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BurtHutt

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Everything posted by BurtHutt

  1. I echo the hard pass on this as well. However, maybe we should have the option of not being limited on the number of power pools we can apply to a toon. Right now we get 4 + epic option. Why not leave it open? I haven't crunched numbers but would it make for OP toons? The power pools aren't over the top powerful but it might be fun to take a variety of pools and make some wild toons.
  2. I never liked the tank AT but the pandemic has caused me to be home...a lot! So, I took a run at the tanks and I wanted to make one that was the be-all. For me, it was the INV/ENERGY tank. He is quite effective and can hit fairly well for a tank. He was the first toon I used in the Aeon SF (and only run I've had so far) and he did well. The only toon on the team that didn't die so I was happy. I've also used him to tank in Hami raids and he did fine. I always team so the low damage isn't a huge issue. I am actually liking tanks now and I have two at 50.
  3. This! I was decided to do some street sweeping with my DEF and this is exactly what I did. I went into Talos and attacked small mobs a level or two higher than me. It went great other than having to watch my END (not too many IOs on him right now and dark just has that knack of killing your END!).
  4. This is my understanding. I never crunched the numbers but ballparked the time you could use build up via this proc. So, essentially, one attack. It doesn't seem worth it to me at all unless you have the spare slot etc. I have slotted this power a few times and don't really notice it firing but maybe that's just me. Also, I tend to team mostly and don't look at the numbers too closely. Bottom line, it doesn't seem too impactful to me as you really have to time it out and make sure your attack chain is set up for it (I have treated it like: I'll slot it cuz I have an extra slot and just hope it fires and I can get my next attack off on time).
  5. I was hoping Sents would have this power but I guess that'll happen SOON! So, I made a rock/rock blaster and a dark/rock DEFENDER. I think Dark works well with seismic as allows you to tar pit, hold and freeze enemies and then hammer them with the seismic AoE attacks and so on. I am sure there are other great combos and I am also curious to hear about them.
  6. The game is being handled like a paid Dev team is at the helm. The product has regular updates, fixes and QoL improvements. Honestly, it's quite impressive for a free game. I'm not liking all of the material being added but that's my opinion - I'm still impressed with how professional the Dev team is and how well this is running.
  7. Ran this with a PUG on regular difficulty. I was not team lead so it is difficult to read all of the material. I really dislike this and mentioned this before on the last Page feedback. In CoX, less is more. The actual missions were decent but I was a bit lost as to our purpose at times. I really think it's a solid SF but it's too long. You could have made two different SFs. I'm happy it was done for Red side and there isn't a blue side equivalent. It lends to the uniqueness of the SF and the variety of the game. A decent effort. I don't think I'll be playing it too much due to time but hope to run through at least once more. Also, the merit rewards don't seem nearly high enough but maybe the SF will be easier down the road with some experience.
  8. I don't ever remember asking to or messaging the Devs about badges and relying on the others for them. Ever. This is an MMO. I come here to team. I expect some badges to rely on teamwork and teaming. I'm glad they do. I rarely ever solo. I am glad we will have the option to up the difficulty and maybe strategize as a team. I really was growing tired of just auto-crushing the opponent. I have a blaster that can solo so much content if I wanted to - not challenging. The challenge is where a lot of the fun is and incarnate powers kinda removed that. Now we have a choice on how to proceed. Nicely done, Devs!
  9. I am kicking the tires on Elec/Energy. Is Regen better than Energy?
  10. Personally, I'd like to see something fresh, new and original-ish. So, I am kinda OK if they didn't proliferate. Maybe a new pool power. A new power. New maps for new missions....
  11. Which is the defensive set that is better on Sents than other ATs? Is it SR or was it Regen...? Or something else?
  12. Thanks for all of your hard work, HC Team! Thanks to all of you, I can once again play the beautiful game! 🙂
  13. I'm at work so I can't look at the numbers here but I did put together and Elec/Energy build that seemed to be quite potent. Is Bio a better option than Energy? I saw some posts noting Energy is a very good secondary to Sents. Also some comments that SR and Regen are good on Sents? I'm not sure how to go with Elec primary. What is SentinelNation seeing today ?!
  14. I haven't messed around on Beta but the elec power for Sents is sounding good! What would one use as a secondary on an elec Sent? I don't use elec too much in general and it sounds like it might be time when p. 3 drops! Enlighten me, fellow Sentinels! :)
  15. I'd also like to take a look at these. I definitely want to get and ELEC/? Sent going and have a Psi/Inv sitting around waiting to get rolling (you only have so much time!). Do any of the beta testers have a suggestion for a secondary for ELEC? I guess I'll also have to wait for MIDS before I can tackle a build.
