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arcane

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Everything posted by arcane

  1. Inspirations are an integral part of the game and are introduced in the tutorial. These are bad comparisons and I think you know better than that. I get irrational too about personally frustrating subjects, and I assume that’s what happened here.
  2. They only run out if you aren’t paying attention at all over a long period of time. Not only do you have to have no Break Frees, but you have to run out of opportunities to combine inspirations. If you’re spamming Break Frees like an incompetent then you might run out. If you’re keeping them around but use them strategically, that shouldn’t be happening but once in a blue moon. You may not like the status quo but if you refuse to use inspirations, you have stepped away from the balance conversation. Only dishonesty I see here is low-balling the power of inspirations and good tactics while wildly exaggerating the threat of mez.
  3. The fact that you’re not willing to consider integral parts of the game (inspirations) pretty much makes my case on its own. If you refuse to exist within the game’s status quo, what relevance do your points have. Obviously I am not insisting anything should be weaker or more annoying to play because we’re talking about my *favorite* AT’s there.
  4. I really don’t think very much at all is “a bit much” to tell someone that’s willing to frequently invoke language of discrimination and oppression and class conflict over a warped perception of a video game. If you want to make ludicrous posts, you earn that eye roll yourself.
  5. I mean if none of y’all are grateful for squishy-specific power creep like crashless nukes I guess we can take them away... 🙄
  6. I always put 5-6 procs in Neutron Bomb. It’s good. Has a projectile time too so you can zoom in and simultaneously smack them with Irradiate in the same instance too.
  7. I hope you aren’t implying that squishies haven’t received their own fair share of power creep since that would be cringe levels of factually incorrect.
  8. Because as soon as he said “fucked” in the opening of the second paragraph, it became immediately familiar. Sure the first paragraph pulled some hard data, but after that it was clear it would be another emotional post based on false premises. Just so we’re clear, this is someone who in the past has compared playing squishy AT’s to being discriminated against. The main false premise being any implication that the game becomes unplayable or too much harder without mez protection. I know you stick to melee primarily so let me clear this up for you: blasters and defenders are my favorite AT’s and the game is no less playable without perma mez protection. His post displays a vivid imagination with extreme exaggerations. Squishies aren’t needing full trays of Break Frees or sitting around waiting for Rune to recharge. All of that is overkill against the minimal threat that is mez in 2022. And considering you’re probably going to reference discrepancies in exact completion times between AT’s soloing against +4x8 carnies with an arbitrary no inspirations rule to counter my point, I suspect you don’t have a real case either tbh.
  9. Not to mention that the real meat of Burn’s damage is upfront anyway now..
  10. Dunno, but I think any implication that all AT’s should have non-inspiration/incarnate access to mez protection is kind an obvious non-starter so that’s just that.
  11. I don’t think they are against mez protection of all kinds, just against squishies having complete/perma mez protection in one power. RoP wasn’t even perma but it was still a bit much. I take your position on mez protection with a grain of salt considering you favor both solo play and melee far more than the average middle of the road dude 😉 oh and you hate inspirations.
  12. I don’t think the mez protection will ever happen considering they cited not liking that players were saying “Just take RoP” for status protection before they nerfed its uptime.
  13. Radiation Blast is great on any AT. Your information regarding Defenders was simply wrong.
  14. You’re like the fourth person to remove that quote from its context. I get it 🙂
  15. If I am trying to retain the max proc rate, I will attune purples knowing it does nothing. Because having an enhancement neither boosted nor attuned makes the build look incomplete and I simply can’t have that.
  16. Yeah they aren’t going to be available in THAT form because redoing every animation in the game to adapt them for animating while standing on hover board would be a colossally inefficient use of developer resources.
  17. Snipes fire one of two powers (quick and normal), and it’s possible you’ve got stuff mixed up between the two. Look at Aid Self and see if it makes more sense since that one doesn’t have 2 sets of metrics.
  18. Yeah I would barely call it power creep to give Defensive Mode 20% DDR because I don’t sincerely believe that will make the best players turn it on anyway. So I find that specific proposal kinda harmless.
  19. Well I have no evidence one way or the other because squish mode is so non-squish 😉 Anyway I definitely agree it’s a tad more squish than Rad. Who knows which needs nerfs more. I don’t mind if they stay as is, but, if they stay as is, people need to understand they are still extremes and not the correct standard-bearers for balance. At the end of the day, you should not be bringing sets up to the level of the best one, because that is how you guarantee harmful levels of power creep. You have to focus balance on the averages not the top tiers.
  20. The fact that I can’t remember ever turning on Defensive Mode should definitely tell you something. Bio is very slightly squishy in extreme circumstances... *when intentionally played in its squish mode 24/7*.
  21. I know Bio pretends to balance itself but those debuffs don’t seem to do the trick. Sure they make you actually use your clicks to be invincible but that feels like the extent of it.
  22. As with Bio and probably Shield, they decided to make sets that have very generous offensive tools but for whatever reason decided not to seriously counterbalance that with lesser mitigation as was done with Fire. So you’ve got a standard invincible tanker set but it throws deadly instant mini-nukes every ~12-15 seconds and its T9 buffs damage. I will continue to enjoy its obscene power, but if the devs choose to tweak it down a peg, I for one couldn’t fault their logic.
  23. All of your points are solid (I think I agree with all of your proposals), and I’m not advocating for anything here; just asking questions: If my understanding is correct, you get resistance debuff resistance (“RDR”) from just having more damage resistance, is that about right? If so, defense sets get to resist a small amount of that debuff from Tough and other stuff. If that is the case, how does your argument here still work? If defense sets are allowed to achieve a small amount of RDR, why is it adequate to say resistance sets don’t deserve a small amount of DDR because they get that RDR already? If SR can access RDR to go with Tough, why couldn’t Electric access a small amount of DDR to go with Weave? Again, I’m not advocating for anything and I suspect just about every set is strong enough as is and we don’t need the power creep. I’m purely playing devil’s advocate for a moment because your particular quoted argument struck me as fishy.
  24. Hey brotato chip, I’ve played since live launch too, and I’m also on your spectrum. I don’t remember this ever working like you claim. One of us is wrong and I’ve gassed far too many brain cells with weed fumes since then to be 100% sure of who. No harm done man it’s ok. I don’t think they’ll remove the cold resistance. How about you switch to proc bombed Dominate since it’s better anyway. But most importantly I glanced back up the thread and nobody called you dumb. You good.
  25. I need to make a general content build on one of my fiery gals and take it for a spin. 6 fiery aura characters maxed out across the board and not one has ever been built for non-fire damage. Not one even has Healing Flames. Will do it on Fire/Rad tank. Much prefer tanks to brutes in general play.
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