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Everything posted by Darmian
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You get the badge from Night Ward but that Mansion's Crystal is missing!* I'd need to test whether a Praetorian can mission transport to Cim if already invited to a team. I'm thinking not, since for example using the Marcus Valerius arc as a short cut TP just doesn't work, you get shunted to Nova. This is what I get when attempting to mission transport to Cim when selecting Marcus Valerius' solo mission. Elyssian Avenue being in Nova Praetoria. *My theory is confiscated by the state during the War on Magic, obviously.
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Right, after Praetoria Proper you take the Imperial Underground to First Ward and on into Night Ward. There's access to the AE via Studio 55 (and now a new access point in Nova Praetoria). Once in Pocket D the SBB can be done, a handy boost. Provided they start from within Praetoria or Pocket D the Cathedral of Pain and all the Incarnate Trials are possible. Belladonna Vetrano's arc is doable provided it is taken from ouro and you physically go to Night Ward to enter the mission. And speaking of ouro, if you have a crystal in your base all the arcs you missed along the way are open to you. (And as per my sig I've written a trilogy of Loyalist AE arca and a trilogy of Resistance AE arcs, level 19-25, designed to be playable just at the end of Neutropolis but before going to First Ward or taking the Rift. Also designed to slot into canon.) Then holiday events, and all of that. Apart from the Valentine missions, which are just not doable.
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And for some of us it is home and we never left! Hail, Hail Praetoria! Duck Soup (2/10) Movie CLIP - The Laws of My Administration (1933) HD - YouTube
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Homecoming Code of Conduct Update - May 13th, 2021
Darmian replied to Jimmy's topic in Announcements
I suppose it does. Or might do at least if it was something Discord even considered being a possible issue. -
Homecoming Code of Conduct Update - May 13th, 2021
Darmian replied to Jimmy's topic in Announcements
Hmm, muddy or not if @Bionic_Fleafor example is chatting with others via Discord/whatever, that's no part of their character or even a part of the game. So proving it's them? An issue but not one covered by any terms of use at all. -
Remove Architect Entertainment locations from starting zones
Darmian replied to Arli's topic in Suggestions & Feedback
Well, a pop up that says "Go see such and such in City Hall/wherever" and that NPC then gives a list of people to chat to? -
Remove Architect Entertainment locations from starting zones
Darmian replied to Arli's topic in Suggestions & Feedback
An obvious truth, I agree. But for the niche section of us that don't use it for that we'd like it stated clearly that that is the complaint. I mean, I'm probably (a) wasting my time asking for that and (b) the AEs are unlikely to be shut in the starting zones so it's moot anyway. -
Remove Architect Entertainment locations from starting zones
Darmian replied to Arli's topic in Suggestions & Feedback
Correct me if I am misreading this, but this seems like a complaint against early farming/PLing rather than against AE content in general. -
Now, you know I disagree with you on this. Though my disagreement is based around the kak-handed implementation of WWD and not ironing out the retcon kinks in pre GR material referencing Praetoria with post GR material referencing Praetoria.
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Agreed. Alas, beauty is in the eye of the beholder! Things I love can be seen by others as meh.
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I bemoan the fact that in order to get some aspects of a story across in an SFMA AE it is necessary to "over write" simply because the AE lacks certain elements of the in game missions, such as captions and choice trees. Nevertheless I prefer it to "Go. Hunt. Kil. Skuls" Though frankly I absolutely disagree with the notion that a mission should be a single paragraph for example. If you're a player who isn't going to read the text anyway, and there's a fair amount of those, then it doesn't matter how long the text is, and if you ARE going to read the text then at least there should be a story/plot TO READ.* *Caveats being you can have excellent missions with minimal text and execrable ones with pages of it.
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@Aeroprism, I'm tooting my own bugle here, but since you've just done THAT mission, have a tiny looksee at the three Loyalist Praetorian AEs in my sig. They work in the order stated below. Now, they're level 19-24 because I wrote them so someone leaving Praetoria could go straight into them, so you may want higher level stuff. But things tie together.
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Will this have to be published on the Beta Shard? Or when will the material required from the update go live?
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They're directly under Luminary's regular flight path as she patrols the city.
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Possibly. It's been a while since I deep dove into the background on that.
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I am. I mostly get by Croatoa by handwaving it as "Hallowe'en Town", with all that that entails. But it could have been BETTER. (I mean the Tuatha of the myths are basically Gods. The vast majority of which - I am struggling to think which of them isn't - are beautiful beyond human scale. And we get whatever those things are. The Fir Bolg are even worse.)
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Appreciate the work done and the explanations given, @Faultline.
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"Native Irish fey", SIGH BLOODY SIGH. So much native fae to to choose from and the OG Devs pick one that's from Scotland. Nothing wrong with that, but at least effing try to put it all together.* *Not a poke at @Crasical. Croatoa exercises me somewhat in its godawful could-have-been-great-but-we-got-bored/lazy approach.
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I like to think that Blue Steel's shield is actually Atlas' old police uniform badge, LOL.
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AE Access in SG Bases [RP Focused]
Darmian replied to twozerofoxtrot's topic in Suggestions & Feedback
It's not going from one to another, it's opening one inside another is part of the issue. -
LF Feedback: The New Heroes of Paragon (Arc #42432)
Darmian replied to Electricboots's topic in Mission Architect
Nail on the head. There literally isn't right now using the tools we have. -
No, that's AJAX you're thinking of.