Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

ZorkNemesis

Members
  • Posts

    1414
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by ZorkNemesis

  1. I noticed tonight that when I was using Soul Tentacles from Soul Mastery tonight, there was an inconsistency in the chat log with the damage it was dealing. The power description for Soul Tentacles states that it deals only Negative damage on all of its damage ticks, however the chat log was reporting Smashing damage for the DoT effect, similar to Dark Blast/Tenebrous Tentacles which does deal Smashing damage with the DoT. I double checked to make sure what damage it was dealing: against an equal level enemy that had Smashing resistance but not Negative resistance (a Bane Spider Commando specifically) the DoT was not being resisted by this enemy, indicating that the power is still dealing Negative damage for the DoT effect as stated by the description. Not a major issue but it confused me for a bit as Smashing is a fairly common resistance and I use Soul Tentacles for extra Negative damage where my Psionics are heavily resisted.
  2. I hope double-posting isn't against the rules, but this is relevant. I compared both Pool Assault and VEAT Assault (Widow specifically) for a completely unrelated reason (they offer the same bonus to damage if you're wondering), and noticed an oddity that might be why this is the case. Pool Assault provides +55.65%% resistance to taunt/placate on target. That's normal. Widow Assault provides -954.00%% taunt/placate on target. What's that supposed to mean? Something here is telling me that VEAT Assault's Taunt/Placate may not have been implemented correctly, but seeing as how these two effects are relatively rare outside of PvP I don't think anyone cared to look into it.
  3. Would be cool if there was a way to trigger it outside of special events like Rikti Invasions or Zombie Attacks. Too bad there's no task forces involving Nemesis that would be thematic for such a deal.
  4. This is a pretty common bug and existed back during live days, I still have a screenshot of the double-moon in First Ward when that was fairly new. Occasionally the second moon's size varies quite a bit, ranging from what you're seeing to almost looking like a marble compared to the bigger moon. It's nothing to worry about really, it's not like a second moon will throw the world's tides out of whack or anything.
  5. Fairly minor, but during Sgt. Schorr's story arc for Rogues, checking the descriptions of Dr. Hyperbaric and Digiwench results in a placeholder text for both of them, stating "TO BE ADDED." Likely just unfinished content since this arc didn't make it to live during the game's run, however it's also noteworthy that both of these bosses show up in missions in St. Marital while the rest of the story arc is in Cap Au Diable and the rest of the named bosses in this arc have proper descriptions. Maybe an oversight by the writers?
  6. Hey, you're finally awake. You were trying to cross the border, right?
  7. Sonic is also pretty lazy. Similar setup; keep Sonic Dispersion active, apply sonic shields as necessary, toggle Disruption Field on your tank and just sit back, though you do have to keep up with your tank as Disruption will detoggle if you go too far away. Sonic is a little more involved than FF though, since you also have Sonic Siphon and Liquefy to occasionally drop on enemies, and Clarity if you have too many squishies without mez protection.
  8. If this is indeed a bug, i'll point out the Widow Version doesn't report this either.
  9. It's worth a try, but /stuck may not work for instances where you outright fall out of a map. Some Arachnos base maps have massive holes in the geometry that are easy to slip out of, I found one the other day and /stuck did nothing for me when I found myself 100ft or so below the map.
  10. I took it once, on a Stalker. With a KB>KD IO it makes for a decent defensive option as melee range enemies are somewhat frequently being juggled. Repsec'd out of it in the end since it messed up Hide, but I should've known better. I could see it being a decent option for Brutes or Tankers. Though it would be garbage in bigger fights where mobs generally resist KD and such.
  11. I do have to ask though, what's the range of the copyright? I mean ideally all copyrightten characters shouldn't be allowed, but what are you specifically looking for? I can definetly see not allowing clones of other comic characters or major media franchises, but what about lesser things, like my aforementioned Hamburglar or something more obscure and/or niche? What about deliberate parodies, like a group of people on Triumph many years ago who did a whole Sentai bit that wasn't exactly Sentai but in the spirit of it?
  12. Damn, and here I was entertaining the idea of making the Hamburglar.
  13. Basically selling accounts, in-game items and/or in-game currency for real money or other real world goods. An example would be giving someone $10 for a billion influence.
  14. Martial Combat fo Blasters and Electric Melee for....melees.
  15. I think this is an overall animation bug with Archery and damage patches. I've noticed cases where, with my bow drawn, it seems to loop the Snapshot/Aimed Shot animation when standing in a DoT, which also prevents movement. I've noticed it with Vanguard fire grenades as well as War Walker plasma patches and I assume many more will trigger this oddity.
  16. I don't support RMT/RWT in any capacity, but it can be tedious and slow to set up an AE farmer to actually start getting that several million inf/hour, especially if you're bootstrapping it, and playing the conversion lottery also takes time and effort that some people just don't want to invest in. RMT is a lazy way out for those who don't want to put forth the effort to make money, no matter how easy it actually is with a smidge of effort. Hell, I use conversion lottery as my cash method, and I use it as an excuse to load Youtube on my other monitor and watch other things while I click that convert button over and over.
