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Glacier Peak

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Everything posted by Glacier Peak

  1. I've got a bind some where that in one press turns Mystic Flight on and in the next does the command you described above. Useful for PvP in my experience.
  2. I'm more inclined to support alternative flight poses in some form using the current 4(?) that exist. And I agree that it would be user friendly to see them as a button or maybe a macro, is that possible?
  3. Yeah that last part I remember reading some theory crafting about in a previous thread on the Homecoming Discord I believe. It was basically an analog or sort of dichotomous relationship where in one case, the player is unable to heal the X amount of damage received and is defeated and on the other hand the player can heal the X amount of damage received and cannot be defeated. If the Homecoming power devs tweak it too much, the player is unstoppable. What could possibly be the balance? That's the sort of difficulty with Regeneration as an "armor" secondary.
  4. Anyone try Electric Melee/Regeneration Scrapper? I went that route via Electric Blast/Regeneration Sentinel and it was pretty awesome, however, Sentinel damage output left me unsatisfied. With the Electric Melee power set, I can see +Chance for Self Heals (around 60hp when it procs) and plenty of +Chance for Recharges across the build, which both compliment the power of Regeneration. Pretty easy to hit the HP cap on Scrappers, so then I guess picking up Hasten and/or the Medicine Pool to really bring out the big green numbers with an off-set Aid Self which gets a decent chunk of HP back and recharges quickly, then maybe snag Field Medic to improve the +Heal component of all the healing powers. Mitigation-wise, it sounds like a contender for fun to me; however, that is just theory crafting.
  5. Having done some traveling via the skies recently I saw your thread title and was interested in learning more. Then I realized it said "tickets" not "tickles." I'm disappointed 😞
  6. That was my take when I played my Elec/Regen Sentinel up to 50. The feeling reminds me the most of that pre-ED time period, before the IH toggle to click change, etc.
  7. Apologies for the thread derail @aethereal! Commentary: an expression of opinions or offering of explanations about an event or situation. So getting back to the topic, what are the problems with Regeneration? Are these problems subjective or endemic to all players? Is it situationally weaker in comparison to other sets or is the agreed upon testing methodology failing to produce conclusive findings? When players say, "this doesn't feel like the Regeneration set I remember," that is anecdotal discussion, but it still contributes to the perception of others. Is there really something wrong with it or has the game itself changed? Big questions that have so much intertwined, how to narrowly define each metric to produce results which can then be actioned upon - whether reducing power recharge or increasing regeneration per second. There is no set testing parameter, there are plenty of subjective perspectives for and against any one change to the Regeneration powerset. I'd express that my opinion to the current state of the Regeneration powerset is that it was the product of its own success in the early issues of this game. It received a series of changes that made it perform differently than it used to. Once a player has had an experience like soloing Hamidon Mitos, the concept of risk versus reward seems moot.
  8. When you use the Search Function, and just look for Regen in the title of the thread, and its just in the Suggestion and Feedback subforum and you get over twenty threads alone. Troo you have no empirical evidence whatsoever. You are pulling numbers from two years ago and trying to make the claim they are accurate? LOL Attack? This is a discussion, as I have said already, quit taking things personal. 😭
  9. And lots of people make threads about not being happy with the current state of Regeneration. A small minority of individuals claim the set doesn't need changed. It's a discussion, this is how it works.
  10. That's the problem though that the original postee mentions - previous devs moving to make other powersets which do what Regeneration does, but better.
  11. From the top; I became a regular forum goer (and Homecoming Discord goer) because I learn from other player experience and can enjoy the discussion between the community. I would say the flavor is more to help and learn. I spend an equal amount of time between the game and the forums. I do not play in game with any forum regulars, but I do occasionally run in to a few (Indomitable ftw!). I don't lurk, I reply when I feel like it. I don't care about forum reputation, but I do observe the CoC and rules outlined by the Homecoming Team when I post. I like superhero culture and this community is a nexus for that. Thanks for your continued Weekly Posts!
  12. Great reply! I also failed to mention the precarious balance between making a powerset invincible and making one that is balanced around risk and reward. If the damage healed is higher than the damage received, nothing could defeat a regeneration character (assuming that is taking in to account potential spikes somehow). How can that even be done? Scaling resistance works to shore up some Defensive-based sets. Absorption works to shore up some Resistance-based sets. What can benefit the niche that is Regeneration as a set (not the Attribute itself). Debuff resistance to -rech and -regeneration might seem like the right direction, but those debuffs themselves are not a catch all and not every enemy group presents such obstacles. It sure seemed like Instant Healing as a toggle (at the time, mind you) was a great power - but folks may forget that was during a time when player could six slot Healing SOs without diminishing returns from ED. What can players even reach now on Homecoming in regards to regeneration numbers? Even with everything running (IH, Melee Core, all the regen set bonuses, etc.) the regeneration numbers are constrained to a percentage of hit points. I don't know the answer to this or even what problems exist, but I can tell you that the Sentinel version of Regeneration feels the closest to what I remember on my Scrapper in Issue 1.
  13. Some good discussion in here so I'll add that Regeneration was a set built upon teaming concepts and solo strategies that aren't really necessary now with IOs and Incarnates. Remember pulling enemies behind a wall? Kiting with hit and run tactics? Or attacking a boss then running away to heal or hit Rest? Those were methods used by all ATs and primary/secondary power sets back then. Now I don't need to do that. I jump in to the mob or hover out of range because my set bonuses have allowed my positional defenses to prevent enough incoming attacks from landing. Now I can really rely on the team pouring out volumes of AoE attacks to saturate a mob where minions of even con die in seconds. So how has Regeneration adapted to the new game play? I think that's a users prerogative. Maybe it doesn't adapt so it feels clunky or like it's missing something. Or it feels godlike when ran with support buffs like Adrenaline Boost. Has any other power set that was available at launch seen less buffs than Regeneration? Why is that?
  14. Have you tried cycling through the various graphical options to see if anything turns it off. I've seen it before, I don't know the cause or how it went away.
  15. Basically I'd throw in the Moon Base zone and tie it in to Kheldians and Shivans some how.
  16. Isn't that just patrol xp? So... log out for a few days?
  17. Link in the below thread:
  18. I'm glad Snarky writes these posts so that I don't have to experience it myself.
  19. Too much xp granted in the early levels so it's easy to fly by content. Too many ways to generate inf throughout the leveling journey, let alone through the various in game economies. I don't understand why this is even being suggested.
  20. Well it is something that was in the game back in the early days of CoH. It was something almost every player did when they got their travel power at Level 14 (unless you were a Super Speed user!). That and move around Steel Canyon, up and on to the buildings or down the promenades.
  21. Bases are also now PvP capable, should the SG desire such things.
  22. Nah they are great how they are. Build them as desired, the tools are there for everyone to use if they want. Of course like everyone else I'm biased by my perspective; having played since Issue 1, I remember "earning" these two Archetypes and leveling them up before inherent fitness, before their inherent was buffed, before teams were open to inviting them because they spawned Cysts and Void Gunners in missions, before they had their own Archetype Origin IO, before toggle suppression was added by Homecoming.
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