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arcane
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Everything posted by arcane
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Masterminds have wanted changes for years now.
arcane replied to eldriyth's topic in Suggestions & Feedback
Extreme exaggeration considering how good Masterminds are at soloing level 54 AV’s and so on. We need non-hyperbole here people. -
MacBook 😢
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No mids so.. Here is a Plant/Psi meteor farm build (that still needs boosters 😕 ). 45% fire defense, 75% fire resistance, not good for a whole lot else. Sitting here spamming Spirit Tree. Sometimes I have 1, sometimes I have 2. And here is one of my trappers (thinking about respec'ing this... hard to get away from Sorcery on Controllers once you've tasted it!). Those are Heal/Rech D-Syncs.
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Reasonable enough. Just observing that in past focused feedback threads, devs providing explanations has never seemed to do anything to mitigate complaints. At which point it feels disingenuous to even bother asking for the explanation but oh well.
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With all the demands for explanation, I take it you’re prepared to *accept* the explanation?
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Considering some is objectively better than none, the “others” mentioned here would be both wrong and quite petulant. 🙂
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To be fair, there have definitely been a few posters that have literally staked out the position that they shouldn’t have to play any parts of the game besides AE because they… don’t like the game. So to say *no one* sees is it that way is demonstrably false.
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Ya know, if someone is so batshit crazy that they want to have 8 accounts farming at once, I don’t know how you stop their determination with nerfs.
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It does. I have a KM/SR that only uses the first three attacks, AS, and the PBAoE. No Focused Burst or Concentrated Strike.
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This lol
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??? But the point is you said wealth is rendered unattainable by this change, which is *obviously* false because I accrued 100% of my wealth without ever using this tool. No one is hindered in any way I was not hindered too.
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Gotcha. Admittedly I only really need my stacking Spirit Tree when farming meteors on one of my Plant/Psi doms. Take Spirit Tree if we must split the difference. But Traps is designed for being amazing at long fights and stacking is preferred for that IMO.
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Well you DO have to make friends. Definite barrier to entry for some.
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PvP is in awful shape in this game. Let them have a singular cookie without getting too jealous. 🙂
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All the time? 200s recharge, 90s duration = easily stackable.
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What are you talking about man? You think this is the only means of making money in this game? I have 100+ characters that are purpled to the teeth and have never done this type of conversion once.
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Considering we get vet level farming back in exchange for this, I’m happy with it.
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I would rather my Traps all continue to stack. Not having issues playing this set effectively.
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Spirit Ward AND Enflame pls. Spirit Ward is extremely helpful for keeping Phantasm alive when soloing hard targets.
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issue 27 Focused Feedback: Sonic Attack Revamp
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
(1) “hard targets” are a tiny fraction of the game. So if those are critical to the argument, of course it’s a buff. In the vast majority of cases Howl is the only -res most of your team is benefiting from. (2) All classes can and do solo. I routinely do better solo DPS on certain corruptors/defenders than on most of my blasters. -
issue 27 Issue 27, Page 4: General Feedback
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Works perfectly ty so much 🙂 I can now go ahead and build my new Sonic/Energy. -
issue 27 Issue 27, Page 4: General Feedback
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Link doesn’t work. I’d like to see the new sonic attack data too 🙂 EDIT: postjumped, ty -
issue 27 Focused Feedback: Sonic Attack Revamp
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Considering both classes received substantial buffs alongside the -res changes, perhaps testing is required to allege a net nerf.