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Glacier Peak

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Everything posted by Glacier Peak

  1. Toggle Suspension allows toggles to pause their periodic activations when under specific modes (e.g. Granite Armor, Kheldian Forms). This means the toggles will stop working and stop costing endurance while in one of these modes. Once you leave the mode, the toggles will resume automatically without the need to re-toggle. Once a toggle is suspended, you will no longer be able to activate it or deactivate it until you come out of the mode that caused the suspension. Tank & Brute/Stone Armor/Granite Armor suspends the other Stone Armor armor toggles in the set while transformed instead of deactivating them. Also will suspend travel toggles (Run, Jump and Fly). Suspended toggles cost no endurance while running. Peacebringer/Luminous Blast/Bright Nova suspends the other Peacebringer toggles in the set while transformed instead of deactivating them. Also will suspend pool power toggles. Suspended toggles cost no endurance while running. Peacebringer/Luminous Aura/White Dwarf suspends the other Peacebringer toggles in the set while transformed instead of deactivating them. Also will suspend pool power toggles. Suspended toggles cost no endurance while running. Warshade/Umbral Blast/Dark Nova suspends the other Warshade toggles in the set while transformed instead of deactivating them. Also will suspend pool power toggles. Suspended toggles cost no endurance while running. Warshade/Umbral Aura/Black Dwarf suspends the other Warshade toggles in the set while transformed instead of deactivating them. Also will suspend pool power toggles. Suspended toggles cost no endurance while running.
  2. Might need to clean up the power attributes/effects naming. "Set Mode (Suppress_PoolToggles) (self only) for 2s" Set Mode (Suppress_JumpToggles) (self only) for 0.75s Set Mode (Suppress_RunToggles) (self only) for 0.75s Set Mode (Suppress_FlyToggles) (self only) for 0.75s
  3. I think what Deadly is pointing out is the standard PvP mez duration "rule" of 2 seconds for non-Controller/Dominator Archetypes and 4 seconds for Controller/Dominator Archetypes. This rule applies to Primary, Secondary, and Epic/Patron Pool powersets. Pool powers appear to use the Melee_One attribute to determine the number of seconds for mez duration in Misdirection, as well as in the Presence Pool powerset.
  4. Borea is an endless source of missions, much like the Police Radio or Ephram Sha/Maharaj in Dark Astoria. You should really try the new RWZ story arc though. It is the conclusion of Issue 27.
  5. Looks like a Superior Blaster Archetype Origin Enhancement. Edit: And yes to your second question.
  6. The original poster hasn't logged on to the forums in four years so....
  7. Thank you so much! I'm sure I won't have that top Corruptor spot for long, but it's fun to see. I'm going to try the AE mission next to get a better spread of the build aside from single target mashing.
  8. What about memory? I'm at 32GB of DDR4 3200MHZ RAM. I can't tell what actually gets bottlenecked from CoH - is it a game engine limitation??
  9. I appreciate you sharing this - I too have the 8700K CPU and I've been debating whether upgrading my GPU (currently a GTX 1080) to a 40 series would make any noticeable impact on my gaming experience with CoH. Sounds like we have the same framerates - what display resolution are you using? I'm hitting the same frames at 1440p.
  10. That's something I hadn't taken in to account either, thanks for pointing that out.
  11. I've been waiting to upgrade my graphics card, but... You should also check out:
  12. And we park in driveways and drive in parkways.
  13. I saw my time added in to the full spreadsheet, (thank you!) but I don't see it (or any entry for Corruptor) on the: Short List Leaderboard Bellow are the current top times by AT Can I get my time added to that or is that list for every AT except Corruptor? 😄
  14. Ah! That's what @Ukase linked earlier - so the minus in the resistance category is exactly what I was looking for.
  15. That's right, I used to read that book all the time for build crafting.
  16. Oh man, if you find out please share. It's a slog getting a stack of a thousand moved over - yeah the button smashing to get it posted is easier. At least once they are sold I can just hit a button to get my inf.
  17. Welcome to the community again!
  18. If this gets me the Arena headset paired with a neck cover, I'm down!
  19. That's my hope - using either of those resources to find out weaknesses. There's a lot of enemies though, so I was hoping someone had already put in the leg work 😅
  20. Well to do, meaning they've got the time or expertise to accommodate my inquiry. And it looks like you're describing enemy resistance, not enemy weakness. So in your example, the enemy Tactical Operative has 20% resistance to Smashing Damage and 25% resistance to Lethal Damage. Which means if a player attacked that enemy with that type of damage, the enemy resistance would decrease the player damage by a % of the typed damage. I'm looking for enemy damage weakness. So, continuing with your example, if the Tactical Operative had a -20% resistance to Smashing Damage - that would be a weakness, as far as I can tell.
  21. Tech, this made me laugh out loud! You are a treasure in this community!
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