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Everything posted by Glacier Peak
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Mastermind Pets need end game survivability buff
Glacier Peak replied to TheSpiritFox's topic in Suggestions & Feedback
Masterminds are not meant to be in melee range during encounters. They send their Henchmen in to attack enemies, absorb alpha strikes, and when they inevitably defeated, the Mastermind can resummon them from a distance or from relative safety. -
Mastermind Pets need end game survivability buff
Glacier Peak replied to TheSpiritFox's topic in Suggestions & Feedback
It doesn't sound like there is any problem to solve. If a player is on +4/8 solo, the content should be difficult. -
Unpopular idea - alternate group wide player buffing.
Glacier Peak replied to Zewks's topic in Suggestions & Feedback
I main a Cold Domination Corruptor and have enjoyed the convenience of AoE buff effect for the shields since they were introduced. The only other buff, Frostworks, is still a single target application, but it's not recharging in 1 second either so that's okay. -
Where would you put it under on the forum?
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Here's a layout of damage resistances of each Henchmen by powerset. Clicking the name will take you to the specific page entry on City of Data that also shows Defense and other Henchmen status resistance. Beast Mastery Howler Wolf: +18.675% Dmg Res (Smashing, Lethal, Cold) Howler Wolf: +18.675% Dmg Res (Smashing, Lethal, Cold) Howler Wolf Alpha: +18.675% Dmg Res (Smashing, Lethal, Cold) Lioness: +29.88% Dmg Res (Smashing, Lethal, Cold) Lioness: +29.88% Dmg Res (Smashing, Lethal, Cold) Dire Wolf: +29.88% Dmg Res (Smashing, Lethal, Cold) Demon Summoning Fiery Demonling: 12.45% Dmg Res (Cold, Toxic), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Fire) Cold Demonling: 12.45% Dmg Res (Fire, Toxic), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Cold) Hellfire Demonling: 12.45% Dmg Res (Fire, Cold), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Toxic) Ember Demon: +12.45% Dmg Res (Cold), +37.35% Dmg Res (Fire), and +24.9% Dmg Res (Smashing, Lethal, Toxic) Hellfire Gargoyle: +12.45% Dmg Res (Cold), +24.9% Dmg Res (Fire), +31.125% Dmg Res (Smashing, Lethal), +37.35% Dmg Res (Toxic) Demon Prince: +19.92% Dmg Res (Cold), +7.47% Dmg Res (Fire), +17.43% Dmg Res (Lethal, Smashing), and +19.92% Dmg Res (Toxic) Mercenaries Soldier: Unknown Soldier: Unknown Medic: Unknown Spec Ops: Unknown Spec Ops: Unknown Commando: Unknown Necromancy Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Grave Knight: +27% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Grave Knight: +27% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Lich: +33.75% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Ninjas Genin: None Genin: None Genin: None Jounin: None Jounin: None Oni: +52.29% Dmg Res (Fire) and +26.145% Dmg Res (Smashing, Lethal) Robotics Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Protector Bot: +25% Dmg Res (Lethal, Cold, Psionic) Protector Bot: +25% Dmg Res (Lethal, Cold, Psionic) Repair Drone: +26.145% Dmg Res (Lethal, Cold, Psionic) Assault Bot: +31.25% Dmg Res (Lethal, Cold, Psionic) Thugs Thug: None Thug: None Arsonist: +26.145% Dmg Res (Fire) Enforcer: +26.145% Dmg Res (Lethal) Enforcer: +26.145% Dmg Res (Lethal) Bruiser: +6.549% Dmg Res (Fire, Cold, Toxic) and +26.145% Dmg Res (Smashing, Lethal)
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Sounds good. On my Night Widow I got a decent increase in recovery, an additional 200hp or so, around 15% res to all minus Psi, and all it took was respecing in to Pain Tolerance and dropping Assault from Leadership. The 15% damage boost is made up from the increase in damage from Slash and Eviscerate.
- 118 replies
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- night widow
- fortunata
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(and 3 more)
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I didn't test these in beta, but with the Night Widow updates, I've managed to move around slots and squeeze an additional 200hp, additional recovery, more damage in Slash and Eviscerate, and around 15% res to all (except Psi) on mine with no trade offs. That's a pretty sweet update! I'll be playing my Fort build next to see if I want to respec.
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As the title says, on behalf of the community I'd like to say thank you for your time, patience, and passion supporting this game. I assume you worked on other things than just costumes, but that's where I saw most of your interaction on the forums. Just like I said when Piecemeal moved on, I also wish you success in your next endeavor!
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Would there happen to be a Page 7 build update in the making, @Bopper?
- 118 replies
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- night widow
- fortunata
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(and 3 more)
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Give us a power to make us untargetable by players
Glacier Peak replied to TheSpiritFox's topic in Suggestions & Feedback
Correct. Bases, Zones, and Instanced maps. -
Thanks For The Gift, Can I Give It Back?
