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Darmian

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Everything posted by Darmian

  1. A thought. For a given value of "now", that being post the Magisterium incarnate trial/Number Six/Mr. G/New Praetorians, the only part of Praetoria that "safely" still exists - oh it's a laugh - has to be Night Ward. I could be wrong on that obviously, but the Seed of Hamidon and the DE are simply not there pre Cole's nuke, and there's no reason to think they would be there after.
  2. The lore is gloriously fuzzy in lots of ways. So many hooks that can feed into other things, and because a major part of how I enjoy playing is spending time in the AE trying to write arcs that, with a bit of a squint, could exist*, that I end up falling down rabbit holes of lore, just to try to get thing right for myself. * My rule of thumb for myself when writing is simply "could this be an arc that a player missed and could later find in the ouro crystal?"
  3. I think, like in many a thing, we're on the same page here 🙂 My cavil is simply sorting out, not the fuzziness, nor even the unreliable narrator, but the frankly contradictory incomprehensibility of a few things.
  4. While I'm 100 per cent agreeing with you, I also, having waded through many a text, have wondered "Ok OG Dev team, a little more effort here, yeah? Seriously?" As I mentioned above, and I'll expand briefly, I've been concentrating my current efforts on Pre War/immediate start of the War, and attempting to reconcile Pre Going Rogue Praetoria - of which there's a few bits - with post Going Rogue Praetoria. That in particular I'm stating was just, to use a phrase from home, banjaxed. If you're going to revise/retcon then don't leave bits hanging. I've sorted a fair bit out to my own satisfaction but there's a few items that simply need text removing or rewritten to fix it. And frankly it should be done.* *If anyone now decides to jump in and say that can't be done or in fact should not be done "because that's how it was at shutdown in 2012" then take your gatekeeping nonsense elsewhere.
  5. As usual, excellent work, @TwoDee. My own explorations have been tight into the immediate Pre War period, leading into the opening salvoes. As you know it's murky to say the least. As an aside have you spotted the dead supers in Night Ward? My assumption, I think reasonable, is they were members of early Powers Division who died in the Hamidon attack. That's an assumption but based on the fact there's no visible Powers Division structure/hierarchy in First Ward when we get there and no overt part of the War is fought there or in Night Ward (Vetrano's arc and the Sorceress Serene arc are vital but side theaters).
  6. Those are good guidelines, @TwoDee. My replay/investigations into First Ward though were aimed at seeing how much detail of the War is known/mentioned/whatever in the First Ward arcs as a whole, especially if you play as a 24 carat Gold who just goes to First Ward after Neutropolis and never crosses the Rift to Primal. Trying to tease out those nuances. I tweaked your original timeline to say that Terra Volta was the first proper attack on Primal and thus the actual start of the war, again, Apex literally tells us this himself. Unless we were to just keep going back and include Jenkins and Tina as the start, which I don't think (a) they were (just crossover skirmishes) and (b) no one needs that headache anyway! My only issue with Praetorian Duray is even allowing for his floating consciousness from clone to clone, we still don't know how many of him there are, and whether those minds are (a) the original mind (There's a piece of text story where Cole personally kills one of him and orders a replacement and it reads like the new one won't know what the old one did) or (b) are any of them the original? Why the hell didn't the OG Devs have a Dev position called Continuity? Sigh.
  7. This I like, though have FW's Underground be 40 - 50, since you can, with a bit of effort, get to 40 by the end of Night Ward, but another 5 level gap would be punishing.
  8. I'm also now imagining one of the Resistance hubs of the Underground in Night Ward, ruined and partially drowned, with ghostly contacts and trainers and so on.
  9. HAHAHA! Wouldn't that be great? Apart from
  10. There's one or two others! Chimera for one.
  11. Sigh, things can be situational. If you think it breaks the CoC then lodge a ticket about it and move on. GMs will decide on the actual nuance of the possible offence, everything else is just waffle in the end. "Are you offended?" "Yes!" "I'm not though!" and there we go on ad infinitum.
  12. To be fair, the old lore bible and the later lore AMAs are effectively transitional. There's a difference between a script and a shooting script+sides that come in to make the final movie, to mangle an analogy. If there's a position for Dev Lore continuity/script editor/"no, that contradicts that, what the hell were they on that day?" then I need to mail them a list of things they already probably know and will be annoyed to receive!
