
jojogladco
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Trapdoor Test Results - the other half of Pylon testing?
jojogladco replied to Kanil's topic in Scrapper
Zapp lacks the flags to pick up the bonus +crit from the ATO and BL has 70.58% of it's damage in DOT vs 33.39% in Fireball. Those are the two major differences which come to mind for me that might account for some of the gap. -
It starts kicking in at 60% health. Agile, Dodge and Lucky each give you 0.33% resist to S/L/F/C/E/NE for each 1% below 60% health you are. So for example at 50% health you have 10% resist to S/L/F/C/E/NE if you have all three of the SR passives. If you're using Mids Reborn there is a slider built into those powers so you can play around and see what your resists will be at various hitpoint levels.
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You can look to Sovera's FA/MA Tanker post for some inspiration. The combination will be a bit squishier on a Brute, but the build theory and power reviews in the post will still be useful to read
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I was going through the Scrapper Pool Powers on City of Data and I noticed that only Project Will and Wall of Force have the MLCrit flag to allow them to be boosted by the Critical Strikes proc. I'm guessing that since these are the only two powers which have the flag, they have the flag in error. The other option would be that the flag is missing from all of the other pool power attacks and needs to be added.
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I was noticing that for Scrapper power pools only Project Will and Wall of Force have the MLCrit tag that lets the power have it's crit rate boosted by the Critical Strikes proc. @UberGuy Do you have to add those tags on your own or do they populate based on what's in the game data? If it populates from the games data then I'd guess it's a bug that PW and WoF have the tag when nothing else does.
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Guassian's is 1PPM; from your last attached INV/RAD build you got Fusion coming back in 32 seconds with 93.26% local recharge, which will have an 79.566% chance to trigger the buff/20.434% chance to fail. Invincibility is a 8ft radius toggle, so it will have a 8.772% chance to trigger per mob every 10 seconds/91.228% chance to fail. So the chance of getting 0 triggers while saturated is .9122810 or 39.928%. So 60.071% chance of at least one trigger. So in the 32 seconds it takes for you to cycle Fusion there are 3 activation for the proc to go off in Invincibility. The chance to get 0 triggers out of that 30 second cycle is 6.366% if saturated. So just comparing the 20.404% chance to fail every 30 seconds to 6.366% it would seem that you'd get more mileage out of Invincibility. But that operates on assuming always target capped, which isn't how normal game play generally works out (haven't ever run 801 content so maybe it's more common there) at only 6 mobs in Invincibility you're at 19.156% chance to not trigger in a 30 second cycle so that appears to be your break even point from a pure uptime view point. The other big drawback to having the proc in a toggle is you can't control when you try and set the proc off like you can in a click power.
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Standard disclaimer, I only play solo and only at level 50 so I can't say how the combo does leveling up or in a team setting. I've been playing Demons/TA and it's rare to lose a pet. Between Pet Uniques, unresisted -tohit in flash arrow, unresisted -damage in PGA+Ice Arrow, +resist in EMP Arrow, KD in whip attacks keeping problem mobs on the ground and Oil Slick Arrow melting mobs the Demons don't get hit often enough to outpace their own healing.
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Are alternate powers within powersets possible?
jojogladco replied to Snarky's topic in General Discussion
With RoA there's an expectation that some/many of the mobs will have moved from the damage area before the damage is applied and that reduces the effectiveness of the power which offsets some of it's benefits. -
Are alternate powers within powersets possible?
jojogladco replied to Snarky's topic in General Discussion
Unless CPH has changed his tune I wouldn't expect more powers similar to Master/Practiced Brawler. -
I think the RoP changes on Beta might mean that you have to rethink the builds which are leaning into a RoP>Melee Hybrid>RoP rotation to bolster resists. I'm not sure what you'd use to make up the difference.
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Trapdoor Test Results - the other half of Pylon testing?
jojogladco replied to Kanil's topic in Scrapper
Kat/ENA/Soul Brute 3 runs average time 7:24 Rad/EM/Energy Tank 3 runs average time 7:16 SS/ENA/Soul Brute 3 runs average time 6:38 Rad/WM/Soul Tank 3 runs average 5:53 SD/SS/Soul Rank 3 runs average 5:22 Rad/SS/Soul Tank 3 runs average time 4:36 This was a fun test and makes a nice AOE counter part to crushing Pylons. The test does feel like it skews heavily toward AEO centric toons. The 1st two toons on my list can pull consistent 1:45 pylon times with hybrid up. The last is more like 2:35-2:40, but in this test he pulls ahead by a mile due to being able to just spam AOE's while cycling Gloom/KoB on bosses. He is in fact my farmer for PL'ing alts that doesn't see play in regular content. -
Trapdoor Test Results - the other half of Pylon testing?