Glacier Peak replied to Rudra's topic in Suggestions & Feedback
Yeah, debt consumes patrol xp. What about turning on SG mode? I'll have to check next time I'm on. Edit: Nope, no luck. -
Thanks For The Gift, Can I Give It Back?
Glacier Peak replied to Rudra's topic in Suggestions & Feedback
Debt consumes Patrol XP though. -
That sounds about right based on the patch notes. Tip System When a tip drops and you are at the maximum number of tips, under certain conditions your oldest tip will be automatically dismissed to make room for the new tip. This currently only applies to alignment tips, exploration tips, and spring fling valentines tips. Morality tips will never be dismissed automatically, nor will Halloween or special mission-related tips such as Wizard's Weakness. Alignment tips can be dismissed to make room for a morality tip, otherwise only tips of the same type that dropped can be dismissed. Any tips for which you have begun investigation and obtained a mission from will not be automatically dismissed.
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Do the weekly strike event if all you have is a few hours a week and you're trying to make merits.
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Anyone know the resistance cap for henchmen? I can't seem to find it.
Glacier Peak replied to Mindrivet's topic in Mastermind
Edit: AH! You said the "cap" - I was thinking base values for some reason! lol Without adding in any outside or self-buffs and ignoring the other base stats for each (since you only asked about resistance (and not Defense), which I am also assuming you mean to typed damage and not status affects) these are the resistances of each Mastermind Henchman per City of Data. Note: Damage Resistance shortened to "Dmg Res" for brevity. Added link to each Henchman resistance page (click the Henchman name below) for added clarity if desired. Finally, I could not ascertain the values for the Mercenaries powerset. Beast Mastery Howler Wolf: +18.675% Dmg Res (Smashing, Lethal, Cold) Howler Wolf: +18.675% Dmg Res (Smashing, Lethal, Cold) Howler Wolf Alpha: +18.675% Dmg Res (Smashing, Lethal, Cold) Lioness: +29.88% Dmg Res (Smashing, Lethal, Cold) Lioness: +29.88% Dmg Res (Smashing, Lethal, Cold) Dire Wolf: +29.88% Dmg Res (Smashing, Lethal, Cold) Demon Summoning Fiery Demonling: 12.45% Dmg Res (Cold, Toxic), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Fire) Cold Demonling: 12.45% Dmg Res (Fire, Toxic), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Cold) Hellfire Demonling: 12.45% Dmg Res (Fire, Cold), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Toxic) Ember Demon: +12.45% Dmg Res (Cold), +37.35% Dmg Res (Fire), and +24.9% Dmg Res (Smashing, Lethal, Toxic) Hellfire Gargoyle: +12.45% Dmg Res (Cold), +24.9% Dmg Res (Fire), +31.125% Dmg Res (Smashing, Lethal), +37.35% Dmg Res (Toxic) Demon Prince: +19.92% Dmg Res (Cold), +7.47% Dmg Res (Fire), +17.43% Dmg Res (Lethal, Smashing), and +19.92% Dmg Res (Toxic) Mercenaries Soldier: Unknown Soldier: Unknown Medic: Unknown Spec Ops: Unknown Spec Ops: Unknown Commando: Unknown Necromancy Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Grave Knight: +27% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Grave Knight: +27% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Lich: +33.75% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Ninjas Genin: None Genin: None Genin: None Jounin: None Jounin: None Oni: +52.29% Dmg Res (Fire) and +26.145% Dmg Res (Smashing, Lethal) Robotics Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Protector Bot: +25% Dmg Res (Lethal, Cold, Psionic) Protector Bot: +25% Dmg Res (Lethal, Cold, Psionic) Repair Drone: +26.145% Dmg Res (Lethal, Cold, Psionic) Assault Bot: +31.25% Dmg Res (Lethal, Cold, Psionic) Thugs Thug: None Thug: None Arsonist: +26.145% Dmg Res (Fire) Enforcer: +26.145% Dmg Res (Lethal) Enforcer: +26.145% Dmg Res (Lethal) Bruiser: +6.549% Dmg Res (Fire, Cold, Toxic) and +26.145% Dmg Res (Smashing, Lethal) -
Emergency Maintenance and Aftermath (2/12/24)
Glacier Peak replied to Widower's topic in Announcements
File a support ticket and provide requested information outlined in the first post of this thread. -
Two exploration badges in Crey's Folly not being awarded
Glacier Peak replied to crystalbrier's topic in Bug Reports
Are you sure you don't already have them? -
Beast Mastery pets incompatible with the Shadow Shard
Glacier Peak replied to BlakeTheDrake's topic in Bug Reports
So resummoning pets when a player experiences this is an issue because? -
Ah I didn't know this! Definitely agree on your Wolverine comment though. Need to see if I still have my X-Men gummies...
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Is relying on procs good game design?
Glacier Peak replied to Runetide's topic in General Discussion
Or don't spend any inf and just join or form a team! You can hit damage cap (and get near recharge cap) easily with just a Kinetics powerset teammate.