  13. So no playing Suppositron then?
  14. @Sunsette, while maybe not germane to your idea, @Ankylosaur wrote an interesting AE that touches on, effectively, "Non Praetorian Praetorians", It can be found here. [Neutral] [45-54] Ninjas In the Wind - Arc ID: 40394 - Mission Architect - Homecoming (homecomingservers.com) Now, I really SHOULD be advertizing my own Goldside AEs, but this is well crafted and worth a look.
  15. I actually know how that feels to a certain extent.
  16. Well, back to Praetoria Proper 🙂 Not quibbling with you, @Sunsette, just a gentle reminder to other readers that First Ward (and Night Ward) are still part of Praetoria...just to one side a bit.
  17. Well, there's already a static animation for carrying a body bag, so that's a start!
  18. Recluse is fine IN an AE mission instance though, so it looks like it has something to do with him being a contact. The bots seem to have recoloring issues inside though, so I'm unsure what exactly is going on here.
  19. Oh, odd. Not seen that before!
  20. I've been meaning to look into that further, since FW effectively works as the next zone for Praetorians if they don't take the Rift mission. So, we will see. It is a grand communal effort to sort things out, back and forth!
  21. Well, for that you'll have to ask @TwoDee! The original list is his. Any tweaks I applied have been concentrating on the period immediately prior to and just covering the start of the War.
  22. Well, they COULD be integrated, just in newer upcoming material. Ahem. They're all off on those as yet unexplored southern islands in the Etoiles. Oh yes. They wave at you while you take the ferry. You didn't see them? Damn. Next time.
  23. I've been staring at this and staring at this, and rereading and rerunning things - because I'm writing a bunch of dedicated Pre War Praetorian AEs - and I think a tweak or two is needed. Bear with me, and no guarantee I have this right either! 0. Original Maria Jenkins arc/A Hero's Hero happens. (Oh yes it does!)* City of Heroes: Going Rogue begins in 2010, at the supposed 30th but possibly 15th anniversary of the Praetorian Empire. In rough order: Tina MacIntyre's arc happens. The events of the Tip Missions happen, specifically as relates to Maelstrom and Desdemona. The events of Twinshot's arc happen Responsibility, Power, Warden and Crusader happen The Praetorian War begins when Terra Volta is attacked. Maria Jenkins arc/A Hero's Epic happens.** Apex's Alpha Strike TF happens. (30 November 2010) Tin Mage II's TF happens. BAF iTrial happens. Lambda Sector iTrial happens. Admiral Sutter TF happens. Keyes Reactor iTrial happens. First Ward (20-30) happens Concurrently with First Ward, the Underground iTrial happens. Night Ward (30-35) happens Concurrently with Night Ward, the TPN Campus iTrial happens. Dark Astoria happens, before the formal end of the Praetorian War, but Dominatrix defects to help the Primals. Minds of Mayhem iTrial happens. Praetoria is falling apart. Belladonna Vetrano's arc happens. Praetoria begins to collapse from the inside. Magisterum iTrial happens. In an echo both of the destruction of Shroud City and of the nuclear suicides of several nations during the Hamidon Wars, Cole nukes Praetoria City, killing millions of his own citizens. Praetoria entirely falls, and refugees begin flocking through the former invasion portals into Paragon. The Major's arc happens. Provost Marchand and Mr. G's arcs happen contemporaneously to each other. The New Praetorians are founded as several Praetorian supervillains escape containment. Number Six's arc happens. I've listed the Terra Volta attack as the initial strike by the Praetorians because Apex literally tells you it is. I have Tin Mage II happening after that because he never mentions Terra Volta at all, nor the fact that the reason the Freedom Phalanx isn't around even in a liaison capacity for his TF is because most of them were incapacitated in the Terra Volta attack. They're definitely in a weakened state. But still strong enough to aid with the Jenkins arc in between. * This has to be when Siege loses his original body, before transferring to a series of copies and finally the large Warwork style casing we see in the incarnate trials. Also concerning "A Hero's Hero": And when "A Hero's Epic" happens, well there's a plan that didn't work against Statesman but should work against a relatively weaker foe. ** Maria Jenkins' arc has a glaring half-assed retcon in it that needs removing to make sense of things. "rest his soul"!!! The problem being that Statesman is apparently alive during the events of the Underground iTrial, so this is just carelessness and those three words should be removed. It would instantly clean up a fair bit. Oddly enough Jenkins' arc "happening twice" isn't really a problem. As can be seen the above image also verifies that "A Hero's Hero" happened.
  24. We get the old Hide n Seek game on Reunion reasonably regularly. It can be fun. Well done all who contribute to all these!
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