  11. Oh and if memory serves me right, the last highest was around 2,000 individuals online back in April or May of 2019.
  12. If you hop on to the main landing page of the forums, just scroll all the way to the bottom. You'll see number of accounts created and number of users, anonymous, and Guests on the site as well (this applies to the mobile site as well).
  13. Edit: [Screenshot of guest count exceeding 5,000 was removed due to image storage space constraints] What gives???
  14. Anecdotally, those AVs can be defeated by pulling them close to hero/villain bases. Lots of npcs spawning to assist in damage and aggro.
  15. @Techwright always bringing the deep cuts! I think I'd rather just read your write up than watch the show 😁
  16. I like to have a challenge in my encounters, especially for AVs/Heros that spawn at level 20 or higher. The added -1 thru +4 depends on how much health I want them to have. If my character needs a boost, I'll use whatever means to improve (Shivans/Signature Summons/Longbow Mech, etc., Warburg Nukes, temporary powers, inspirations, dual boxing support, kiting/pulling, accolade powers, etc). The only thing I haven't used are geometry breaks, because, aside from trying to solo Hamidon, it breaks the veil of fun for me. To each their own! 🙃
  17. @brigg dropping an awesome compilation of costumed characters from the Comic Con Fire Farm:
  18. The irony in your response speaks volumes...🤣
  19. Oh I misunderstood the topic of this post. I thought you were asking for casual observations about PvP.
  20. Damage is king, the community is self policed, and fun is subjective.
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