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Darmian

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Everything posted by Darmian

  1. Yeah, what @cranebump said. Frankly I'm surprised at the amount you've ALREADY done! See you in the new year.
  2. Nope. Agreed. However, there's a lot of room to wiggle the level constraints of the existing pre War zones, and add more story arcs. And frankly giving First Ward and Night Ward their own Undergounds - which exist in canon because a mission or two sends you there - would boost the side to 50.
  3. It's not AFAIK. Or it wasn't. It's probably a matter of spawn points. Those have to be inserted manually for every new map that the Devs add to the AE. I don't know if it would be that difficult, no more than the Asteroid map.
  4. True, but only if you're Resistance! And you can get the Commuter Badge in Spooky Atlas via Null the Gull if you're Resistance. Edit: You can GO to the Winter Forest if you're Loyalist, but you can't get the badge, same with Spooky Atlas.
  5. Yep, afraid so. Anywhere that isn't one of the 5 Praetoria zones1, Echo Plaza or Pocket D. Obviously CoP and the Incarnate Trials are accessed from the LFG but have to be started from one of those places. And as a dedicated Praetorian Player it bugs me that I can't access RWZ more than any other! Not for the MSR and all that, but for the Number Six arc. It means there's a part of Praetoria that no Praetorian can get to! 1 Well, 8 if you include the Undergrounds for Nova Praetoria/Imperial City/Neutropolis.
  6. Well, there weren't any changes, I just did it. Once you've worked your way through as much as you can of Nova Praetoria/Imperial City/Neutropolis, you can make your way to First Ward via the Doorkeeper in Underground Imperial, and off out into there for more Praetorian adventure. That will lead you on to Night Ward. You can definitely get to 40 by the end of Night Ward. If you have access to a Pillar of Ice and Flame in a base you can do all the Gold Side stuff you missed. It's pretty hard to do it with team mates though unless they're also Gold. I mean it can be done, it's just hella fiddly. After that you can also take part in Summer Block Busters if they're run from Echo Plaza/Pocket D/Somewhere in Praetoria. You just need to be level 15 to join. You can also do Cathedral of Pain from the same areas, and if you make it to 50 you can do the Belladonna Vetrano arcs from your base crystal again. Not to mention any of the Incarnate Trials, provided they start from the limited selection of areas listed. AE story arcs are also available if you're not farming your way up. And speaking of which, I have two trilogies of pre War Gold AEs in my sig (see sig). Set at levels 19 to 25. They're supposed to tie in to canon and fill a gap between Neutropolis and First Ward. One Loyalist and One Resistance. The seasonal events are always available too. To counteract the levels of the zone in a Trick or Treat for instance, take a mission from the Pillar of Ice and Fire in your base that exemps you down to level 1 to 20, then just don't do it. Just knock on doors instead and the monsters spawn. As for anything else? Well, who knows what the Devs are planning. Edit: Nearly forgot, there's the GM Seed of Hamidon in First Ward you can do if you can get on a team/league for it. Plus there's the three zone events across Nova/Imperial/Neutropolis as well.
  7. The fact that the Accolade Exploration badge for St. Martial is "Johnny's Go to Gal" if you're female is troubling too.
  8. Well, I had a "guide" to that. Ha. I imagined him being played by Paul Darrow/Avon from Blake's 7.
  9. That's also one of the reasons (only one mind you) that I had so much fun writing Gold Side arcs. The morality of Chimera and Belladonna Vetrano is...flexible. Chimera's coldness was tricky to do, while still making him driven. And Belladonna was actually a bit more liberating and fun but equally able to make terrible choices.
  10. Not at the moment, no, ha. Actually, apart from visits to Redside I've never written an arc set exclusively there. Hmm.
  11. That last one is rather odd indeed! HA!
  12. Primal Earth has enough trouble dealing with my lot, Praetorian humans, never mind anyone else. Oh well.
  13. Yeah, shouldn't she? I mean why not? ROFL.
  14. Yep. You can even see that if you have a Mastermind and try controlling your pets/minions through your base.
  15. Well, it's two things really. One, a bluff that he survives, and we know he does because he makes it out to Primal Earth after the war; and two, a reference to his actual FINAL lab, which you find on Tiberian Bluff 🙂
  16. It would have to be a separate purchasable power. I say this as someone who mains a Gold 50 and uses the Team Transport. The Praetorian version of Team Transport is Gold trimmed (I've got a pic of it here: Praetorian Flyer). However if you cross the Rift and become a Primal (Red or Blue) then the TT changes to either the Red or Blue equivalent. So, if you want to have Praetorian Signature Summons then I think it's easier to have a separate power than to code for the original changing to a third option. I think it would need to be "only one version usable at a time" though, so you couldn't drag Positron AND Antimatter around with you.
  17. That came about as a result of me experimenting with where items spawn, and the timing of them. So it allowed me to have a little more "human interaction" rather than combat, or just click a thing.
  18. I'm a 100 percent Gold Side advocate (icon is my level 50 Gold only Loyalist) and like your ideas and am interested in subscribing to your publication.
  19. For sheer weirdness I'm going to recommend "The Yule Lads" to you, @TerroirNoir2, if you fancy an "Engineria's Holiday Special", ROFL.
  20. Yeah, I have a great fondness for that map. It can be tricky to make work thematically but I think I managed it there. Hang on, I have my own screenshot from when I tested it ages ago somewhere. Recall appeared out of the flames and nearly scared the hell out of me when I was turning around!
  21. Just bumping this @TerroirNoir. Letting people know a little more on what's available beyond the few lines on the AE consoles.
  22. Well, it's not interacting, just sort of setting up a group photo sort of thing, BUT if you created a base room, i.e. a room in a base (in case I was confusing you!) and filled it with NPCS all at attention (or whatever but attention is better for groups) maybe with a sort of bleacher effect with them standing on them and THEN take a demorecord of that group. Then you open the demorecord file and look for the NPC named in the file when you open it. (Search for Demorecord on the forum to see what the hell I'm talking about!) Then Cut & Paste your costume into the spot currently held by that NPC. You can play the file back and see the NPC is now your custom character. Rinse and repeat and oh god it's long and tedious and I wish there was a faster way of doing it but as far as I know there isn't. And you'd have to take a screenshot of the demorecord as it plays. It's not actually a recording, it's just the code telling the game engine exactly what to show. As I say, it's long and tedious but it would work. But for your volume of characters? Sheesh. Up to you.
  23. Individually? Actually not that many. you can only have a few allies per mission depending on a particular map. I've maxed that out at 7 I think! Though you MIGHT manage 10. You'd run out of AE missions before you managed to have them all appear, I mean really fast. Even allowing for you having three Arc slots with 5 missions each.
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