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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Welcome back! Good to see them continuing. And as said on the other thread, we get it. Thanks. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
That would have made a very short arc! Then again, I remember the people just moving stats about in Fantasy Football, so SOMEONE might play it. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Oh, he's got those sorts of offices too! Nyx-Astrea (she has some cool AEs too, as well as snagging a Dev's Choice) went through it with a Warshade. Seems the lawyers are great to feed on while fighting the actual combatants! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
You load that mission up on +8 and tab target, you can get rather confused! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Maybe not! I'll have to look at that. It didn't cause any gameplay issues? -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
A BUG? -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Well, @Zhym did mention that you might run into an image number/size issue! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Oh, nice pic there @TerroirNoir. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
And here's MY pic of the Meteors, just by themselves of course. I have this posted in a screenshots thread somewhere else on the forum too but this is a better home. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Hi all. I'm going to address a few of @Zhym's questions/critiques here if that's ok. I know both @cranebump and @Ankylosaur have played through the entire thing too, so it might enlighten them as well. I do have a bunch of notes for a Season 2, as you call it. Though I tend to see it as Season 4! And I let it slip because of two things really, (1) I got engrossed in the Praetorian arcs (And I'm someone who has a level 50 Gold as one of my mains so I LOVE Praetoria), and (2) chatting to the Devs way back there were some updates to the AE that were being worked on that I was going to use for another pass through Dark Deeds to really tighten up the story. Those haven't appeared yet I think due to the fact that the AE code is jankily delicate and the additions broke something ELSE, so they had to restart all that. On screen captions was one of the things I was told about. You know, that's a complete oversight! I don't even know if you CAN increase their perception without adding a drone or something. I'll look at that. My new pass was going to address stuff like that. Though there aren't as many clones/doubles as you think! A little list: Blue Spectrum was cloned AND doubled. So, we have the HERO Blue Spectrum, who mentored the Meteors SG. check. We have the Blue Spectrum double who appeared in the past thanks to the Galaxy City meteor attack and was converted to Arachnos through brain washing. THIS Blue Spectrum gets cloned to make the Spectra. I really wanted a way to exploit the Galaxy City tutorial while preserving the duality of it, ie he is saved AND killed. The Weaver is dead. Dead dead dead. And never came back from the dead. Any Weavers you meet are different guys wearing the suit. Richter is who he is. There's a finite number of him and the guy in a suit thing is there to reflect that. Yeah, @cranebump has poked me about this before! And I think after @TerroirNoir's playthrough I'll definitely add in proper souvenir text. Condensing it is tricky though! Yep. Getting a sample from THAT guy would be nigh impossible! Drea the Hook? Oh, such a stupid problem, LOL. I literally could not build him in the AE character creator! There's a few attempts still stored in my files but at most they look a bit like him. And it's not like Thunderclap, where you can build him like Marvel or DC, and acknowledge that the page to screen thing has to be accounted for. The parts to make that NPC properly aren't there. So Drea got a stand in. What the Weavers are talking about? Yeah. Plenty of flavor but mostly set up for later. Plus a further mechanical reason for the several fights. Right now it is impossible in the AE to fight a boss, defeat them and THEN have a chat with them, as can be done with an in game mission. I'd already attempted a version of this with Blue Spectrum's "Running away fight" back in one of the law offices. I didn't want to repeat that, and the faceless replaceable nature of the Weavers let me do it. And also, I too am enjoying Engineria stumbling her way through the arcs (though I confess I'm also avidly reading her journey through @Ankylosaur and @cranebump's stuff, since having played most of those I'm on her level there). Thanks again @TerroirNoir. So, to sum up. At some point there WILL be a Director's Cut of the entire thing, whenever the AE stuff gets properly added. In the meantime I'll go back to trying to compose souvenirs for at least the end of each arc so that they stack into a full recap. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Ha ha, @Ankylosaur! Engineria is staggering between arcs and missions! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
@TerroirNoir, if you go to the exact spot this drydock is found at in Port Oakes and look south, you will find a submarine 🙂 -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
The eyes are Death Goggles with the Fireflies aura for the eyes. (Demise is the face covering) Weirdly, the newer costume doesn't seem to have loaded for @TerroirNoir's foray into the RWZ. I'll need to look at that. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Well, from your pics it looks like it really did fill up the battlefield! LOL. Hope it wasn't too insane! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Yeah, one of those plantings was the HVAS mission, yeah? 😉 -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Sing it loud! I mean, I'm going to rashly speak for @cranebump and @Ankylosaur here, but it's great to see someone go through your stuff like this. No offence to you, @Zhym, since I know you've played it too. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Ahem. Yah. Sorry! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
WORD UP! (Let's hope people get that reference) -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Hey, @TerroirNoir, as of now you've done 105 missions on this thread! Well done! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
CoX. Though I may petition the Devs to put Thunderclap in as an actual NPC. I mean why not? 😄 -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
There's life in the old dog yet! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
I've adjusted the blend on the gloves, thanks. Overguard unfortunately makes him look too too heavy given his build. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Ok, Taking inspiration from your one, and actually back to @Ankylosaur re the gloves - if I choose large and not flared then it pulls in enough at the elbow, then make metallic - I get this guy. I think I'm done with him now 🙂 Thanks all. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
There's already a LOT going on in this series, Pither will need to wait for another! Added a belt. Nearest I could get. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Ah! I see where you're going with that. Just tried it. It's good but the flare at the elbow ends up being far too wide unfortunately.