  16. I am looking forward to checking out the elec blast set. I haven't jumped on Beta and don't want to really since it will take away from my regular game time 🙂 I have no idea why Sents are bashed so much. They're one of my favourites and I guess they're the tankmage. I always team so their meh damage isn't a huge issue. They can be very durable and do OK damage. I just hit 50 with a RAD/ELEC Sent and absolutely love it. I have a number of Sents and this is one of the faves. I also quite like my FIRE/BIO and WATER/RAD Sents. They really seem to be a versatile toon. I still do get the odd comment about what a trash AT it is when I join the odd PUG but I could care less. Do they need some improving? Sure. Maybe they add a mechanic to the AT where the odd attack can do double damage (like the newer version or Arcane Bolt) from time to time. There are lots of options. Hopefully the Devs start a thread to ask for suggestions. It's the players that play these toons that can provide some of the best feedback and ideas.
  17. Yes. I know. However, when you play in teams or bigger groups, my original concern still stands (in my humble opinion). It really is annoying when your target is toast during your activation time. The new wrinkle to Arcane Bolt is awesome. Loved it. But, the activation time...ugh.
  18. I would also LOVE to see the cast time for arcane bolt, and some other powers like in the Force power pool, reduced. Drop the damage a bit if you must but it is extremely annoying when you trigger the attack and the target is dead before your power hits because your team has already eliminated the target. This happens all the time and I have stopped taking these pools and may respec out of them on other toons.
  19. This seems like a lot of great stuff. Big thanks to the HC team for this. However, I will say that I'd prefer some of the other changes that myself, and others, keep asking for. Things like using AE to allow players to add simple missions to the actual game and become canon as well as systems like the Champions Online Nemesis system, sidekick pool and so on. Anyway, I'm happy to see new content and this stuff does look good. It just seems kinda...the same...if that makes sense. This isn't meant to be a complaint as I'm happy to see new stuff but maybe the game isn't going in a the direction I was hoping for. Again, many thanks to the HC team for this and all that you do!
  20. Thanks for this. I'm a bit disappointed that we'll have to try and read a ton of material when that isn't usually feasible in 8 toon teams and/or speed teams and/or those who want to move along quickly.
  21. Hey all, I've been reading all the feedback but yet have to give this a go. I am already concerned about the length of the SF...hopefully it doesn't take hours to complete (after we've gotten the hang of it). That would instantly put it in the do not play often category. I am also hoping the dialogue isn't extensive. Lots of the teaming is PUGs and if we're firing through the material, the written parts can't be read by most of the team. I appreciate everyone here who has run it and I assume they took time to read everything - was there a lot to read? I also feel long missions, overall time length, running around and too much written text really ruined those arcs that were added by Piecemeal et al (again, this is my opinion and some of my friends who also played through with me). I am HOPING this SF does not have any of those issues. Finally, much thanks to the HC crew for doing this and keeping our City going!
  22. I am more than happy to accept 100 billion from you. That will take away a good chunk of worry and stress from your plate. You're welcome.
  23. OP - I like this and then some noted having customization would be ideal. Agree! I've made several similar suggestions over the last couple years. I think having a Mercenaries power pool where you get a crew of low grade minions would be cool. They couldn't be too powerful or game breaking but it really would add to the fun of customizing your toon. Also, you don't want them better than the Mastermind power otherwise you risk making the MM AT obsolete. I also suggested making a Sidekick pool. You get one sidekick (customize the sidekick's look) and the type of sidekick (tank, blaster, healer etc) and then allow for some IOs. Again, you don't want to make them super powerful or game breaking. I think it'd be a fun option. I don't remember where I posted my ideas and I don't want to dig through looking for them. But, yes, I'd like to see this stuff!
  24. There is a correlation between poverty and criminality. Sure. I will also add the poor are also easy targets and vulnerable in many ways. Money and wealth sure gets people out of a lot of trouble and criminal prosecution. Look at the last U.S. president. I have no doubt many of the rich and powerful got there by hook and by crook. Anyway, I digress. The poor may have more convictions but I am quite certain the rich commit more crimes than noted in stats simply because they get away with it.
  25. But I thought you'd already done this research and fact finding...?
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