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Glacier Peak

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Everything posted by Glacier Peak

  1. Once you have all seven motes, you can proceed back to the Core of the Labyrinth and go to the Gate of Darkness (178.3, -84.4, 2669.7)[Copy] . As you approach the gate, your seven temporary passive powers will become one temporary passive power called Mote of the Gladiator, and you may enter through the Gate of Darkness into the True Core of the Labyrinth. NOTE: This temp power has SELF: +DMG, +ToHit, +Def(All), +Res(All), +Regen, +Recovery, +Rech but ONLY while you are in the Labyrinth, once you leave the temp power goes away and you have to restart the mote gathering process to get it again. This will also award a prestige costume (Gladiator In The Fog), which is permanent. https://homecoming.wiki/wiki/Mote_of_the_Gladiator
  2. Yes. I endeavored to replicate what is being reported with additional testing data to narrow down what could potentially be the cause.
  3. The bug being reported is that the -1 "Adjust Level" setting is bugged. I did a follow up test using a control group (TFs/SFs) which are not affected by the Level Shift bug being reported outside of -1 difficulty.
  4. That is confirmed in my testing above. The Level Difficulty change did not affect TFs/SFs.
  5. What limitations?
  6. Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update. Tested Conditions as: Solo player at Level 28. Instanced Mission (Task Force/Strike Force) "Defeat all vampyri in cave" from Moonfire in Striga Isle. Difficulty Settings: Inaccurate. Mission contained +0 enemies. No -1 enemies were present. Adjust Level: -1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Accurate. Mission contained only +0 enemies. Adjust Level: +0 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Accurate. Mission contained only +1 enemies. Adjust Level: +1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Note: Remaining + Level Adjustments followed as expected. Not included as file size storage near limit 😅
  7. I remember you talking about that a while back.
  8. Here's the bug report!
  9. Bug: 'Set difficulty' is not creating accurate conditions in instanced missions at any of the 'Adjust Level' settings. Tested Conditions as: Solo player at Level 6. Instanced Mission "Escort missing people from sewer" from Detective Jose Brogan in Atlas Park. Difficulty Settings: Inaccurate. Mission contained both +0 and +1 enemies. Adjust Level: -1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +1 enemies. Adjust Level: 0 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +2 enemies. Adjust Level: +1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +3 enemies. Adjust Level: +2 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +4 enemies. Adjust Level: +3 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +5 enemies. Adjust Level: +4 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses
  10. Seems like a bug to me and not an intentional change. Bug report!
  11. Set Adjust Level to -1, Team size to 1, Solo Bosses to No, and Solo AVs to EB. That's the easiest setting available when solo. If you want enemies to not scale when you invite other players, jump in the mission and scout all the floors/enemies, then invite teammates. Otherwise that is how it's always worked.
  12. Does anyone think it should be next Tuesday?
  13. Level 41 Bridge LFT
  14. It's so the player can select the non-badge origin art instead.
  15. My understanding is that the rationale for no xp/inf rewards for Mole Machines is because they do not attack you and are just big HP sacks. Not a fan of that design choice, but that's what I've seen as to why.
  16. I'm passing along feedback from another player, who does not support the removal of using Unstable Aethers to roll random chance mini pet recipes from the Benevolabs vendor. They are concerned it will drive up the market for these recipes to the point they aren't accessible to the average player. For example, Sally recipes are pretty low on the Auction House.
  17. So good Infrigidate has a 1 second cast time and a base 15 second recharge time (across all archetypes with access to the Cold Domination powerset) and it's duration is 20 seconds, so it can be permanently cast to debuff the target out of the box. And based on those recharge and activation numbers, it's the poster child for procs too (90% proc chance! for 3.5PPM!). It does not need recharge enhancements added to it - it will only decrease the proc chances if recharge is added. I recommend slotting a 50+5 Accuracy Invention Origin Enhancement and however many procs you'd like in the power.
  18. This suggestion has long been sought!
  19. The zone hunts in a "new" zone help familiarize players with where enemy groups are located and show off the zone itself. For players who just want to get a reward then move on to the next thing, zone hunts are probably antithetical to their play style. For players who enjoy the lore of the game and the ambience, exploring the zone and defeating foes add to that enjoyment. As an example, you've probably become familiar with the Blackwing spawn areas (Blackwing Headquarters marker), but do you know where the Goldbrickers spawn? What about the Freaklok? The Supatroll, the wandering Awakened mob, or the fishing Coralax? All of the ZTF, and all advanced mode badges, can be acquired at the 1-star level at least. Was there something posted related to Psionic Melee in the patch notes? Or did you mean Psionic Armor from Page 2? Or perhaps you mean Sonic Melee? The Level Shifting (+6 and +7) does not apply to the Labyrinth of the Fog zone content. +6 and +7 difficulty will only function when on Incarnate content such as Dark Astoria or Cimerora Incarnate repeatables, otherwise it will default to +5 anywhere else. I appreciate your comments on the Labyrinth changes. This last part I wanted to share that I spent a month attempting the hints and clues to get to the secret area - and I am likely one of the players in this game who spends the most time in this zone. That isn't to say the search wasn't a ton of fun - I REALLY enjoyed the lore and hints and finding the next piece to the puzzle. I can understand how players might see that and say no thanks. With time will come familiarization and it won't seem like such a burden. If you ever want a tour of the new stuff, come over to Indomitable and join me. I've done tour guides of the new content each day since release this week to ensure players are prepared for Font runs with the new changes.
  20. Sleet is not going to result in much for proc rates, though if you throw the Corruptor ATO in you'll see it more often than not - and it's not getting Scourge.
  21. https://forums.homecomingservers.com/closedbeta/
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