jojogladco replied to Kanil's topic in Scrapper
Is that the Brutal Simulator or is there another one that we can run? -
Focused Feedback: Travel Power Updates (Build 1)
jojogladco replied to Arcanum's topic in [Open Beta] Focused Feedback
So you'll be ahead movement speedwise in the new system. You'll no longer take AB since it's a server tray power. You'll replace with AB with EM, which will take your LotG Recharge and when toggled on make you fly faster than you used to fly with AB turned on and when you really want to go fast you can hit AB now and bump all the way up to 102mph. It's a netgain for you -
Focused Feedback: Travel Power Updates (Build 1)
jojogladco replied to Arcanum's topic in [Open Beta] Focused Feedback
You get better than the old AB in the new Evasive Maneuvers. Fly+EM with nothing slotted will put you at 87.95mph fly speed. On Live Fly+AB slotted with a level 50 flight in each will put you at 79.02mph, to match what you now get in Fly+EM you would need to run Fly+AB+Steam Jump/Jump Pack. AB will now bump you up to 102.27mph for 30 seconds. -
Focused Feedback: Travel Power Updates (Build 1)
jojogladco replied to Arcanum's topic in [Open Beta] Focused Feedback
I think that you'll find that you can drop CJ and pick up the new Evasive Maneuvers and be as good or better for combat flight movement in missions as you are now and still retain the same slotting options. This has been my experience. The new EM gives you the flight control that used to reside in Afterburner and let's you have it full time. -
The Irate Barbarian was my 1st toon. Never made it past level 33. Ignition Switch. SS/Fire Brute: Dinged 50 with a KoB to put down Future Back Alley Brawler on top of the Atlas Globe during my 1st LRSF run. Might be my fav memory from pre snap. Gelik EM/ELA Brute were my two mains. Burning Cortex Mind/Fire Dom Widow Maudlin Nightwidow Verdant Incandescence Fire/Traps Corr All got a lot of play. Used to run with Ston3y, Gr4nt, Dark Bladed, Chicken Lover and a couple others that I sadly can't recall their names anymore.
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You can use the Tags system on CoD to pull up powers that have an inherent taunt in their own list. https://cod.uberguy.net./html/tags.html?tag=inherenttaunt&q=bears For the Taunts that come from Gauntlet/Punchvoke you have to dig a little deeper. For Tankers you'll find you're looking for in Gauntlet, as well as the Taunt power itself. For Brutes you'll find the info by working your way through Rage Proc Grant as well as the Taunt power itself. For Scrappers it's pretty much just in the Taunt Auras. You can also check the effects tab in MIDs for the powers you'd like to know more about and if there's a taunt applied the mag and duration will usually be there. This method is a bit more user friendly and easier to do compared to trying to parse through CoD.
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Thank you! I fired up a character and confirmed in game. I bolded the part I was interpreting wrong. For some reason I had it in my head that it was a 4.1 second window of ticks with the timer starting at 0, but ticks not starting until after the Animation Time Before Effect had elapsed at .767 seconds.
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@Bopper Could you confirm the numbers in the chart for Live please? It doesn't seem to line up with City of Data. Unless I'm reading CoD wrong, which is 100% possible. I'm reading CoD as saying that at less than 5 stacks the power will do Scale 0.76+ 4 ticks of Scale 0.326*(1+(.04*number of Stacks) so at 0 Stacks Scale 0.76+ a Dot of 1.304 for a total of 2.064 which is much lower than the 0.76+1.63= Scale 2.39 you've got in the chart. Am I looking at this wrongly at some point along the line?
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This is a good place to start.
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Freezing Rain as a Rain power doesn't get a lot from Procs. There's one check at cast and another check in 10 second intervals Lightning Storm doesn't really need the KB>KD in my experience as it's only Mag 1 KB and any sort of enemy buff/KB resistance will make it low enough to turn into KD on it's own. Even if they have 0 KB resistance Mag 1 KB sends an even level Mob a foot or two tops. If you absolutely hate any and all KB then leave it, but I like to save the slot. You're going to have major End issues from the looks of it. You may want to consider Ageless to help shore that up and look at End Reduction in your heaviest usage powers.
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I'm glad to hear that you've had a better time of it than I. I found the Bio blank provided toward the start of the thread gets shredded by the Rommy+Nictus fight without heavy Insp usage at +4/8. I'm sure the set can be built to be much sturdier but that, at least in my experience, entails slotting the heal as a heal and not as a proc bomb. At lower difficulty levels or in more skilled hands than mine slotting the heal as a proc bomb works wonderfully.
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Fire/MA: the Brunker, and compilation of Fire Armor builds.
jojogladco replied to Sovera's topic in Tanker
The -resist procs in general and Achilles in particular have always caused some confusion as the whether or not they are resisted because rather than: "Entities Affected: Foe (Alive)" in the power data they show: "Entities Affected: Self" Which lead to the thinking that since the proc causes the target to cast the debuff on themselves it wouldn't be resisted. I believe this was debunked in the past year via power analyzer use but don't quote me on that. The debuff procs definitely don't show the unresisted tag in City of Data. -
I ran my Kat/ENA Brute through full T4's, just Alpha, and then no Incarnates. For a DPS reference this build is a consistent 1:45 against a Pylon. No Incarantes was 12:15 Just Alpha at Tier 3 was 9:10 All Incarnates was 6:15 7:15 That's using Incarnates as effectively as I can, like herding the group at the 1st intersection into the dead end room to hit two spawns with Judgement and repeat that trick again for the two groups that spawn almost on top of each other on the right side of that room on I think floor 3. it's only 1 run of each so lots of noise. I also ran my EM/RAD and RAD/EM brute/tanks through at full tier 4. Those are generally 1:35-1:40 and 1:45-1:50 Pylon toons for reference. Brute 6:10 7:10 and Tank 6:19 7:19 . Corrected times on Incarnate runs (this is why I should always check notes and not post from memory on lunch break)
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My play experience is that Bio is too squishy for me to get away with procing the heal. I can run +4/8 radios with the Heal proced but I can't manage a solo ITF with that setup. The caveat would be that I never team, I'm sure on a team with support you can run with this slotting no problem.