  17. I've got three suggestions today. One major, one QoL, and one costume related. Whether any of these can be done I don't really know, but they would all be nice. The Major: Open The Hive to pure Villains - There was an arguement/discussion on my shard a few weeks ago about this. The shard's hami raid leaders seem to only run raids in The Hive and never The Abyss, despite the Abyss being accessible to all and Hive still being a "blue" zone. Those in favor of Hive raids were generally using "just change your allignment or don't come" as the arguement, but two pretty good counterpoints were made. The first being in a roleplay or conceptual deal that it wouldn't make sense for this character to just suddenly become a hero and the second being Frenzy having use with specific ATs and requiring a full real week of being a villain to get it back, which would be invalidated by having to swap on a daily basis to raid as much as the shard seems to. My proposal is to simply make The Hive a neutral zone and either add a direct portal to the zone in Grandville, or to add The Hive (and The Abyss) to the TUNNEL portals and set a flag so that pure villains can't just walk out into Eden. Hopefully that would end the debate and get some more participation from the devoted redsiders, though it might mean the Abyss just gets more ignored in the process. The QoL: Allow Ouroboros Portal and Team Transporter to be used while flying. - A simple change, but as someone who loves to run Flight, I hate having to detoggle Fly/Hover/Mystic Flight to drop a portal or call a taxi. It would be a nice convienence to be able to remain airborne to use these powers, just make it so that they can only target ground so you're not dropping portals 50 feet in the air. The costume related: The ability to recolor or supress the effects of the Prestige Sprints. - I love Prestige Power Slide, but that purple glow effect really ruins the look of the power. I would love to be able to turn it off so I can make Slide more thematic with my character, such as combining it with NoFX Super Speed and the Frosty path aura. Also I bet a lot of people would love to recolor the streaks from Quick or the glow from Surge. I don't know if there are limitations preventing this though, but a No FX Slide would be the best thing ever.
  18. I already do this, but I also don't like to do this as with the recent snipe changes, you can use Ranged Shot and get the slow snipe bonus just after dropping RoA. If there's a boss in the group I generally follow up my RoA with a snipe on the boss for the full 4.5x damage.
  19. My only real issue with RoA is simply that the act of "placing" RoA aggros the enemies before the first tic of damage if they're not already engaged. Since I use RoA as an alpha strike, i'd prefer this not be the case as many enemies are capable of getting out of the way and avoiding one or all of the damage tics, especially if they are fast and lacking in ranged attacks or are out of range since I also run Boost Range at all times (claw Vanguard Rangers in Gaussian's story arc are a particularly bad offender).
  20. I'm pretty sure that mission is a "Board Transit" mission, as Marchand's story arcs are all contained within Brickstown. You should have access to the mission from any train station, as well as from inside Ouroboros.
  21. I took a look at the stats for builds and decided upon rolling an Axe/Ice scrapper as both of those powersets are the least used for Scrappers, with only one Axe/Ice having reached level 50 it seems. It did lead to a good name pun: The Chillaxer, who's a pretty cool dude that just wants to axe you to take a load off and chill for a bit.
  22. For Blaster's Wrath, the proc is a simple Chance for Fire Damage. Since you can make it superior I assume it will trigger at a decent rate for good damage. I can't suggest an optimal power for it, but I currently use it in my Archery user's snipe power, as there's no associated purple set for Sniper Attacks. As a damage proc, it probably works well in any power that doesn't have a short recharge, such as Power Burst, Flaming Arrow, Executioner's Shot, etc, as well as snipes due to a lack of a purple proc and their moderately long base recharge. It is still a damage proc however, and while damage procs don't hurt, Blasters don't benefit from them as much as lower damage ATs do and you can get away with skipping it, though you lose out on the potential range/energy/negative defense set bonus for not using it which I believe is 5% ranged defense with all 6 in one power. As for the Defiant Barrage proc, I'd personally suggest putting it into your second range power. The proc in that one is a stacking status protection, up to Mag 3. I believe the idea behind the proc was to give you an opportunity to use your Defiance inherent effect to potentially break out of a status effect that's otherwise preventing you from using the rest of your kit. Given how procs per minute work, you'll likely see this trigger more often per use in the second blast than the first blast or first manip (and depending on your secondary, you may not even get a chance to use your first manip in some situations). I'm not a professional here however, i'm just going by what I see. If someone who's far more experienced with Blaster building wants to tell it like it really is, please feel free.
  23. Also increases perception to easier see the few enemies that use stealth powers (Spectral Followers, Knives of Artemis, Bane Spider Scouts) or perception debuffs (Night Widows, Tarantula Mistresses). Also works against players, though most players running Stealth powers in PvP (especially Stalkers) do what they can to get much more than Drone/Tactics will reveal.
  24. In the mission "Stop Longbow from Curing the Infected" (Mercy Island, Doctor Webber) I ran into a strange hiccup while traversing this mission. Halfway through the map you have to go through a door into another section of the map, but upon entering said door it simply deposited me back out the same doorway I had entered. I tried the door several times and about half the time I tried to go through the door it would just spit me right back out, reminding me of the old CoT portal bug in the process. Entering from the other side of the door did not present any difficulty. The instance map this occured on is LONGBOW_SNAKE_CAVE if that helps.
  25. I am absolutely not sorry for unleashing this on the world. May I present Buttery Goodness, a Water/Dark Corrupter who's power is literally throwing butter at everything!
×
×
  • Create New...