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Glacier Peak

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Everything posted by Glacier Peak

  1. Lol 1 out of 5??
  2. There's an ignore feature on these forums. Otherwise as long as it stays within the Code of Conduct and Terms of Service, that's the internet. There's also GMs that moderate content on the forums also.
  3. I appreciate the link, but good lord that site has so many advertisements I could barely follow the authors writing. It felt like it kept repeating the same things and I had to keep scrolling to understand.
  4. In addition to the great info from @PeregrineFalcon, Indomitable has a weekly theme team where players do TF/SFs in thematic fashion:
  5. There's also the thing where there's been five years worth of markteering and folks know what works and what doesn't work as well. Reward Merits always help me with inf generation, same with selling inspiration drops from the Inner Inspiration power.
  6. Not sure when you last tried Homecoming, but the in game Pay 2 Win / Transact 4 Victory vendors now sell ALL previously available (and now more) items from the live version store for in game currency only.
  7. I've done the same with some of my older (2019ish) Level 50s - in fact, I discovered (or really I forgot I had them as I usually 'retire' characters to the subsequent pages of a server) a couple of characters who I renamed, redid the costumes, and respec'd.
  8. The Double XP buff from the P2W vendor increases these rates further.
  9. Normally if there's any GMs or Devs on Beta, you can send them a tell and they'll help seed or drop the needed salvage.
  10. I know folks are always in need of the tricky PvP badges (both arena and zone). I did an event like four years ago where we cycled through most of the harder PvP badges and had some fun. I'll have to see what I can organize in the near future.
  11. We have tumble weeds??
  12. That's news! Thanks for explaining it in detail.
  13. I'll admit I clicked the spoiler 😆
  14. Exactly Flea! That's the point I was trying to make about speculation.
  15. Turn off Enhancement Bonuses - that'll do it 😆 *when solo
  16. And another made up example is: "Wow, we have a full set of Archetypes and we get something for free!" It's an example of when inclusion works well. But what did your testing actually show? Are you kicking players because you don't want their AT? Are you on teams on the beta shard where the team leader is doing so?
  17. Hi, Peacebringers can do what you just described.
  18. To me this sounds a lot like speculation, not testing. I could just say the opposite - "this change will inevitably lead to some people who form teams and accept people because they have the right AT to get the bonus PA." What can we, the player base testing out this new feature, identify as broken, nor working as intended, or otherwise provide as feedback information that is actionable to the dev team?
  19. Select Menu on status bar, then click "I.D." on the drop down. It's a bit clunky and you're limited by a certain number of characters, but you're free to change it as frequently as you want.
  20. The Auction House is cross server - you can post an enhancement on Excelsior and a player on Indomitable can buy it. The lag free experience is wonderful though!
  21. So the only thing a team leader has to do is invite other players to start a Task Force or Strike Force - they don't have to do anything else they wouldn't normally already do when forming their team - and this optional reward is automatically applied for those that want to incorporate the ATs stated? What am I missing in this feedback? As far as I can tell there is a handful of ways for players to receive Prismatic Aether rewards: the Auction House, randomly from mission completes, and from completing certain content at specified settings. The stated change will add one more way to receive them. Is there some testing done somewhere from the folks who are in disagreement with this change I'm missing? My understanding is a player either gets the reward or they don't, but it doesn't affect the outcome of the mission.
  22. Elude is in a fantastic place! Elude has insane defense buffs, getting me in the 150% positional def range easily. Granted, outside of select instances, there's no need for anything that high, (basically playing with the 5% chance to hit from enemies before I hit Elude anyways on my build), but it also grants helpful endurance recovery too and lasts an insane 3 whole minutes! I'd describe the power as over kill, but I also see it as another tool in my toolkit when soloing 'Master of' content where temps and Incarnates are disabled. Having Elude available gives me the option to hit a T9 after reviving, which has helped me if I go down right before defeating an AV/Hero. Nothing worse than beating down a health bar for 10 minutes and then right before you land the final blow, their 5% chance to hit kicks in and their attack takes down your entire health bar before either scaling resist bonuses or absorb proc kick in. So revive, Elude, and no need to retoggle anything!
  23. The Patron Pools have you covered for Immobilize if that's what you're after. I found that to also be the -only- downside when min/maxing the AT on the Night Widow side, but as you said, Fortunata's are well equipped and have their own Immobilize power to work with.
  24. There's more info [pertaining to your question] at the link below.
  25. Homecoming lowered the barrier to entry for PvP to basically your ankles. There's instant Level 50 PvP-only (PvP zones, Arena, and Pocket D) "Temporal Warrior" on Homecoming. Pick any server, click the Temporal Warrior option on the first page of character creation, then make your character. They'll be Level 50, have all Incarnate abilities unlocked (alpha is the only one active in zone PvP on Homecoming), and grab the PvP accolades (same as PvE version, but they are 10,000 inf and they are permanent once purchased) from the PvP vendor in a PvP zone. No need to powerlevel, run badges for accolades, or snag Incarnate Threads/Empyrean merits. The only player investment needed is inf to buy the enhancements for the build you want. They also enabled base PvP, added new arena maps, removed heal decay and PvP travel supression, and have devs who are willing to listen to changes advocated for by PvPers.
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